XCOM 2
Additional Dark Events: More Casual Edition
71 条留言
CrimsonGriffon 2023 年 2 月 17 日 下午 6:48 
I'm running a heavily modded game including LWOTC and I'm almost certain this mod was the culprit for a consist crash issue I was facing. The game failed to activate both the "_SuperUFO" and "_AP Rounds" Dark Events, which I think come from this mod. Deleting the Dark Events solved my issue.
GYTW 2023 年 1 月 1 日 上午 5:08 
Running both this and and Extended Dark Events [Vanilla] , both showed up without conflict.
Dummie 2021 年 9 月 5 日 上午 11:27 
Is there any known incompatibilities with other Dark Event mods?
silverleaf1 2018 年 6 月 25 日 下午 2:32 
There are probably some that like some of the dark events but not all. It would be nice to have mod config support so that players can choose which events they desire. It would also allow disabling just one event in the case of an event not working properly.
FriendGaru 2018 年 2 月 18 日 下午 6:29 
Carelessly, I installed this without noticing it doesn't support WotC. I can confirm that it does not.
slayer858 2017 年 9 月 6 日 上午 7:41 
Update please WotC.
RainingMetal 2017 年 7 月 31 日 下午 4:46 
Is there a way to select which of the Dark Events in this pack are enabled? I'm interested in facing Berserkers outside of Terror missions, but only in groups of one, and I can't say I'm fond of facing the other events.
=[NK]= Col. Jack O'Neil 2017 年 4 月 2 日 下午 7:42 
Thanks smartypants :)
Insufferable Smartypants 2017 年 4 月 2 日 下午 5:59 
I've been using it with LW2. I haven't noticed any problems. I just got the Advanced UFO Hunter event a day or two ago.
=[NK]= Col. Jack O'Neil 2017 年 4 月 2 日 下午 5:06 
Anyone tried it with lw2?? :)
=[NK]= Col. Jack O'Neil 2017 年 2 月 18 日 上午 9:39 
Does this still work with lw2?
Dragon32 2017 年 2 月 9 日 下午 3:49 
@boisegangpc:
Think that one's for compatability with ABA, I think (again) there's some info on that INI option on the mod page for the non-Casual version.
Boisegangpc 2017 年 2 月 9 日 下午 3:28 
What's this do?

[EasierAddedTacticalDarkEvents.RM_AdditionalDarkEvents]
UsingPods = true
Dragon32 2016 年 12 月 31 日 下午 3:27 
@boisegangpc:
Disable all mods and try an launch.
If that doesn't work verify game files using Steam
If that doesn't work... um... unsubscribe from all mods, verify again.
If that doesn't work... double um...
Boisegangpc 2016 年 12 月 31 日 下午 1:42 
Well, I can't get it to launch- the mod launcher crashes when I hit "Play".
Dragon32 2016 年 12 月 31 日 下午 1:06 
@boisegangpc:
Launch the game normally, with the Firaxis launcher, get to the main menu and exit.
Boisegangpc 2016 年 12 月 31 日 下午 12:05 
Any idea how to force the game to rebuild its config folder? I deleted everything in it and now my mod launcher crashes.
Insufferable Smartypants 2016 年 11 月 28 日 下午 9:11 
The mod is showing as nameless in my launcher. I take it that's from the Nov 26th update?
Zenteck 2016 年 7 月 15 日 上午 5:58 
Nevermind! Yes it does. Barely got through that, damn Advanced Mecs.
Zenteck 2016 年 7 月 10 日 下午 2:14 
Just want to check something. Just finished the Avenger defence, minutes later I get the dark events popup, and one of them is your Advanced UFO. Does this mean multiple defence missions?

I had a look through the comments for this and the main version, didn't find an answer.

@test in the middle of a playthrough with it, eveything seems fine.
test 2016 年 7 月 8 日 下午 9:11 
I wonder if this still works with the new dlc?
Dragon32 2016 年 6 月 2 日 下午 2:18 
Thanks for fixing the Advanced UFO Hunter event, and the mod in general. Finished a campaign with this enabled and it really added to the whole experience: more decisions about which guerilla missions to go on, more variety in the nefarious activity that ADVENT are getting up to. Great stuff.

