安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I moved in from the opposite side, going towards our AFV; they did not expect that LOL. Nice open mission.
Again nice mission like the first one. Working fine with ASR AI.Liked the little "hill suprise".
Up to the next mission.
Ah yeah, I noticed that about the marker one subsequent playthroughs. Thanks for the tip! And no disappointment, like I said this was a fun mission.
I wish the Enter AO marker was a little closer to the road, however. From studying the topography it seemed more logical to keep pushing down the road from where the IFV stops, and enter the Red Zone from the south. Not only is that where the king of the high ground is and the most likely position for an encampment, we have to walk all the way back to the vehicle anyway so might as well work your way back :P
I did lose #3 (AT Rifleman) in the final assault on the hill. Not due to the Technical, that thing didn't have a chance. 3 blew it up as soon as someone else was calling contact. He did awesome. But an enemy AR at the top of the hill got him before my nade could save the day. I made 2 the new AT Rifleman and grab his shit cuz all he could do was talk on a radio :P
Good job Mynock, nice and simple!
Just finished the mission, gotta say that I liked it!
also i'd like to say that it was really hard! I'm the only one who make it.. what's the mission difficulty?