XCOM 2
Its Just A Scratch
57 条留言
Element UK 2017 年 8 月 31 日 上午 9:25 
Please make a version of this for WotC, It's badly needed for those of us who hate the fatigue and injury system
Element UK 2017 年 8 月 31 日 上午 9:24 
Emporor, you must have a mod causing conflicts then coz its fine for others and should have no affect on sparks
Plays Terrible Games 2017 年 7 月 6 日 下午 12:11 
WARNING, DO NOT USE THIS MOD IT WILL TOTALLY BREAK YOUR SPARKS ABILITY TO REPAIR. GET AN UPDATED ALTERNATE FROM THE COMMENTS BELOW.

Please keep this message or one like it on the top page of the comments.
Dragon32 2017 年 1 月 24 日 上午 1:07 
@Kaerius:
Use robjumper's update version, which he's linked below. Not sure if that works with LW 2 but it's a definite improvement over this original. You can remove it from a save game without crashing. That's a big one.
Kaerius 2017 年 1 月 23 日 下午 4:58 
This mod causes the infiltration bug in LW2(there may be others that do too, and this one does).
robojumper 2016 年 7 月 5 日 上午 2:29 
I copied his code and made it compatible with shen's last gift.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=717919318
Idejder 2016 年 7 月 4 日 上午 9:23 
Maybe if the mod owner comes back we can use this again. Or if someone adopts it please post!
Nitewolf 2016 年 7 月 4 日 上午 6:41 
And sadly I think this is another great mod that was abandoned by its author. Maybe someone can adopt it?
Death 2016 年 7 月 4 日 上午 2:17 
Can confirm, this mod prevents SPARK units from repairing while stationed in engineering.
Sakarbik 2016 年 7 月 2 日 上午 6:02 
I think this mod conflicts with the new SPARK unit. I have this installed and, when i send my SPARK to repair, it doesn't get repaired at all, even if i have it for weeks. It's very annoying, could you confirm it or get it to work properly?
Ser Lancelot 2016 年 6 月 7 日 下午 12:25 
Alchemia, such as? This mod doesn't show up on my conflicts list.
Felix Fictus 2016 年 5 月 15 日 下午 8:01 
wow i WANTED to get this mod but WOW so manny overrides!!
deathmaster snikch 2016 年 5 月 12 日 下午 12:23 
Is this mod compatible iwth alien hunter DLC ?
Phantom 2016 年 5 月 11 日 上午 5:20 
is this mod compatible with fatigued mod?
Nasarog 2016 年 4 月 14 日 上午 4:59 
Is this mod still being supported?
i_finally_created_one_of_these_ 2016 年 3 月 25 日 上午 2:07 
This mod is incompatible with Playable Advent By DavidAllen/Sgtcal10 according to the alternate mod launcher. Just letting you know in case you want to add an incompatibility list.
NateofDrake117 2016 年 3 月 23 日 上午 1:01 
I like this mod in theory, but I find it making recovery almost a non-issue. Even when soldiers get injured, unless they reached the point of bleeding out, I almost have no downtime. Most recoveries end up being only a few days (on legend), so I had to reduce the base heal rate to 30 (its normally 80) to make it have any substantial effect. Problem with that is that early-game will be too difficult unless I change it back. I'm still struggling to find a sweet spot on this...
Monkey 2016 年 3 月 17 日 下午 10:21 
@Jim Starluck - I have had that happen even without this mod installed, that's a base game bug.
Jim Starluck 2016 年 3 月 17 日 下午 4:36 
Just a heads-up; not sure if it's this mod or not, but I've had a few soldiers get hit, sent into Bleeding Out, get Stabilized, Revived and healed, but somehow wind up not counting as wounded after the mission.
eldritchguardian 2016 年 3 月 11 日 上午 4:19 
This should have come with the game! Awesome fix to an extremely irritating problem! I had a guy lose just 1hp and he ended up gravely wounded before this mod.
Spleen Bandit 2016 年 2 月 25 日 下午 2:10 
Hello. I think you forgot to run the mod thru the build solution in sdk (since there isn't an .xcommod file and .x2proj is present) in the nexus version. Could you reupload please?
Wyldfire 2016 年 2 月 23 日 下午 7:29 
been waiting for this one to show up. no more colonels in heavy armor gravely wounded and sidelined for a month after taking a 3 point hit.
Kelnor  [作者] 2016 年 2 月 22 日 上午 4:40 
It's possible Jweller, but the UI flag that has the health pips are compiled flash. So that means completely replacing the entire UI flag. Not my specialty so first I'm going to give other modders hooks so they can color the pips if they detect my mod is installed.
jweller12 2016 年 2 月 22 日 上午 3:03 
i have an idea, would it be possible to colour armour health squares separately like EU/EW?
Rune 2016 年 2 月 21 日 上午 1:19 
This is one of those things that makes you wonder why it wasn't already like this!
Ser Lancelot 2016 年 2 月 20 日 上午 5:09 
Thank you!
Kelnor  [作者] 2016 年 2 月 20 日 上午 1:04 
Added it to Nexus. I have no idea how the Nexus works so I don't know if it can be auto installed.
http://www.nexusmods.com/xcom2/mods/310/?
Ser Lancelot 2016 年 2 月 20 日 上午 12:13 
Nexus, pretty please? This is better than the Wound Recalibration mod.
Campion 🐰 2016 年 2 月 18 日 上午 4:48 
IIRC this is actually how it worked in Xcom EU. I remember my dudes with heavy armor taking damage, but never being considered injured since they never recieved enough damage to touch their HP.
Moh 2016 年 2 月 18 日 上午 4:34 
So I understand the intent of this mod:

