安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






'Failed to load https://www.dropbox.com/s/...'
I think your mod is loading grafics from dropbox? At the moment it won't work.
So I could tell where the bombs are by hovering over them.
Died cause there was 3 mines around a 1. Not supposed to be a thing. GG.
thanks for the suggestions. I adjusted the text a bit, so hopefully it's easier to understand now.
I also added a timer.
thanks for the feedback.
1) I would love to check for a 'right-click' on a button but i haven't found a way yet.
2) The result is printed in the Game-Chat. It should tell everyone if you won or lost. If the devs implement a feature to interact with the text tool i would write it on the table :-) I can spawn a token that shows you the result if that is better than the text output in chat.
3) The text was upside down or something right that. I fixed that, thank you for tell me :-P
4) The chosen options are now highlighted.
5) I changed the text on the buttons to your suggestion.
Thanks again for the suggestions. They are always welcome.
5) Ideally diffiulty should be ordered this way: 1 = easy and 10 = hard.
I think it just makes more sense that a higher number means higher difficulty, but that is just my thought :D
Anyway these are only suggestions :) keep up the good work
(Sorry I had to separate the text in 2 comments because it was too long XD)
1) It's kind of not easy to flip the tiles because you have to actually hover over the tile itself and not the "button", which occupies more than half of the tiles size.
2)I don't know if it's actually possible in Tabletop Simulator but a text box or something that better shows when you have won or lost would be great. I was playing and suddenly some bomb texts appeared on some tiles. I guess I lost but I was convinced I clicked on the right tile so I didn't immediately understand if I had won or lost.
3) The bomb text is written in a weird way XD
lose*
Yeah perfomance is a little problem. Probably have to spawn the tokens in batches and not all at once.