Cities: Skylines

Cities: Skylines

Alstom Citadis 302 tram
52 kommentarer
CC22A 25. jan. 2023 kl. 22:32 
Is this supported for "reversible Tram AI"?
Erke 24. maj 2022 kl. 15:04 
Hello,
Does this support "Reversible Tram AI" by any chance?
Meaning headlights, rear lights and destination boards automatically adjust when tram is reversed.
If not, would you consider adding support for it, since the real-life Alstom Citadis is reversible?
mjm92150 29. maj 2017 kl. 22:09 
Hi,

Is it possible to get 7 cars included the top and the end like in the French one in Paris in the line T3 ?

Thanks you very much for your nice job and to share it.
Amazing Mr. X 22. maj 2017 kl. 13:20 
I absolutely love these! I just wish they had illuminated windows for afterdark like my MOM metros and the new DLC monorail trains. Then they'd be perfect! :D:
AleX_BY  [ophavsmand] 16. dec. 2016 kl. 7:44 
@mkr2kx, thank you! :) You can use Advanced Vehicle Options (AVO) for disabling spawning default trams (and other transport), or IPT for choose trams types on your lines. I recommend both. :D
mkr2kx 16. dec. 2016 kl. 1:02 
Do you know if there is a way to stop the normal trams from spawning? Only something like 1 in 4 of my trams are your Alstom, the rest are the ugly normal in-game trams. Same goes for my metro and mainline trains.
The mod is great, though. They look awesome snaking their way through my city!
AleX_BY  [ophavsmand] 8. apr. 2016 kl. 12:39 
@Sebpowered, not at all, good luck with this! :)
Sebulba (ExcelS) 8. apr. 2016 kl. 11:17 
No, I have never used or done anything like this. But I'd like to learn though! :D

I'm gonna read the link you posted and see if I can learn how to. Thanks a mill! :)
AleX_BY  [ophavsmand] 3. apr. 2016 kl. 6:08 
Hi Sebpowered!
Thanks :)

Yep of course, all you need is .fbx model of your tram with textures. Are you used asset (building) editor before? Well, in any case I recommend you start with import simple bus or tramcar without trailers.
If you need, you can find general info about Asset Editor in wiki:
http://www.skylineswiki.com/Asset_Editor

What about multisections trams - you need to add invisible wheels to each sections (I put it under articulation assembly). For making invisible wheels you can use alpha-texture (***_a.png).

So just try and if you will have questions - I'll glad to help you!
Sebulba (ExcelS) 3. apr. 2016 kl. 5:59 
Hi AleX_BY
I love your work!

I'm looking to make my own design for a tram. I'd like to use your tram as a template. But I have never used veichle editior before. Could you guide me, or point me in the right direction so I also can make a great tram?
mofenu 10. mar. 2016 kl. 14:42 
joli, c'est quand meme autre chose que les trams par defaut ...!
Piilu 8. mar. 2016 kl. 10:39 
Awesome tram, could you possibly make a CAF Urbos AXL model? http://www.caf.net/en/productos-servicios/proyectos/proyecto-detalle.php?p=259 Just asking :D
Dr Sigmund Adegas Freud 6. mar. 2016 kl. 6:52 
Awesome tram! Kinda eger to see what your next works related to trams and other stuff!
AleX_BY  [ophavsmand] 5. mar. 2016 kl. 4:49 
@zahidrafiq, I have no plans to Hong Kong trams in near future, sorry :(
Zepic 5. mar. 2016 kl. 4:41 
I would like to do a Hong Kong theme with these style tramshttp://gwulo.com/tram-timeline
MikeJF 4. mar. 2016 kl. 20:55 
We have 202 and 302s in Melbourne as well, as the C and C2-Class trams. They look a little different, though. We've switched to customised Bombardier Flexity-Swifts since then - search for E-Class on workshop if you'd like to see, someone's made one already.
Zepic 3. mar. 2016 kl. 13:22 
Can you do Hong Kong trams all of these please
Here's the photos of them http://gwulo.com/tram-timeline
AleX_BY  [ophavsmand] 3. mar. 2016 kl. 6:34 
@Takouma, you are welcome.)
Takouma 3. mar. 2016 kl. 6:15 
Ah, I see! That's a nice idea for invisible wheels!
Thank you very very much!
AleX_BY  [ophavsmand] 3. mar. 2016 kl. 6:06 
@Takouma, nice tram! :) Look, you need to add invisible wheels to your model. On my models I have this one under each articulation. For making invisible wheels you need to use alpha-texture (name_a.png, for example), where white is visible part, black - is invisible.
Takouma 3. mar. 2016 kl. 5:56 
Excuse me?
I made a tram like your one, some middle cars have no wheels.
Then I use it on my city as a test, and an issue happened.
The issue: when tram stops on tram stops or at a red light, middle car turns...
(like this picture... http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=637032242)

