XCOM 2
M249 Light Machine Gun
114 条留言
Yard1  [作者] 2017 年 8 月 30 日 上午 1:07 
I am not working on my XCOM 2 mods anymore, nor do I have WoTC, so I cannot update the mod anyway. Your best bet is waiting for some compilation/other author to fix my mods.
Fritzchen 2017 年 8 月 29 日 上午 8:24 
Seems a lot of Trouble out there since WOTC-Release (Users) - Update in Progress?

If so, PLEASE (!!!) keep in Mind that an Update (WOTC) makes this fine MOD unplayable for ALL XCom2-Players, who will not add WOTC !!

A second, separate MOD-Release (if done) of this is the Solution - I guess !
Militus Immortalis 2017 年 3 月 29 日 上午 5:26 
It really isn't cool to keep advertising on others' mods, even if your mods are great. Atleast acknowledge whoever did this.. :P
∑3245 2016 年 11 月 16 日 下午 2:36 
Check out my M249 SAW:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=800984705

It should fix all the issues that everyone's been having (Available for all tiers, upgradable, configurable with mobility/reaction fire modifiers, etc) but with a better model. It also contains a UI icon, some attachments, and firing sounds.
75338 2016 年 10 月 12 日 下午 12:08 
Doesn't the other CVWeaponPack that uses this gun have a proper UI icon for it? I prefer loading individual weapon mods as I use only a few and don't want to scroll through a huge menu of stuff.

Would love to see the UI icon updated. Thanks for a great mod of a great weapon that was a royal b* to carry around when I did.
Viri 2016 年 7 月 18 日 上午 9:18 
it would be possible to replace "cannon" with m249 and chose some kind of better looking magnetic weapons (and plasma)?
Hydrorox 2016 年 7 月 5 日 下午 10:38 
Hi Yard1PL, love this port.

also I've updated the mod to follow the tiers of a rifle with cannon dmg ( no mesh changes,) will it be ok if I upload it to the workshop?
Yard1  [作者] 2016 年 5 月 15 日 下午 11:26 
I'll double check the file then.
Lord Coyote 2016 年 5 月 15 日 下午 4:39 
I was using the one machinegun just fine for a while (was even kind of cool to move it between dudes each mission) but strangely, after this mod updated, the one M249 I had disappeared from my inventory when I swapped it off the guy holding it. No longer appears in my inventory at all, and I can't even spawn in more copies.

It might be a mod-to-mod conflict, although it really shouldn't be. None of the other extra weapon mods have behaved this way so far (all the others are back to unlimited items, actually).
Wu Sha Ling 2016 年 5 月 13 日 下午 1:26 
Current patch reduces the weapon to a single item. Will you be updating this change?
stefan_nieberding 2016 年 5 月 2 日 上午 10:47 
I really like this, but without custom sounds, it just misses some punch. Maybe ask Nigel Thornberry how to integrate the sounds, whe also helped the guy who made the vintorez and and as val mod.
K. Constantine 2016 年 4 月 16 日 上午 3:20 
Needs fixed normals, looks like plastic.
Cyboran 2016 年 4 月 15 日 下午 7:54 
I'd like to request that this mod be updated as such so it can be used throughout the entire game with the scaling of tech level.
redsargeant 2016 年 3 月 16 日 下午 5:33 
BUG REPORT!
So apparently when you have the LMG 249 equipped on a soldier that gets promoted, you cannot select SUPRESSION fire, only DEMOLITION, until you unequip the LMG249 and equip the gatling cannon, then you can select the skill on the righthand side.
Yard1  [作者] 2016 年 3 月 9 日 上午 2:06 
That would take far too much work for too little gain I am afraid.
MoNKeZi 2016 年 3 月 8 日 下午 2:23 
Is there any way for this to scale with tech level by editing the .ini myself? I love the M249 model and would rather keep it throughout the whole game but don't want to have to edit the .ini every time I increase tech level.
Zyrrashijn 2016 年 3 月 6 日 下午 9:57 
Yeah, i already did so. Was just curious if someone knew the proper way. I have been digging through the .u files and tried to copy from other Mods where it might be working, but to no avail.
Yard1  [作者] 2016 年 3 月 5 日 下午 4:04 
Just increase the shred value in the damage field in the config as a workaround.
Zyrrashijn 2016 年 3 月 3 日 上午 12:11 
Im wondering, does anyone know how to apply higher tier tech (Mag, Beam) to these Weapon Mods so they can use the Shredder Ability (shreds 2, 3) properly?
Mattiator 2016 年 3 月 1 日 上午 3:32 
I want to modify this so that it adds additional mobility for the carrier. Any idea how to do that? Zomby's Semi-Auto weapons add a mobility malus, so I'm trying to work backwards from that...
Snina? 2016 年 2 月 28 日 上午 8:25 
Hay yard1pl Can i use your guns in my mod Gotterdammerung
drake_hound 2016 年 2 月 26 日 下午 2:58 
M60E6 next :P so everybody can remake Rambo !
Well do both version classic M60 and the M60E6 modern version.
viskarenvisla 2016 年 2 月 24 日 上午 6:17 
Thanks a lot for everything you do. This makes the game much more interesting!
Verlux 2016 年 2 月 24 日 上午 12:49 
Hey mate, awesome mods and all. Just wondering what the 'ISOUNDRANGE' value is? Thanks
gamesfahan 2016 年 2 月 22 日 下午 10:00 
I love the mod, but are there any plans to add higher tier versions for this and your other weapons?
marshmallow justice 2016 年 2 月 18 日 下午 11:08 
@Yard1PL
Much like the "It Will Take Many Bullets" mod, is it possible for myself to create multiple versions of this/these gun with different values to replace/unlock with the required research?
Yard1  [作者] 2016 年 2 月 18 日 下午 10:07 
I can't figure how to make them carry over the attachments, sadly :(
Naru 2016 年 2 月 18 日 下午 6:51 
I'm not sure if it was some other mod I have, a bug, or intended, but I noticed that the M249 and your other gun mods don't carry the attachments over to the Mag rifle tier. Is this on purpose or just a think that is difficult to address? Either way good work!
fu7al1ty 2016 年 2 月 18 日 上午 1:24 
Wow!! this is awesome. I have always wished the granadiers carried actual SAWs then those ridiculous cannons. more power to you Yard1PL
Yard1  [作者] 2016 年 2 月 18 日 上午 1:13 
Increase the Shred value by 1?
Dawri 2016 年 2 月 18 日 上午 1:08 
@Yard love all the weapon mods. Was wondering if it's possible to make equivalents to magnetic or beam? Right now I'm editing the mods to get the damage values, though I can't figure out how to make it recognize as magnetic for the shredder perk (it just takes 1 armor, not 2 like the mag cannon). Appreciate all the hard work!
Yard1  [作者] 2016 年 2 月 17 日 下午 9:59 
You can change the amount of attachments in the config file.
S.Collins 2016 年 2 月 17 日 下午 3:35 
any chance of diffrent getting a diffrent fireing sound?
YonDaBomb 2016 年 2 月 17 日 下午 3:01 
Hey
Awesome guns and thank you for the hard work!

