安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Add these two lines to: steam/steamapps/workshop/content/268500/631231104/Config/XComClassData
+AllowedArmors=soldier
+bAllowAWCAbilities=1
If you have other custom classes installed and cannot where armor on them, you can manually look through your other mods installed in the "268500" folder and add those lines for them as well - i did this for several other classes and it only took me 10 minutes or so...
a) "Defiler" (psi force focused)
b) "Alien Slaughter" (ninja very focused in high damage with swords against aliens but not so much against the hybried human Advent Forces)
c) "Herald" (a class not focused in one path, this class embraces perks and skills from all classes)
d) "DarkRunner" (class highly focused in huge moviment points and mobility)
e) "Skullnight" (class focused in sniper / shadow operative skills / long range damage)
As for Lightning Reflexes vs Shadowstep, yes they are very similar but tactically they play very differently. Lightning Reflexes will protect the entire squad by making the enemy waste their overwatch, whereas Shadowstep offers you, but only you, complete protection.
They are also very similar abilities. They both are able to ignore Overwatch. Shadowstep just avoiding it, while LR cancels out the first one for the rest of the squad. While not a really bad thing, it makes that choice seem a bit insignificant with little overall effect.
Still Subbing cause this class sounds awesome.