XCOM 2
HK416 and HK417 Variants
121 条留言
granapriego 2018 年 12 月 4 日 上午 6:35 
why do my tier 3 rifles do 0 damage?
BlackfirePhoenix 2018 年 2 月 1 日 下午 12:12 
is there a possible way to change the number of upgrade slots that we can have on these weapons?
i couldnt find anything on that on the .ini files
Yard1  [作者] 2017 年 9 月 3 日 上午 7:04 
I am not working on my XCOM 2 mods anymore, nor do I have WoTC (I don't have money to buy it), so I cannot update the mod anyway. Your best bet is waiting for some compilation/other author to fix my mods.
Shiroho 2017 年 9 月 1 日 下午 12:10 
Is it compatible with WOTC ? : D
Love your mod btw, HK416 is one of my fav weapon in video games
75338 2016 年 11 月 27 日 上午 10:59 
@Callen if you go into your soldier's Loadout screen it should give you the appropriate option, for either a Sharpshooter or Grenadier, but each class will only have to option of one of the modded weapons this mod offers.
Callen 2016 年 5 月 13 日 上午 2:59 
Im fairly new to Xcom2. I downloaded this and it gave me one of both guns, how do I make more? I dont have an option for it anywhere.
Boster 2016 年 4 月 18 日 上午 9:21 
:ss13ok::ZAT_Correct:
K. Constantine 2016 年 4 月 2 日 下午 12:01 
Any chance on making a tutorial how to import and set up stuff like this?

There's some stuff I want to import, but I can't figure it out.
Gryff 2016 年 4 月 2 日 上午 6:01 
So where can I find the ini to modify this weapon?
I really dont see the reason wjhy you dont simply explain that in the description...
Yard1  [作者] 2016 年 3 月 30 日 下午 12:02 
Yeah, but you can change the stats at anytime to match the higher tiers.
Boge 2016 年 3 月 29 日 下午 4:57 
These are only for the balistics weapons, yeah?
Yard1  [作者] 2016 年 3 月 29 日 下午 12:06 
It's an IAR, working as an LMG. I also made a regular 416 that's classified as a rifle.
K. Constantine 2016 年 3 月 29 日 上午 11:35 
Any reason why the 416 is limited to Grenadiers?
ozumocowboy 2016 年 3 月 27 日 下午 11:26 
is there a way to assign these weapons to another class?
ozumocowboy 2016 年 3 月 22 日 上午 4:19 
Thank you for the update! This is fair and away my favorite weapon mod.
DrunKraken 2016 年 3 月 21 日 下午 6:21 
@Yard1PL: Hey found a duplicate in your template. In your HK417DMR Weapon template, you have "Template.Abilities.AddItem('HotLoadAmmo');" twice.
Doc_Calm 2016 年 3 月 19 日 下午 12:42 
A bug in ModBuddy added 85MB in ModShaderCache.upk, in addition to the new visual content you added. That causes huge mod sizes that lower game performance. The Solution is here:
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
Please fix your mods, I want to use them, and everyone already using them will notice better game performance.
Procyon 2016 年 3 月 19 日 上午 11:29 
The "base" HK416 mod you did is needed for this? Is a different model? Or makes that mod redundant?
Mojo Amok 2016 年 3 月 16 日 下午 5:21 
Yeah, I'm having the pure black texture on the main body of the gun issue as well. Altering colors and textures affects the little bit of coloring on the stock, which looks normal.
ozumocowboy 2016 年 3 月 15 日 上午 12:52 
Funny enough, gameplay wise the mod is working perfectly. The only thing wrong (attachments are working just fine) is the main texture on the gun is jet black. the addons to the gun are showing correctly, so much so, I can still see the color and pattern on them.
Void 2016 年 3 月 14 日 下午 11:09 
LW's SMG pack has a message:
"Fixes issue caused by directly upgrading from conventional to beam SMGs causing you to lose weapon addons"
I wonder if it is something that you could use.
ozumocowboy 2016 年 3 月 14 日 下午 3:01 
@negativz, I played around with it, took your suggestion and unsubbed (including deleteing the ini) to no avail. So far this is the only mod to have it's texture black out like this one.
∆ Negativz ∆ 2016 年 3 月 14 日 下午 2:14 
@Citizen I've had this issue with other mods as well. Clicking the refresh button and re-enabling the mods in the Mod Manager window tend to fix it.
ozumocowboy 2016 年 3 月 12 日 上午 2:41 
As of the latest update the 417 texture is pure black. I cannot use any colors or patterns, it is just pitch black. I am not sure if it is just me or some mod conflict, please advise.
Sturm Krahe 2016 年 3 月 9 日 下午 7:27 
Have you considered using a 'tier' system to add multiple levels to these weapons? IE more powerful versions equivalent to magnetic and plasma guns? I would just love to use these guns through the whole game as they add great diversity but it would be a pain to have to manually edit all the ini files for each development tier.
