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报告翻译问题






Thanks for playing and commenting ;)
I could not see something as simple as standing on the cube.
It´s a really complex map and I admire again how you put all these elements so perfectly together.
Thanks for your nice comment :)
Big thanks and a fav of course!
Thanks! and glad you liked it :)
Anyway, I´ll try to solve it with the glass panels actived
The laser relay should be permanently activated.
- Open bridge and I get the cube ( a bit timing.. but easy)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=686753092
-I block the laser.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=686753153
-The glass panels are deactived
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=686753207
I don't understand .. the glass panels are connected to the laser relay behind the pedestal button that activate the second cube dropper.
The glass panels allways are deactived in my solution. I get the second reflector cube from the brdige (easy timing) and later I block the laser of the small room.
https://youtu.be/VHXUZjMwAvU
Well done, glad you liked it.
Thanks for the blind run, peace out!
https://youtu.be/h72M1EUygGE?t=944
The map is now updated, for the last time I hope.
Thanks for playing ;)
Is there something particular you did ?
so much that I will not update the map.
The rest is intended but you must better aim and keep an eye on your portals! ;)
Thank you for playing and for the demos.
https://www.dropbox.com/s/v1h9aepio61wqrx/part2.dem?dl=0 part 2 cause I died and had to start the second recording.
You can let me know if I solve Intended or not. Nice and clean looking map. The only thing that got a little tiring for me was trekking back and forth acquiring the laser emitter to activate the bounce gel! Overall I enjoyed playing the test... thumbs up!
It's a shame because I just updated the map and removed the second laser field ...
Your final solution isn't exactly intended but I don't want to fix it, swapping the cubes is not needed.
Thanks again!
https://youtu.be/XzK0zyzW8wU
It's OK, thanks. ;)
Polux asked me for help with this in hammer in which if the relay or the inverted button is activated, the fizzler will enable, but if both of them are on, the fizzler will disable. Eventually I found anmanaged to find an idea to make it :D
gg Polux.
btw I looked through the map and I like I will do thumbs up :D
Yes, it was not easy but I did it :P
A very nice update. Thumbs up and favorited again!
Glad you liked it. Obviously, there is an easier way to put gel under the light bridge :
https://youtu.be/FWyFP3npW8w
The other Chicanery isn't different, I just fixed the part to get the second cube.
---
@Jade BGE, a kiss to my first follower :)
Everything felt right except one move where I had to aim a portal very quickly, in fact I used quick save way too often for that. It was shooting two portals while gel is falling to redirect the mid-air gel under the light bridge. There is probably a better way?
Haven't played the other Chicanery, is it different?
Yeah about the extra gel dropper, I wanted to avoid the player to do 3 times the same thing,
and anyway, if you press the pedestal button before, you can no longer paint the floor.