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Crying shame.
BUT perhaps, if he is busy.... He could find another to help?
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(86,29): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(16,39): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(49,29): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
Compilation of C:\Users\Mike\AppData\Roaming\SpaceEngineers\Mods\632206460.sbm_GuidedMissileScript failed:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(18,107): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(40,57): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(40,66): Error: The type or member 'string Debugger.DefaultCategory' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(108,38): Error: The type or member 'void Debugger.NotifyOfCrossThreadDependency()' is prohibited
C:\Users\Mike\AppData\Local\Temp\GuidedMissileTargetGridHook.cs(20,20): Error: The type or namespace name 'Sync' does not exist in the namespace 'VRage.Library' (are you missing an assembly reference?)
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(108,29): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(49,38): Error: The type or member 'bool Debugger.IsAttached' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(86,38): Error: The type or member 'bool Debugger.Launch()' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(74,38): Error: The type or member 'bool Debugger.IsLogging()' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(98,29): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(98,38): Error: The type or member 'void Debugger.Log(int level, string category, string message)' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(64,29): Error: The type or member 'Debugger' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
C:\Users\Mike\AppData\Local\Temp\ModDebugger.cs(64,38): Error: The type or member 'void Debugger.Break()' is prohibited
MOD_ERROR: Guided Missiles Reloaded, in file:
But please keep up the great work on this mod its a good one to have and use, i just need more information (like i said ^^) thanks for the read.
Fixed Large Target Painter needs ammo to work, the Target Painter Power Cell. When i use it as gun, it fires missile and does 0 dmg to target. If i fire cruise or torpedo missile afterwards, they don't lock to target.
There is Guided Missile Targeter Turret, impossible use since it is asking for ammo and there is no port where i can insert items.
Launchers work, but there is no way for me how to lock on to a target.