安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I left the popcap to 100 because there are enough mods out lately to change it so I don't mod the maps myself anymore with higher popcap more resource income or with special abilities. As you can see in the pictures i used 2 mods. There are always people that prefer pop 100. For the others (me included) there are the mods for. have fun. :)
@Ghost, Yes but the sector layout is kept original in this version and was altered in dankbuts version because of the differend economic sytem in coh2 compared to coh1, I could keep the sector layout original because there is now a mod out that can reduce resource income.
Also not all buildings are on dankbuds version. there are some missing on the sides of the bases, not in the mid. Also the playercount (6) is kept original same as the place of the bases.
And the last reason I did this map was because I was planning to make it a long time ago. I had done some work on it (the basics) and now I finished it :)