Sid Meier's Civilization V

Sid Meier's Civilization V

Real Future Era
88 条留言
Gwazi Magnum 2024 年 7 月 20 日 下午 12:46 
This replaced the starting Warrior with a Mech Warrior
Spirit 2023 年 9 月 30 日 上午 10:24 
I found a conflict with your water tiles mod. When I activate these 3 mods (Techtree Overhaul -Real Future Era - Water Tiles Enhanced or Improvements in Water Tiles), technologies display seems not to be working anymore.
It displays TXT_KEY_<Name of the technology> instead of showing directly the name of the tech, and below every tech it displays TXT_KEY_TECH_HELP.
Any idea to solve this problem ?
mrchirva 2023 年 6 月 14 日 上午 12:56 
UPD: Find conflict with anoter mod - Civ Advance . Replace Heavy Water Plant & Refinery for another building. Disable last one, clear cashe and ModUserData holder. Enjoy this mod. Sry for Eng, not my native langue
Femboi Stilly 2021 年 8 月 2 日 上午 5:53 
Starting with a settler would make the mod a bit more fun
1001 2021 年 7 月 25 日 下午 1:48 
How do I acquire a Fusion Cell in game? Not sure whether it needs to be on a land tile or sea tile etc. Or whether to mine it? Ive tried pretty much everything.
⚙⛓Abyss_Sculk_Goddess⛓⚙ 2021 年 1 月 14 日 上午 6:20 
The mod works on its own, but if I try to add additional Era mods it'll say TXT_KEY_ERA_8 Instead of Future Era and it won't give tech past the Atomic Era.
In addition, it's making every civ start with a Mech Soldier unite in the Instead of Future Era Ancient Era.
I don't have these issues with not adding other mods though. So I think I'll need to find another future era mod for the game play I'm looking for sadly.
Dr. Bashir 2020 年 11 月 13 日 下午 5:23 
Is there any way to get rid of Fusion Cells limit?
ArizonaTea 2020 年 5 月 6 日 上午 11:47 
How much production does the fusion reactor give?
LNBalestra 2020 年 5 月 5 日 下午 9:58 
@TofuSojo With the techtree overhaul mod, it changes the research areas to other places (Nuclear Power in Modern Era, Industirialization in Renaissance, etc.) Is it supposed to do that?
Silver Crescent 2019 年 9 月 21 日 下午 11:10 
why not add in a railgun battleship?
TofuSojo  [作者] 2019 年 9 月 5 日 下午 1:56 
@Skull Leader Sure thing!
Skull Leader 2019 年 9 月 2 日 上午 2:34 
@TofuSojo would you mind if I used this mod as part of a custom scenario? would give credit etc.
Grim (Odin) 2019 年 4 月 13 日 上午 10:31 
i hate having to get dlcs for this kinda stuff:steamsad:
Saint_Elysius 2018 年 12 月 16 日 上午 2:20 
I ahve a small request; can genetic engineering give the same food bonuses as fertilazer.
That would be so good and would make a lot of sense too! Pls
Jeppi02 2018 年 6 月 8 日 上午 5:28 
Is this for Vanilla too?
Cavebat 2018 年 6 月 2 日 下午 3:09 
Future Tech doesnt appear for me so I can't end my turn
MX93 2018 年 6 月 1 日 下午 1:36 
pls Real Future Era should be independent of the mods Tech Tree Overhaul pls
Akinaba 2018 年 4 月 22 日 上午 5:42 
So sad I can't and don't want to have the Tech Tree Overhaul mod. But would love to have Real Future Era mod so much! Could we have this separate? Ever?
Forlorn 2017 年 7 月 28 日 下午 2:04 
Mod works fine for me and makes late game more complex. Recommended.
salamatov 2017 年 5 月 31 日 上午 7:13 
hello, Heavy Water Plant is absent in technology tree. Deiteriun and Fusion Cell do not appear on the map. Why
Shadowstorm 2017 年 5 月 30 日 上午 8:38 
well, now i know after unselecting and playing only 1 of the 2 future mods what the issue is... I originally thought 1 or the other future tech mods was the culprit in giving barbarians future units, but have discovered that both mods do this... thus my suggestion and I'm going to post this on the other mods as well, is that the mod author take a look at the mod as in the ancient era when we can only create warriors, archers, etc and the barbs are spawning stuff like drones and power armor, makes the game completely broken and not in our favor...
Shadowstorm 2017 年 5 月 29 日 下午 12:54 
not possitive if it's this mod or not, I have 2 future tech mods, but one of or even both are having the barbarian camps spawn future tech troops like power armor, drones, etc at the very beginning of the game making it impossible to fight them
Darkswirl 2017 年 4 月 15 日 下午 12:20 
@eman77 Gods & Kings as well as Brave New World are content DLCs for the game.
eman77 2017 年 4 月 15 日 上午 10:36 
What are G&K and BNW?
Random Person 2017 年 2 月 21 日 下午 2:22 
good work
Meat 2016 年 11 月 6 日 下午 5:00 
nano-machines son
The Cerberus 2016 年 9 月 23 日 下午 12:05 
I have a problem: This works almost perfectly but I never got any Deuterium and Fusion Cells. I have no ability to build Heavy Water Plant or FC Factory.

