XCOM 2
Consumes the Mimic Beacon
23 条留言
Zigg Price 2020 年 5 月 4 日 下午 10:04 
Is this working with WoTC?
Thedeejnylv76 2016 年 6 月 4 日 上午 1:37 
Is this compatible with AH?
Nayen 2016 年 3 月 23 日 下午 2:41 
Thanks for info :)
Don't know if I'm going to try it myself - crap internet connection with 20GB/month limit....
But if I manage to do so i'll let you know. Thanx for feedback anyway :)
tnse  [作者] 2016 年 3 月 21 日 上午 10:20 
Nayen: Actually, it is quite simple, all that you need to do is add the correct ability to the abilitycost.

For programmers:

abilityManager = class'X2AbilityTemplateManager'.static.GetAbilityTemplateManager();
forEach abilityManager.IterateTemplates(data, none)
{
mimic = X2AbilityTemplate(data);
if (mimic != none && mimic.name == 'MimicBeaconThrow')
{
mimic.AbilityCosts.length = 0; // Remove any old costs. Add new.
mimic.AbilityCosts.AddItem(new class'X2AbilityCost_ConsumeItem');
}
}
Nayen 2016 年 3 月 21 日 上午 9:52 
Did you spend a lot of time to make it working? I'm woundering how long would take to do such a consuming to all kind of throwing items (granades, mines etc.) and heavy weapons. Would be marvelous addition to the FiniteArmory mod.
Love'n'Peace 2016 年 3 月 10 日 下午 9:22 
I love you, but the two nerfs together might be a bit too hardcore for now.
DabHand 2016 年 3 月 10 日 下午 1:32 
The patch has kinda fubar'd this mod. Auto hit and consumable might be a nerf too far.
DabHand 2016 年 3 月 8 日 下午 7:45 
I am subscribing with gritted teeth. Watched too many roflstomp legend letsplays, where the only moment of excitement is when the streamer realises they already used the actions of the trooper holding the umpteenth beacon.
tnse  [作者] 2016 年 3 月 7 日 下午 11:36 
Jim: Absolutely something to consider. It will require a lot more coding and testing. I wont make any promises, but we'll see.
Jim Starluck 2016 年 3 月 7 日 下午 8:53 
Hmmm... I wonder... would it be possible to rig it such that if the Mimic Decoy survives to the end of its duration, it drops a Mimic Beacon as loot? That would make it a little less harsh, especially if you can position it well, but still requires some effort t. Maybe give it only 1 or 2 turns of timer to recover it, make it more likely to expire before the firefight ends.
Mojo Amok 2016 年 3 月 4 日 上午 9:33 
Excellent work - I'd reduced mine to 1 HP, given the enemies aim bonuses at shorter range and only allowed myself to bring one, but this is the true fix we've been waiting for. I suspect this'll balance them perfectly. :cybereye:
tnse  [作者] 2016 年 3 月 4 日 上午 9:01 
Kosba2: Yes, configurable in the XComCtMB.ini
Demokirby: Gotcha, I'll update.
Love'n'Peace 2016 年 3 月 4 日 上午 7:50 
I think it should remain at 2 corpses per, just cause it's still easy to burn all your corpses for these. Is that tweakable in the ini? But besides that, brilliant!
Demokirby 2016 年 3 月 4 日 上午 4:33 
Is it a faceless corpse it requires to build a mimic beacon? You should probably update the description.
[PBS] Kafka Rambo 2016 年 3 月 2 日 下午 1:27 
Great job, this is the best mimic beacon rebalance I've seen so far.
Evernight 2016 年 3 月 2 日 上午 7:57 
This is actually a really good mod. I am actually scared to use it since I rely so heavily on Mimics.
Hagfish 2016 年 3 月 2 日 上午 3:36 
Good rebalance, imo this is how the mimic beacon should have been designed in vanilla.
Larania 2016 年 3 月 2 日 上午 3:20 
ayy lmao
tnse  [作者] 2016 年 3 月 2 日 上午 12:33 
That is correct.
I have updated the description more, and also reduced its cost accordingly.
Ser Lancelot 2016 年 3 月 1 日 下午 4:57 
Just so I understand...you'd have to buy Mimic Beacons over and over if you want to have them supplied to the squad? Correct?
Cathulhu 2016 年 3 月 1 日 下午 3:19 
This kills the cr-... mimic beacon.
Invizigoth 2016 年 3 月 1 日 下午 3:07 
Ok. :DarkOphelia:
egon 2016 年 3 月 1 日 下午 1:03 
Thanks Tnse! :D