安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Fixes cosmetic issue where it was displaying Food Rations instead of Bofu for OL stations. It was actually correctly returning Bofu. Applied equivalent fix for Devries and Xenon stations.
-- i have press on not running production line as its crash -- by running its work fine
--
about you update i will put on another station and then i try it again on not running production to preset it.
Result i will post here again
dont know what u did but it worked
my production chains may be stalled but at least i can stop them until i get more production slot for the resources i need through extensions.
its obscene it wasnt built into the game but at least with this mod plus the others i have (almost the same as your collection) my major objections to the game are now fixed.
Thankyou muchly
lattmann and Oceans Please let me know if it does or does not fix your problems
I am not 100% sure what is currently going on as I am missing feedback and help. It looks like multiple different causes.
So while waiting for useful feedback I am working on an "increased paranoia" fix that I hope will help to cope with weird and wonderful game scenarios, duff stations, API calls that unexpectedly fail and one off situations that I don't have.
If you would like to help and can cope with getting your mods as zip files then please pop a message on the Egosoft BB
just installed mod after its last update
If i press the "Button" (your screenshot 1) --- then the Menues close and the game comanding is blocketed
Avilaible option on Menu is close or load --
Any Idea ?? --
Sorry its not that clever, its a work around rather than a change to the underlying mechanism. I did try and get at the underlying mechanism but couldn't do it.
Its a fixed limit for a specific drone type produced by a specific URV Wharf
Its also unfortunately got no control over the overall sequence, so it can't completely skip certain drone types, all it can do is limit the numbers that are produced and the resources that are consumed
To do what you want would probably require some API support and some changes by Egosoft. Something like a skip ware xxx option might do it.
jth