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报告翻译问题






Colonial Marine voices
Colonial Marine armor
Colonial Marine weapon - Pulse Rifle
All working for WOTC
Aside from actual xenomorph enemies, just need this class to work for WOTC and ....we are done!
From "Orbit" to something like "RapidFire".
For now you can tweak this in the ini if you'd like.
- Same config folder as before.
- Open XComGameData_SoldierSkills.ini
- Change Length/Width value by 2-3. Save.
I really like the colonial marine here some observations :
* Could you improve the scatter of explosive ammo, I understand it's close combat skill, but i end up hitting only 1 alien in most cases.
1 - Retrain the soldier in AWC and it will let you pick any skills it possibly skipped over. It will still lock in CF in the tree though.
2 - Go to your steam folder.
------------------steam/steamapps/workshop/content/268500
--one of these folders will have Colonial Marine mod in it.
--Go to Config
--Open XcomClassData.ini
--Find "CoveringFire" and replace it with "CapacitorDischarge" and save.
--Retrain soldier in AWC.
Steam Workshop is really clunky, but if you put this on the Nexus then people can use Nexus Mod Manager with it. I'm currently running 40 mods on my game, all of them are from the Nexus and make use of the Mod Manager.
Is it a problem with this mod, or is it only an issue for me?
@Jimmy Worked a bit at making one in testing. For now Capacitor Discharge fills the role.
@Beastyn I'll add some links to tutorials.
This Mod replaces or just adds a new class?