XCOM 2
Dynamic Stats Development
124 条留言
Tim_ 2019 年 10 月 8 日 下午 6:47 
I just completed a WOTC campaign with 104 mods including this one. However, this one is not working with the mod list I am using. Perhaps it doesn't play nice with RPGO, one of the ABA mods, or one of the others I now use.
Reiyn 2019 年 4 月 26 日 下午 9:38 
@PM_Zigg Price

Sorry for the extremely late reply, the mod I was talking about is;

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1337050242

You can run them side by side if you want and change what you need to in their configs
Zigg Price 2019 年 2 月 15 日 下午 3:54 
@Aerres

Do you happen to know the title to that mod, or have a link? Sounds interesting. I could never quite get this to work, right, and would love to look into another one, if it's well rated and working :)
Vjorkal 2019 年 1 月 18 日 下午 9:41 
Also, anything to be done for HP or Defense?
Vjorkal 2019 年 1 月 18 日 下午 8:56 
I want this minus the get shot penalty. How do I do that?
Reiyn 2019 年 1 月 17 日 下午 4:59 
@Landar486

Nope, there is another stat development mod that does work with skills but is for WOTC if you have that.
Landar486 2019 年 1 月 17 日 下午 4:29 
any way to get this to work with skills?
LEON 2018 年 8 月 22 日 上午 9:34 
This mod do not work with LW2 :(
Whisper 2017 年 9 月 4 日 上午 7:51 
Would also love a "2.0" mod with more flexibility that works for all soldiers out of the box.
Goggles 2017 年 9 月 3 日 下午 5:37 
Can someone either make their own mod or add on to this mod so it will work with all soldier stats including hp and such?
Lilianne_Blaze 2017 年 9 月 1 日 下午 5:42 
Try adding the following lines in ini file (5 is probably not necessary, I haven't tested it with Sparks yet)
UnitTemplatesAllowedToChangeStats[0]="Soldier"
UnitTemplatesAllowedToChangeStats[1]="SparkSoldier"
UnitTemplatesAllowedToChangeStats[2]="ReaperSoldier"
UnitTemplatesAllowedToChangeStats[3]="TemplarSoldier"
UnitTemplatesAllowedToChangeStats[4]="SkirmisherSoldier"
UnitTemplatesAllowedToChangeStats[5]="Spark"

After a couple missions both normal soldiers and Elena increased Aim (~3 points on missions with Lost)

No crashes so far, I'm running WotC with DSD and no other mods
cb6dba 2017 年 9 月 1 日 上午 1:22 
Crashed for me, 1st mision, first kill, crash message.
Disabled the mod, reloaded, first kill, no crash.
Lilianne_Blaze 2017 年 8 月 21 日 下午 11:48 
Do you expect it to "just work" with War of the Chosen (if it works with custom classes, chances are it will)? If not, I hope you will update soon?
UnempLloyd Banks 2017 年 8 月 18 日 下午 12:53 
I'm a little bit confused. The mod is not compatible with Red Fog from Second Wave Reborn, but is it compatible with Red Fog from regular LW2?
Reiyn 2017 年 7 月 25 日 下午 3:46 
@Joe Marotta
@Erkkijuusto

Hey guys yes this mod works with LW2 and custom classes, just a note on the offense stat it will only increase from normal shots not from skills and as far as i've seen it doesnt work from concealment.

The mod is customisable so if you think the stat increases are too fast or gaining too high that can be adjusted, as well as there is an option to get diminishing returns based on the soldiers rank.
Joe Marotta 2017 年 7 月 25 日 下午 12:39 
Great concept. Would also like to know if this works with LW2. What about custom classes? I share the concern of others about having a stat become too inflated. Any thoughts on capping or creating diminishing returns?
Erkkijuusto 2017 年 1 月 27 日 下午 3:11 
Does this work with LW2?
Lovecraft 2017 年 1 月 18 日 下午 3:20 
Fired up a LW toolbox campaign. All I can say is, confirmed. Works as intended. I have all DLC and the LW perks and toolbox active. It's been great having this mod, thx so much for creating it.
DewFuel 2016 年 12 月 4 日 上午 8:52 
afaict, mod works fine with all modded classes and DLCs
anon 2016 年 7 月 24 日 上午 1:16 
Awesome idea. How is the status of the mod? Still working with the latest DLC and patches?
Steven 2016 年 7 月 22 日 下午 12:55 
the frist X-com game had dnyica scaling where doing actions incressed your stats skills where based though on stats so how far you could run was based on your strength and that could go up by how much you carried constantly. wonderin ghow this play out in a game that dosnt use stats but leveling up that incress stats.
Five Freddy Nights at FNAF Bear 2016 年 7 月 21 日 下午 3:00 
Does it have some kind of ceiling? Or am I going to end up with 20+ mobility rangers?
Reiyn 2016 年 7 月 16 日 下午 7:04 
Is there anyway of adding in stat gain during concealment?
Reiyn 2016 年 7 月 14 日 上午 6:20 
Never mind think I've worked it out, seems as though you don't gain any aim stat if you use a skill so basically on standard shots receive an increase, well at least that's what happens to me anyways. I am running close to 100 mods so it's understandable if something is changing its behaviour.
Reiyn 2016 年 7 月 14 日 上午 3:35 
Just wondering if this mod works on custom classes? I've been playing around with it and noticed increases with rookies but once they are assigned a class they stop gaining extra points on skills
Daddy Kon 2016 年 7 月 12 日 上午 9:55 
@DewFuel Edit the mods config. Change these lines to this: (bUseBetterMovementFormula=false) and (Move_St_S_ChangeValues[0]=0.00f)
Daddy Kon 2016 年 7 月 12 日 上午 9:38 
This mod doesn't affect Sparks. If I add the line: UnitTemplatesAllowedToChangeStats[1]="Spark"
Will that work?
DewFuel 2016 年 7 月 10 日 上午 8:53 
does anyone know how to disable movement level-ups? i end up with like 15+ movement guys at the end of a campaign and it's super overpowered lol
Golgotha 2016 年 7 月 2 日 上午 2:44 
Seems to have a conflict of some kind with "additional mission types" spawned in resistance troops. The extra troops are unable to act in any way.
Zigg Price 2016 年 6 月 19 日 下午 3:19 
Has anyone tried this with the Long War Toolbox Red Fog? Does it work any better than the SWR Red Fog, or does it still make things weird?
happy 2016 年 6 月 19 日 上午 6:36 
Thank you very much. Your mod makes mine possible, be sure i will not forget.
Rivva  [作者] 2016 年 6 月 19 日 上午 5:45 
@happy - Sure, as long as credit is given, you can do what you want with it.
happy 2016 年 6 月 19 日 上午 5:36 
I am currently making a mod of my own, do i have your permission to include(and tweak a bit) your mod in it?
you will get credits of course.

