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Sorry for the extremely late reply, the mod I was talking about is;
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1337050242
You can run them side by side if you want and change what you need to in their configs
Do you happen to know the title to that mod, or have a link? Sounds interesting. I could never quite get this to work, right, and would love to look into another one, if it's well rated and working :)
Nope, there is another stat development mod that does work with skills but is for WOTC if you have that.
UnitTemplatesAllowedToChangeStats[0]="Soldier"
UnitTemplatesAllowedToChangeStats[1]="SparkSoldier"
UnitTemplatesAllowedToChangeStats[2]="ReaperSoldier"
UnitTemplatesAllowedToChangeStats[3]="TemplarSoldier"
UnitTemplatesAllowedToChangeStats[4]="SkirmisherSoldier"
UnitTemplatesAllowedToChangeStats[5]="Spark"
After a couple missions both normal soldiers and Elena increased Aim (~3 points on missions with Lost)
No crashes so far, I'm running WotC with DSD and no other mods
Disabled the mod, reloaded, first kill, no crash.
@Erkkijuusto
Hey guys yes this mod works with LW2 and custom classes, just a note on the offense stat it will only increase from normal shots not from skills and as far as i've seen it doesnt work from concealment.
The mod is customisable so if you think the stat increases are too fast or gaining too high that can be adjusted, as well as there is an option to get diminishing returns based on the soldiers rank.
Will that work?
you will get credits of course.
if you are worried about what i'm doing, you can send me a friend invit so i can give you details about my work.
cheers :)
@i_finally_created_one_of_these_ @Anomaly Of Awesome - I think there may be no chance for me to fix this problem. As for now I can only recommend disabling the Red Fog functionality in the config as stated by the author. I look deeper into it but can't promise anything.
;###############################
; Enemy Stuff
;###############################
I modded the game to make soldiers less likely to die, but more likely to get hurt. Would be cool if critically wounded would give a huge penalty :P.