BTW, I posted about a couple of typos which weren't corrected in the latest update. Posts by me 15 May @ 1:25pm and 20 Apr @ 7:53pm; but those times are probably for my time zone... Hopefully you can find them.
DabHand 2016 年 6 月 1 日 上午 11:15 
Is there a way for the user to get this to work with Better advent..i.e. turning off the pod related dark events that conflict with ABA?
RealityMachina  [作者] 2016 年 6 月 1 日 上午 7:57 
@±Knifey12 Finally got around to checking on this, I'm going need to override XComGameState_UFO to fix it (the game only checks for the vanilla UFO dark event when a UFO despawns) but since that has yet to be touched by any other mod, I'll go ahead with that plan.

The fix won't be retroactive unfortunately, but it should prevent it from happening again.
±Knifey12 2016 年 5 月 20 日 上午 5:56 
Still being chased by the Advanced UFO hunter. Any fixes?
Insufferable Smartypants 2016 年 5 月 19 日 下午 1:21 
Everything was going swimmingly until the event about the alien ship hunting the Avenger that was guaranteed to shoot us down, then I developed a freeze in geoscape when that event is supposed to trigger.

Took me a long while to figure out what was causing the freeze, and nothing I did could get around it until I unsubbed from this mod - then once I got to the date and time of the freeze, a blank Dark Event card jumped up on the screen, and I was able to proceed.

I am not showing any conflicts in the mod loader, but my skills in this department are purely beginner level so I could easily be missing something.
Sharknado Jones 2016 年 5 月 19 日 上午 5:14 
Should the title be "Casual" instead of "Causal?" Made me think the mod was to have Dark Events be "caused" by certain things.
Dragon32 2016 年 5 月 15 日 上午 5:25 
Spotted what I think is a missing word in Shen's quote for the Avenger Watch Dark Event:

+QuoteText="\"If we're unlucky enough, we're going end up having to dodge squadrons of those UFOs.\""

Should be:
+QuoteText="\"If we're unlucky enough, we're going to end up having to dodge squadrons of those UFOs.\""
Dragon32 2016 年 5 月 14 日 上午 10:35 
@Artuurs: Each to their own, dude. You have your way of playing I have mine.
Phantom 2016 年 5 月 12 日 上午 1:53 
I think it is a great idea to make a easier version of this mod. for example you play on legendary and other mods like increased enemy pod size. Thank you realitymachina
Artuurs 2016 年 5 月 10 日 上午 9:59 
This noob version shouldnt exist, such weak tiny events...
''if XCOM's lasted long enough without going down. '' and they never will be going down by the looks of how MetalCanyon's Lets play is going, so easy...as if ''some'' only wasnt bad enough already, some doesnt sound like enough realy...
Dragon32 2016 年 5 月 9 日 上午 2:10 
Just on my persistent Advanced UFO Hunter Dark Event, it's now April 2036 in game and the event is still active. So ~8 months now.

I had a normal UFO Hunter come after me (I was able to dodge it) without receiving an ingame notification about that being an active Dark Event.
TempestZen 2016 年 4 月 29 日 下午 10:19 
I saw the term 'RNGesus' in the mod description and pissed myself laughing. That alone deserves a Rate Up. Nice mod, will certainly provide some fun times and replayability. Thank you :)
Dragon32 2016 年 4 月 21 日 上午 11:24 
Aaand triple post (why can't we edit our posts here?)

Not sure if you've seen this problem which someone encountered with doing an Avatar autopsy early: XCOM 2 - (Potential Game Bug and a Request for help) Examine the Avatar (SPOILER) [forums.nexusmods.com].

Appears to be a game-breaking bug if someone autopsies an Avatar before they should do.
Dragon32 2016 年 4 月 20 日 下午 3:35 
So, looking at my save files and based on my previous post's date I had the Avenger Defence mission sometime before ~ 20th September 2035. In game it's now 25th November 2035 and the Advanced UFO Hunter Dark Event is still active. I'll kepp an eye on things.

