Tabletop Simulator

Tabletop Simulator

Minesweeper [Scripted]
25 条留言
Omar 2024 年 6 月 11 日 上午 7:52 
Still broken.
Beth da Alameda Yayá 2024 年 2 月 16 日 下午 6:09 
not working :(
polocatfan 2022 年 6 月 4 日 下午 8:40 
does not work
Checometer 2022 年 4 月 25 日 下午 6:39 
Is borked sad :(
Lampenpam 2022 年 1 月 24 日 上午 11:39 
The models are broken. Fix pls? :/
mathgrant 2020 年 12 月 11 日 下午 5:53 
I love this game! It's so addicting, because I never lose! Clicking on a mine doesn't do anything at all, never mind kill me, rendering winning easy!
Noobstrikker 2020 年 4 月 11 日 下午 1:53 
can we get a hentai version of this?
He-Man_GER 2020 年 4 月 5 日 上午 6:45 
When I start your mod, the following error message comes up:
'Failed to load https://www.dropbox.com/s/...'

I think your mod is loading grafics from dropbox? At the moment it won't work.
Boo Seta 2019 年 12 月 1 日 下午 9:39 
It seems it's not working anymore. Something must be downloaded from a dropbox url, which seems to be down...
Arcturus Asriv 2019 年 3 月 31 日 下午 8:31 
Bombs weren't clickable.
So I could tell where the bombs are by hovering over them.
Zemble 2018 年 7 月 13 日 下午 10:06 
I like the idea but all of the bombs are not clickable.
MuffinRenegade 2017 年 4 月 12 日 下午 6:48 
https://puu.sh/viw2H/ae88294cf2.jpg

Died cause there was 3 mines around a 1. Not supposed to be a thing. GG.
Gikerl  [作者] 2016 年 3 月 24 日 上午 2:49 
Hi Almega ,

thanks for the suggestions. I adjusted the text a bit, so hopefully it's easier to understand now.
I also added a timer.
Almega 2016 年 3 月 23 日 下午 9:55 
Very cool! You should add a timer and make if clear that you have to grab the corner of the tile to flip it.
Gikerl  [作者] 2016 年 3 月 2 日 上午 1:22 
Hey Kaito,

thanks for the feedback.
1) I would love to check for a 'right-click' on a button but i haven't found a way yet.
2) The result is printed in the Game-Chat. It should tell everyone if you won or lost. If the devs implement a feature to interact with the text tool i would write it on the table :-) I can spawn a token that shows you the result if that is better than the text output in chat.
3) The text was upside down or something right that. I fixed that, thank you for tell me :-P
4) The chosen options are now highlighted.
5) I changed the text on the buttons to your suggestion.

Thanks again for the suggestions. They are always welcome.
Kaito 2016 年 3 月 1 日 上午 7:42 
4) If it's possible, it would be awesome to have the layout and difficulty buttons stay highlighted when clicked on or something. This way you can see which layout and difficulty you chose even later in the game.

5) Ideally diffiulty should be ordered this way: 1 = easy and 10 = hard.
I think it just makes more sense that a higher number means higher difficulty, but that is just my thought :D

Anyway these are only suggestions :) keep up the good work

(Sorry I had to separate the text in 2 comments because it was too long XD)
Kaito 2016 年 3 月 1 日 上午 7:41 
Really cool! awesome work but here are some suggestions.
1) It's kind of not easy to flip the tiles because you have to actually hover over the tile itself and not the "button", which occupies more than half of the tiles size.

2)I don't know if it's actually possible in Tabletop Simulator but a text box or something that better shows when you have won or lost would be great. I was playing and suddenly some bomb texts appeared on some tiles. I guess I lost but I was convinced I clicked on the right tile so I didn't immediately understand if I had won or lost.

3) The bomb text is written in a weird way XD
iAmReadycentTTV 2016 年 2 月 29 日 下午 3:13 
np XD
Gikerl  [作者] 2016 年 2 月 28 日 下午 11:26 
Thanks :-P
iAmReadycentTTV 2016 年 2 月 28 日 下午 8:07 
"You loose if you ever click on a bomb!"
lose*
Gikerl  [作者] 2016 年 2 月 24 日 下午 2:05 
I can put in 3 Buttons that would be no problem. Like it's now it save's the settings from game to game so you don't have to choose the size or difficulty again.
Yeah perfomance is a little problem. Probably have to spawn the tokens in batches and not all at once.
Raven 2016 年 2 月 24 日 上午 9:05 
also, i suppose this can wait until it's final and all done, etc. but maybe it could be optimized somehow - because I play all the other mods fine with my vid settings at Ultra, and to play this one smoothly, i had to turn it down to medium. :[
Raven 2016 年 2 月 24 日 上午 8:44 
should have 3 buttons at the top instead of the main one for all functions - "start", "clear", and "reset". function of "Start" is obvious. "Clear" would be used to clear the board to either choose a new difficulty or size, "Reset" would be used to simply reset the game and begin a new one with the previous settings - so for example if I had a 5x5, Difficulty 10 game and lost, I would hit Reset, and the game would load another grid at the same settings - 5x5 Difficulty 10. This way, I wouldn't have to press "start > x5 > y5 > Difficulty 10 > start" just to play again with the same settings.
Gikerl  [作者] 2016 年 2 月 24 日 上午 1:18 
The newest update allows you to flag mines.
Raven 2016 年 2 月 23 日 下午 8:46 
need a way to mark mines with flags.