if you are worried about what i'm doing, you can send me a friend invit so i can give you details about my work.

cheers :)
happy 2016 年 6 月 18 日 上午 5:43 
a dream come true
Zigg Price 2016 年 5 月 30 日 上午 7:11 
It is compatible, Kimchi.
Kolonel Kimchi 2016 年 5 月 25 日 下午 3:29 
@Rivva is it possible to make this compatible with Additional Mission Types?
[=VF=]-Ray Jefferson 2016 年 5 月 13 日 下午 6:31 
this mod work with new dlc and new patch?
Daddyfatflab 2016 年 4 月 15 日 上午 1:17 
id be willing to disable red fog if I knew if shooting an enemy would apply the same affect to them as it does me? Basically.. red for in this mod would love the compatibility issue heh
Jellyfish89 2016 年 4 月 2 日 上午 8:35 
Good to know! love this mod! :steamhappy:
Zigg Price 2016 年 4 月 2 日 上午 7:19 
The author of Second Wave Reborn has been looking into it. I encourage you to reach out and speak with him, as these two mods are very similar, and I think you will find a lot of people trying them both out. From what I understand, he has already made some progress in making th play nice.
Rivva  [作者] 2016 年 4 月 2 日 上午 3:48 
@Jellyfish89 - Not exactly abandoned. I just don't have much time recently due to personal matters. I'll try to update some time in April though.

@i_finally_created_one_of_these_ @Anomaly Of Awesome - I think there may be no chance for me to fix this problem. As for now I can only recommend disabling the Red Fog functionality in the config as stated by the author. I look deeper into it but can't promise anything.
Jellyfish89 2016 年 3 月 30 日 下午 5:26 
So can we all assume that this mod is abandoned? hasn't been updated since feburary. :steamsad:
i_finally_created_one_of_these_ 2016 年 3 月 30 日 下午 12:13 
This mod does not play nicely with Second Wave Reborn's red fog at all. Since red fog applies penalties to sodiers during missions and this mod adds them & makes them permanent it seems like this mod saves the stat penalties from red fog. Don't try these two together or all your soldiers will be useless. I like the idea of this mod though. Could you please update the description with this informaton so people know they have to chose between these mods?
Zigg Price 2016 年 3 月 21 日 下午 5:23 
I have this mod and red fog. When I got shot, my mobility went from 15 to 20. Got shot again, went to 24. Not sure if it is this mod or red fog, but I think one of them is not working properly. Have already notified red fog author. On another note, is this mod still being supported?
Coterminus 2016 年 3 月 17 日 上午 9:34 
Do the stat bonuses persist from mission to mission? IE: If I travel x tiles in mission 1 and y tiles in mission 2 can they add up to enough for a bonus point of mobility?
kbecker797785 2016 年 3 月 13 日 上午 7:51 
Values under the following section:

;###############################
; Enemy Stuff
;###############################
Ghojo 2016 年 3 月 12 日 上午 12:44 
What do I have to change in the config so I don't get the permanent penalties when wounded?
mlipski0 2016 年 3 月 10 日 下午 12:32 
Please add compatibility fix with the latest patch 10.03.2016 - especially with raise of the speed.
Alissah 2016 年 3 月 5 日 上午 9:50 
Can you add a stat reduction to critically wounded soldiers?

I modded the game to make soldiers less likely to die, but more likely to get hurt. Would be cool if critically wounded would give a huge penalty :P.
Zigg Price 2016 年 3 月 4 日 下午 5:25 
As another poster mentioned, I think this ends a bit odd if you combo it with Hidden Potential or Red Fog. Any idea how it plays with those mods? This, Hidden Potential, and Red Fog are my holy trinity for soldier development and a bit of realism in combat, and I would be super sad to give any of them up