Counter-Strike 2

Counter-Strike 2

KZ_Cascade
16 条留言
Elliot 2023 年 6 月 4 日 上午 3:49 
very nice!:steamthumbsup:
Der Zahlenteufel 2018 年 5 月 1 日 上午 5:00 
great map!
DanZay 2016 年 4 月 8 日 下午 11:36 
A couple of things that also need patching.

1. Major skip involving using surf to get teleported further into the map. [i.imgur.com]
2. Minor skip where you can surf around the clip to skip a small section. [i.imgur.com]
3. Also chuck a teleporter to the LJ room at spawn.

Good luck in the mapping competition! I'm honestly expecting you to win or be the runner-up for sure.
KingGambit  [作者] 2016 年 3 月 26 日 上午 4:41 
Thanks for that. Posted reply on your video, basic. Will patch after competition ends! Nice find!
basic 2016 年 3 月 24 日 下午 9:55 
found a weird 'skip' in v3 you might want to check it out https://www.youtube.com/watch?v=bUsK9D0zfGw&feature=youtu.be
basic 2016 年 3 月 18 日 下午 11:37 
This has to be the best KZ map I have ever set my eyes upon. I feel like the advanced route idea was well implemented also. I found this jump https://gyazo.com/73361e1bca6b7eaa59ec90681fafc8ff to be very awkward, and I ended up 360ing it instead of doing anything with that ladder. Also, these blocks https://gyazo.com/38fcd0e955461ea9ab14cc853868e421 seem out of place not connected to the wall, aswell as the floating spikes. As with other people said the surfs are dark and hard to see.
SvL 2016 年 3 月 14 日 上午 10:03 
You can clearly see that the mapper has put a lot of effort and work into this map and artstyle-wise everything fits so well together. The jumps are good and the map flow is ok. The idea of using advanced routes to save time for more skilled players is really good.
We need more maps like this.
Gargos 2016 年 3 月 13 日 下午 10:38 
I like the theme used in this map. There are also not a whole lot of KZ maps where there has been a lot of effort and thought put into the setting. The KZ jumps and bhop are a bit average, but they are still enjoyable. The surf and water strafe sections are unique and fit well into the map. I also like the advanced routes.
Com Truise 2016 年 3 月 11 日 上午 3:11 
Awesome map in terms of design and gameplay, however in some places glass very hard to notice on 1st walkthrough.
CAMMA 2016 年 3 月 8 日 下午 11:20 
I have no doubt you put a lot of time into this and it could be great. But, Are the surf textures intentionally black or is csgo just being ♥♥♥♥? Too much glass impossible to tell where the hell to go in some areas. Some of the map is lit up really nice some of it isn't. The kz itself some of it is cool some of it is messy, esp some of the ladder areas. Not enough distance or room to move. In terms of the contest I don't see much else around.. GL
XaMMaX 2016 年 3 月 8 日 上午 12:29 
Check my work, pls :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=576632265
===------------------------------------------------------------------------------------===
Посмотрите мою работу, пожалуйста :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=576632265
Goodguys 2016 年 3 月 7 日 上午 8:34 
GLOCK18 | Knight Dragons
Оцените пожалуйста!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=640165775
Goodguys 2016 年 3 月 7 日 上午 8:34 
CSGOBoss 2016 年 3 月 6 日 上午 2:31 
Check my work, pls :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=638458848
===------------------------------------------------------------------------------------===
Посмотрите мою работу, пожалуйста :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=638458848
KingGambit  [作者] 2016 年 3 月 5 日 上午 7:27 
ah thanks Danzay. Ya Josh and some others at kzunity gave similar feedback today. Will definitely get to work on those things!
DanZay 2016 年 3 月 5 日 上午 2:03 
Awesome improvements. I bet you're getting tired of feedback from me but here goes.

Here's a bunch of shortcuts. [imgur.com]
Here's a few things I wanted to mention. [imgur.com]

Other than that, the longjump room is too bright and should go up to at least 280 but not necessarily in steps of 1. Most people who are going to use the blocks are probably going to be looking at around the 265-285 range, moreso around 270-280.

I also wonder if there's any potential for higher quality or nicer looking skybox textures, and a higher quality sprite (or maybe particles?) for the teleporters.

Once again, awesome map dude and I would not be surprised at all if you won the contest! I love the moving spotlights btw.