Do you know anything about this issue?
Thank you.
Darth Bambi 3. mar. 2016 kl. 4:49 
Awesome, we have these in Nottingham.
AleX_BY  [ophavsmand] 2. mar. 2016 kl. 23:23 
@Pamani, @nfs59, oh I have no plans for this... but I'll see, thanks, I'll know what this is necessary for someone. :)
ScoringStew2 2. mar. 2016 kl. 17:48 
THANK YOU THIS IS WHAT I WANTED !! :steamhappy: :steamhappy:
user 2. mar. 2016 kl. 15:22 
Hallo Alex, schöne Tram, Danke! Schade das es keine längeren Trams-Straßenbahnen und auch Züge gibt. Geht das nicht? Nochmals Danke für die gute Arbeit!:steamhappy:
Pamani 2. mar. 2016 kl. 14:23 
Hi ! Will you release a train version of it ?
Alexgerman123 2. mar. 2016 kl. 12:23 
Could you please build the longest European Tram Too? https://de.wikipedia.org/wiki/Gelenktriebwagen_NGT_D12DD NGTD12DD is the longest European Tram with more than 60 Meters in total Lenght and a 260 person capacity.
macquart 2. mar. 2016 kl. 11:55 
Très beau
Куля Бабахов 2. mar. 2016 kl. 10:49 
ну наконец-то)))
sadasdasd 2. mar. 2016 kl. 10:13 
could you make German multisection trams???
mausvicente 2. mar. 2016 kl. 9:25 
Thanks! I wanted modern trams and it's the tram of my city! :steamhappy:
AleX_BY  [ophavsmand] 2. mar. 2016 kl. 9:18 
@Cvisser, I'm afraid, not in near future. But I have model of Bombardier Flexity Classic from Frankfurt by Ista011, so may be it will in Skylines soon.
TheBackYard 2. mar. 2016 kl. 8:46 
Could you make a Berlin tram?
►ℬØℒᶄ**◄ 2. mar. 2016 kl. 8:41 
Вот этого я и ждал!!!!! Класс! Красивый трамвай)
Tafelheer 2. mar. 2016 kl. 8:32 
Just where I was waiting for! Thanks!
[Delta ²k5] 2. mar. 2016 kl. 8:31 
@AleX_BY, yeah, I know - it depends on the calculated position if it looks good or bad. I saw that we can in theory alter the position of this "floor map" using mod tools, but I didn't test it out yet
AleX_BY  [ophavsmand] 2. mar. 2016 kl. 8:27 
@[Delta ²k5], ok, thanks, I'll see. But I a bit don't like this, um, "plane" inside the model... ._.
AleX_BY  [ophavsmand] 2. mar. 2016 kl. 8:25 
@SonOfNitrous, не, в трамвае по ссылке окна фототекстурные, а здесь - процедурные, в этом различие.
Tomas13TO 2. mar. 2016 kl. 8:19 
awesome. thanks
SonOfNitrous 2. mar. 2016 kl. 8:18 
Дельта отчасти прав - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=633680770 тут к примеру просто фантастические окна, но я как понимаю технология отличается частично от того о чем он упомянул)
sohryu_l 2. mar. 2016 kl. 8:17 
AWW YISS WOOP WOOP SOOQA

Качаю даже несмотря на нелюбовь к Альстомам!
15051985 2. mar. 2016 kl. 8:17 
@AleX_BY thx for the first real tram.
[Delta ²k5] 2. mar. 2016 kl. 8:08 
@AleX_BY: maybe you should try #ffffff - if the normals are set up good the reflection creates a 3D effect on the inside of the model which looks like the windows are transparent :) a good example is this model:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=631208672&searchtext=

The darker the diffuse for windows is, the less visible is that effect ;)
TheBackYard 2. mar. 2016 kl. 8:08 
Could you make the Berlin tram?
Vinolik 2. mar. 2016 kl. 8:05 
AWESOME! :)
AleX_BY  [ophavsmand] 2. mar. 2016 kl. 8:03 
@[Delta ²k5], it has specular map, but windows on it - #c1c1c1, not #fff.
arKtur 2. mar. 2016 kl. 8:01 
Finally! Thank You for this awesome Tram!
[Delta ²k5] 2. mar. 2016 kl. 8:00 
I cannot see well on the screenshots: is it missing the specular map, or is it set very low? (I set it always high for windows so the floor texture appears at the cars bottom)
AleX_BY  [ophavsmand] 2. mar. 2016 kl. 7:58 
Да, патч был только что.