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Due to its age you can change it as you like based on how the game is changed, though I'd keep the general concept (long range, relative high damage but slow rate of fire) the same.
May i merge this ?
Sniper rifle suggestions: Dealing 20 piercing damage but only 1 shot per ammo, as high bullet velocity as suspendium cannons, Reload time 8 seconds, weight 15, 1 high, 2 long, cost $150, very high accuracy.
If anyone thinks this is overpowered/underpowered you are very welcome to do something about it.
I'm a bit more convinced it's balanced now that I know it costs $130 (I had assumed $25 to $50), but it still feels like it doesn't know what it wants to be.
My suggested stat line:
Cost: $100
Piercing Damage: 12
Reload Time: 4 seconds
Weight: 12
HP: 45
Everything else being the same. This way it's a bit more in line with an AP rifle tech upgrade for the mid/late game.
Also, the module is "Heavy Rifle" in-game. I couldn't find it for a minute or two because I was searching for "Sharpshooter". You might be better off renaming it here on the Workshop.
Probably should have no more than 10 to 15 damage, which would give it armor piercing capability without competing with cannons.
Adding the weapon stats (damage, reload rate, clip size, etc) to the description would also be helpful.