No biggie.
Dragon32 2016 年 4 月 20 日 上午 11:53 
Curses, was going to report back on the Advanced UFO Hunter event... Still think it's active but I'm not sure how much in-game time has passed (work really gets in the way of gaming...)

On another one of your events: Special Forces Surge
I noticed that "abilities" is mis-spelled as "abilties" in:

[DarkEvent_SpecialForces X2DarkEventTemplate]
+SummaryText
+PreMissionText

[DarkEvent_SpecialForces X2HackRewardTemplate]
+Description
RealityMachina  [作者] 2016 年 4 月 12 日 下午 12:51 
@Dragon32 It should be clearing out after a bit, I copied and pasted the Hunt XCOM settings and just tweaked things from there.

Dragon32 2016 年 4 月 12 日 下午 12:41 
I got the Advanced UFO Hunter Dark Event some in-game weeks ago, they shot down my Avenger (boo!) but I blew up their spike (yay!). Now, however, Advanced UFO Hunter persists as being listed in the current Dark Events list.

Is this intentional? Or will it clear (after some more weeks time) from the active list. I haven't seen a UFO searching for me since then, so I'm not sure if I roll a standard UFO hunter whether it will automagically be upgraded to the Advanced variety.

Really nice mod, btw. The original version made me go "No way! Uh uh. No way, man. Game over." when I read its description. This version is more my cup of tea. Thanks!
odebate 2016 年 4 月 9 日 上午 7:42 
Riot Control was perfectly balanced as is. ;_;
Nasarog 2016 年 4 月 7 日 上午 9:28 
So, this is identical to your other mod, but an easier version? Or lighter version? Or something like that.
Soothsilver 2016 年 3 月 27 日 上午 5:47 
I love the the description of the Hazmat Armor event.
"Man, I was really enjoying the judicious amount of war crimes we were committing against ADVENT."
DabHand 2016 年 3 月 18 日 下午 12:26 
Yeah does this also add permie dark events as l am cheesing the avatar countdown timer too much :)
Lanius 2016 年 3 月 10 日 下午 7:12 
how about a dark event that gives all advent soldiers blast padding for that 66% reduction on explosives?
Ingrimmsch 2016 年 3 月 9 日 上午 2:44 
hey, thanks for the more casual edition.
will there be permanent dark events, too? and that hazmat/mindshielding-dark event from the other edition?
would be really nice! :)
RealityMachina  [作者] 2016 年 3 月 5 日 上午 7:57 
In theory yes, I *believe* you would need to subscribe to this second so any changes this mod makes would overwrite the same events the regular version has, but it's been a while since I checked exactly how the game handles conflicts between mods.
Phantom 2016 年 3 月 5 日 上午 5:02 
Can i combine this with your "Additional Tactical Dark Events" Mod? So i can get some casual and some hard dark events?
aegof 2016 年 3 月 3 日 下午 7:09 
Thank you for the more casual edition. Will this version get the Permanent Bad Thing events?
ZorroUK 2016 年 3 月 1 日 下午 3:04 
Thinking of another dark event: Some kind of hunter squad. On every mission for a month a specialist group of Xcom hunters will be deployed on every mission.

I would imagine the squad would be comprised of Elite borderline suicidal Advent units whom soul purpose in life is to hunt down and destroy Xcom soldiers. Maybe literally suicide bombers? Or just unique looking Elite troopers?
PizzaSHARK 2016 年 2 月 27 日 下午 9:48 
Would it be possible to make a Dark Event that prevents X blocks of Avatar progress from being removed? You could safely ignore them early, but what happens if you've been ignoring those Dark Events in favor of others and now 10/12 of those blocks can't be removed?
BrotherBabyface 2016 年 2 月 26 日 上午 6:33 
Ha! Thanks for the toned down version. I was subsribed to the other, but was getting the shakes starting my new campaign.