Yard1  [作者] 2016 年 3 月 8 日 上午 12:33 
Use the development console to add them back, sadly I can't fix it.
David Steel 2016 年 3 月 7 日 下午 12:56 
So, I attached weapon mods to these guns. When I got Mag weapons, the attachments stayed on these guns and they didn't transfer to the new mag weapons automatically. Pretty serious drawback. Lost my weapon mods.
Shmitz 2016 年 3 月 5 日 下午 10:48 
@Yard1PL if you remove it, not only will there be no textures, the game will most likely just crash at some point. That's why the link says to rebuild the mod to fix the *size* of the file, it's bloating due to a bug with the SDK. I realize that I'm pretty much asking you to workaround the issue that the devs should be fixing, but so far there's no patch in sight, sadly.
kairoradeus 2016 年 3 月 5 日 下午 6:30 
the only issue I have with your serie of mods, btw fantastic work, is that when I switch to railguns I loose all of the upgrades I made on the guns. Since they arent considered ballistics, they dont upgrade and im not always lucky to be able to get the continental bonus of removing upgrades and keeping them. Any idea how to solve that issue?
Yard1  [作者] 2016 年 3 月 5 日 下午 4:03 
You do realize that if I were to remove that file no textures would load on models? That only works for non model mods.
CarlosMagno 2016 年 3 月 5 日 上午 8:38 
Shmitz 2016 年 3 月 1 日 下午 3:29 
Hello. Your mod seems to be affected by the bug that is described on the following page on Reddit: https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/d0j0ueo

That would be ModShaderCache file bloating.
Yard1  [作者] 2016 年 2 月 25 日 上午 7:14 
Strange, I did set the animation. I'll double check wen I have time, the MG36 seems to have the same issue.
Private 2016 年 2 月 25 日 上午 7:11 
So great mod. but 416 IAR doesn't work with suppresion fire. Firing animation of it doesnt seems to be work.
Yard1  [作者] 2016 年 2 月 25 日 上午 4:44 
I made a copy of the assault rifle anim and edited the anim set to use different projectile and shoot only one.
Echo 2016 年 2 月 25 日 上午 4:13 
I really liked how the sniper rifle uses rifle animations but fires the sniper round. How do you set that up?
Kinsmarck 2016 年 2 月 25 日 上午 1:10 
Awesome. It's little things like animations that can make or break how much I like a mod, and you just keep on delivering, mate!
Yard1  [作者] 2016 年 2 月 24 日 下午 9:44 
I've made a desert eagle already. The 417 is semi auto.
Kinsmarck 2016 年 2 月 24 日 下午 7:40 
One question prior to downloading: Is the 417 bolt-action, ala the default rifle, or is it semi-auto?
Shiroho 2016 年 2 月 24 日 下午 4:07 
Yard1PL you are so awesome, bug thanks for you. Im a CS player and i love everything you made so far. This is crazy keep up the good work ! Could you do a dersert eagle? (there is one mod already but in pretty bad shape) and may be P90? because their stock PM is not really good looking. Big thanks again !
Dr. Filch 2016 年 2 月 23 日 下午 4:48 
I thought it said HK-47 :(
Really nice mod though, wont use it myself, but you've earnt a rate at least ^^
Ryusho Yosei 2016 年 2 月 23 日 下午 3:29 
I was looking over these, and I think considering it's possible to research t hese, pistols rifles, and the like, I would try to make a config set that would basically slightly re-balance them to have related bonuses/disadvantages compared to the vanilla ones...
Flashpoint 2016 年 2 月 23 日 下午 1:21 
It worked for me, I just did action cost 1 and issniper to no
NickSheperd 2016 年 2 月 23 日 上午 12:24 
Has anyone been able to make the HK417 take only one action to shoot? The instructions in the mod file don't seem to work for me.
Kanan 2016 年 2 月 22 日 下午 8:30 
Have you any plans of adding all your weapons into a single mod? Mainly because of how many quality mods are out there, in order to make it easier not having to click on so many :p
NickSheperd 2016 年 2 月 22 日 上午 4:20 
I think the HK416 machine gun version glitched out a bit, it shows the DMR style mag for some reason, instead of the default extended mag that you had it set to before.
ptr 2016 年 2 月 21 日 下午 12:05 
Cool!!
jpsweeney 2016 年 2 月 21 日 上午 11:04 
well just a suggestion for you or whoever, if i want to use these new weapons anyways id be fine with them replacing the original base weapons, i imagine alot of people would be ok with it if attachments followed
Yard1  [作者] 2016 年 2 月 21 日 上午 11:02 
Yeah, it would work, but I would have to make a new mod, which I won't do.
jpsweeney 2016 年 2 月 21 日 上午 11:01 
would replacing the stock weapons, rather than adding another set of weapons fix it?? for example changing the appearance of the original base weapons to these or completely replacing them