I have future tech going and I have build every possible building in one of my cities and neither FC Factory or Heavy water plant ever showed up.
campbellmc14 2016 年 9 月 20 日 上午 11:15 
I'm running into a problem: Despite being dependent on your techtree overhaul, if I use them both together I only get TO techs (as if I wasn't running RFE at all).
briantjack 2016 年 8 月 27 日 上午 8:44 
Suggestion: with Real Future mod loaded, have Modern Tank upgrade to Hovertank instead of Mech Destroyer (siege unit).
Darkswirl 2016 年 8 月 13 日 上午 10:16 
@Vanilla Deutrium can be obtained by building a Heavy Water Refinery in any city on the coast or next to a river, but it costs 1 iron per building and provides 4 deutrium. Additionally, you can build the Moon Base Wonder which will give you an additional 4. Fusion cells can be obtained by building a FC Factory in any city, but it requires 1 deutrium per building, and provides 4 fusion cells.
♡ Susie ♡ 2016 年 8 月 13 日 上午 3:52 
how do you get deutrium and fusion cells? I never seem to get any, and i seariously need to know because im gonna uninstall if no one tells me cus its b asically a useless era for me
♡ Susie ♡ 2016 年 8 月 6 日 上午 1:43 
how do you get deutrium and fusion cells? I never seem to get any
Darkswirl 2016 年 7 月 16 日 下午 8:27 
Heavy Water Plants either need to provide more deuterium, or the coastal city requirement needs to be removed. I know it's a balance thing, but buildings will use more deuterium (especially spread out across every city) leaving little, if any, for an important part of land invasions: siege units. Your Mech Destroyer needs 2 deuterium.
NoG 2016 年 7 月 8 日 上午 9:03 
Maybe, instead of deutrium and fusion cells . You should leave only one, and put Lithium, which today is a true strategic resource, now it is needed in all the technology.
NoG 2016 年 7 月 8 日 上午 6:26 
Your mod " Techtree Overhaul" is great, but this "Real Future Era" I have an observation... I lost my combat aircrafts, and could not produce Drones, because I dont had Fusion Cells, and still dont had the technology for FC Factory. It took me a long time producirce the FC Factory, an it costs alot of maintenance, for just 4 Fusion Cells.
I thint that you should leave as an option, keep producing Jets Figthers.
Blade 2016 年 6 月 22 日 下午 4:59 
@TofuSojo: Wait, OH. I got it. Thx alot for telling me. I've been dumb for reason. THANK YOU!!!!!
TofuSojo  [作者] 2016 年 6 月 22 日 上午 10:42 
@Mr. Thunder: Do you have its dependencies though? From OP:
"Requires at least v10 of my Techtree Overhaul mod, which requires G&K and BNW. "
Blade 2016 年 6 月 21 日 下午 4:42 
Hi, when I install the mod from u. And when I open the game, but it says "Mod is missing required dependencies" How do I fix it?
ben_neu 2016 年 6 月 19 日 下午 7:16 
@TofuSojo
I am not getting any units or buildings to show in my tech tree... I only have the tech tree overhaul and real future tech enabled. I am showing Deuterium in my tech tree which makes me think it is kinda working... are there any game parameters that are incompatible? I just reinstalled this game so everything should be uptodate. Any ideas would be helpful.. Thanks
TofuSojo  [作者] 2016 年 6 月 12 日 下午 3:50 
@Akinaba That is something else entirely. Cold Fission is a rare kind of nuclear fission where some fission fragments have low excitation energy. Cold Fusion, on the other hand, is nuclear fusion at room temperature, essentially creating an artificial sun in a machine, which can be used as a power source.
DoubleD 2016 年 6 月 10 日 下午 11:51 
So is there a way to get more fusion cells?
Akinaba 2016 年 6 月 9 日 上午 10:58 
It's called: Cold Fission
TofuSojo  [作者] 2016 年 6 月 2 日 上午 9:53 
@Ivan Of course they do. I spent a lot of time altering their animations so the Hovercraft fire twin green lasers, etc.

@just doot it Sounds like you might have a mod conflict. Try only using this mod and techtree overhaul of course, and see if it works first. I assume you also have G&K and BNW?
Zandra 2016 年 5 月 28 日 上午 7:28 
also i can build astroid mines and mars missions somehow i have tech overhaul installed also
Zandra 2016 年 5 月 28 日 上午 7:26 
im subed to the mod but the new tech doesent appeare in the tech tree ehy is it like a bug or somthing
jerry gourd 2016 年 5 月 22 日 上午 8:45 
I'm guessing the units don't have animations?
DoubleD 2016 年 5 月 21 日 上午 3:12 
Can you only build 10 FC Factories? This gives you a total of 40 fusion cells but many future era units require fusion cells so your army can't be very big. Is there another way to get more fusion cells? They don't appear on the map as resources you can work like uranium and aluminum.
TY 2016 年 5 月 17 日 上午 6:19 
Right, thanks. Could you please make it so that it doesn't depend on Techtree Overhaul? I plan on playing this with Enlightenment Era enabled and EE doesn't seem to be compatible with Techtree Overhaul. Thx alot
TofuSojo  [作者] 2016 年 5 月 8 日 下午 5:44 
@Ramadhan Open the mod's Units xml in any text editor, and find the final section <Unit_ResourceQuantityRequirements>. In there delete the four lines that make a unit require the resource it says there. The second entry for example makes the Hydrogen Bomb also require 1 Deuterium. If you delete all four lines (make sure to get the <Row> and </Row> too or you'll cause a big bug), that unit will no longer require 1 Deuterium, etc.
TY 2016 年 5 月 4 日 上午 7:40 
@TofuSojo how do I delete the code thing? as for the models, I have no skills in making my own, but maybe you can download some from forums of other games or something.