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报告翻译问题






1. Major skip involving using surf to get teleported further into the map. [i.imgur.com]
2. Minor skip where you can surf around the clip to skip a small section. [i.imgur.com]
3. Also chuck a teleporter to the LJ room at spawn.
Good luck in the mapping competition! I'm honestly expecting you to win or be the runner-up for sure.
We need more maps like this.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=576632265
===------------------------------------------------------------------------------------===
Посмотрите мою работу, пожалуйста :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=576632265
Оцените пожалуйста!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=640165775
Rate please !
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=640165775
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=638458848
===------------------------------------------------------------------------------------===
Посмотрите мою работу, пожалуйста :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=638458848
Here's a bunch of shortcuts. [imgur.com]
Here's a few things I wanted to mention. [imgur.com]
Other than that, the longjump room is too bright and should go up to at least 280 but not necessarily in steps of 1. Most people who are going to use the blocks are probably going to be looking at around the 265-285 range, moreso around 270-280.
I also wonder if there's any potential for higher quality or nicer looking skybox textures, and a higher quality sprite (or maybe particles?) for the teleporters.
Once again, awesome map dude and I would not be surprised at all if you won the contest! I love the moving spotlights btw.