安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1719541462
Thank you so much!
As explained by one commenter, this is because the game is programmed to wait until you close the first dialogue window before spawning in Monst3r. Since the dialogue window is no longer there, the game never spawns Monst3r and goes on softlock.
So I would suggest to the mod author to maybe try to put an exception for this particular dialogue or just have the game consider the dialogue being closed automatically (latter being preferable of course)?
If neither is possible, I would prefer if the author mentions this case in the mod description above so that players don't think that the mod is bugged.
Two small bugs:
1. There's a level-start conversation between Sharpe and Internationale. He speaks, she says (roughly) "Don't forget these regular people make your tech.", he speaks, and she says "I need a new partner". I saw her two messages at the start of a level with pauses for Sharpe's lines.
2. In Endless mode, after day 3 all the missions were cleared and there was a single plot mission to fly to, like in the regular campaign. It started with my three agents standing around but I couldn't interact with the game - couldn't click them, rotate the camera, tab between, etc. I thought the game bugged, closed it, reopened it, and returned to the level to find Monst3r there. Maybe it was just waiting on the intro plot or character dialogue and it would've continued if I'd been more patient, I dunno.
I haven't even played the game that long, and while the dialogue is top notch, it still becomes annoying to hear the same lines repeated. It takes a while to skip through the dialogue between missions, and on the character select screen I find it hard to read about the characters while Central is talking. However, like the rabbit below me, I'd very much like to still be able to get the banter from my agents, when I start the mission, as I'm certain I haven't seen it all yet.
Perhaps divide the mod into two or three game options - one that allows you to disable/enable the agent banter at mission start, and then one or two options to disable Central's character profiles and/or the between-mission dialogue.
Thank you very much!
I've noticed two bugs:
1) Sometimes at the start of a mission, two agents have a little conversation (such as Internationale and Banks). This mod only disables the first part of the conversation.
2) This mod messes up the special missions where Monst3r teleports in at the start and basically freezes the game. Simply restarting and reloading the game fixes that, though.