Why can I only put one attachment on the weapon?
Yard1  [作者] 2016 年 2 月 17 日 下午 12:24 
Bullpups would be cool, I agree.
Trex 2016 年 2 月 17 日 下午 12:04 
I hope we get to see an M4 in the future, or at the very least, some form of bullpup rifle, ala FAMAS, MTAR, F2000, etc.
7000¥EARS 2016 年 2 月 16 日 下午 7:36 
@Yard1PL

I do not know if you take any requests, however - if you do. I would *REALLY* love seeing a PKP Pecheneg or a Gewehr 36. I really do enjoy your work so far, and think it is very impressive.
Paradigm 2016 年 2 月 16 日 下午 6:50 
@Yard

What program are you using to convert the assets from other games to ones usable by the Unreal Editor or am I doing this the entirely wrong way?
Grimgoth 2016 年 2 月 16 日 下午 4:25 
So i looked up the exact stats for the mag weps on in the xcom ini file and i made Yards weapons to be like the mag weps so when i unlock mag wep i use yards awsome weapons instead of the ugly orgininal mag weps, with out cheating with op weapons in the early game :D
andreborges73 2016 年 2 月 16 日 上午 11:01 
i always love to see new weapons in this can, until now we only had the submachine gun and this looks great XD
andreborges73 2016 年 2 月 16 日 上午 11:00 
can this weapon be upgrated,in terms of it's technology ?
vulchor 2016 年 2 月 16 日 上午 9:18 
Would you mind uploading this to the Nexus please? nexusmods.com/xcom2

Steam Workshop is really clunky, but if you put this on the Nexus then people can use Nexus Mod Manager with it. I'm currently running 40 mods on my game, all of them are from the Nexus and make use of the Mod Manager.
Yard1  [作者] 2016 年 2 月 16 日 上午 8:26 
That would have sound problems (sound ending before bullets). Something to do in the future I suppose.
Jman 2016 年 2 月 16 日 上午 8:06 
great mod - would be awesome if the firing length was as long as the cannon i.e. the soldier fires longer / more bullets
Yard1  [作者] 2016 年 2 月 16 日 上午 4:07 
HK417 DMR is planned. Sadly I only have paypal :(
Artimise Flare 2016 年 2 月 16 日 上午 3:37 
Gah, i didn't see that, awesome! I for some reason keep getting an invalid amount when trying to donate. Is there another method for me to donate to you? Like a Patreon or something?

Was wondering if you plan on doing something like a DMR mod (Not as much power as a sniper rifle, but better accuracy at medium ranges?)

There's another mod out there that's kind of like that, but doesn't quite offer what I'm looking for.
Yard1  [作者] 2016 年 2 月 16 日 上午 3:34 
Yeah, it uses assault rifle aims as evidenced in one of the screens.
Artimise Flare 2016 年 2 月 16 日 上午 3:17 
Does this use different animations as opposed to the traditional cannon?
Kitsune 2016 年 2 月 15 日 下午 11:42 
I like the model, but just to keep the weapons from being all the same I changed this LMG to be -1 damage for +10 aim. Since it's smaller and easier to handle than that big ass cannon. Keep up the good work though :D.
Apathy Enrage 2016 年 2 月 15 日 下午 4:56 
So, Yard, just wondering if there's a way to have the stats auto upgrade as the different tiers are unlocked, so that I don't have to go edit each .ini as I get the upgraded weapon tiers.