Does it make it so soldiers are not 'wounded' to any degree if the damage done to them is done only to the extra health granted by armour (upgraded or otherwise)?
Kelnor  [作者] 2016 年 2 月 17 日 下午 5:59 
It's just touching ini files. So it should be fine.
anonynamja 2016 年 2 月 16 日 下午 10:31 
Gerishnakov 2016 年 2 月 16 日 上午 10:43 
So this mod makes it that if your solider has, say, a nanofiber vest, and only takes one damage, then that will no longer count as a wound when they return to the Avenger?
Kelnor  [作者] 2016 年 2 月 16 日 上午 2:37 
Mod updated to not fully heal crit wounded soldiers.
Kelnor  [作者] 2016 年 2 月 16 日 上午 1:54 
Oh, to clarify, that's not taking wounds with my mod. The base game handles it differently.
Kelnor  [作者] 2016 年 2 月 16 日 上午 1:53 
So, turns out Firaxis doesn't update the unit's lowest mission health on crit wounds. This results in crit wounded soldiers not taking any wounds......

Fixing it.
Kelnor  [作者] 2016 年 2 月 14 日 上午 3:47 
Thanks Kwahn :).
I was wondering about the entire class folder. But it's my first mod and it's what modbuddy did when I made a new project so I decided to play it safe.

I'll do that in a future update.
I think I can avoid the context override though. But it means making my own gamestate and trying to hook into the transfer from tactical to strategy state change. That's still giving me issues.
Kwahn 2016 年 2 月 14 日 上午 12:01 
Hey, we don't need a copy of the entire XComGame class folder - we don't need all the classes again.

Delete it and save us about 20mb per transfer. :D


Other than that though, this mod works perfectly - clever solution to the problem of dodging a gamestate override (you can't override gamestates). It crashed on me all the time. Didn't even think about the context edit.

Thanks a ton for this.
Kelnor  [作者] 2016 年 2 月 13 日 下午 7:12 
Iron Rose, odd, I couldn't get it to work by overriding the gamestate_unit function. But maybe i didn't restart the campaign.
kknd 2016 年 2 月 13 日 下午 6:50 
Thank you sir. Sure it has issues, but seriusly, this is how it should have worked.
The Iron Rose 2016 年 2 月 13 日 下午 5:20 
FWIW you can mess with gamestates, but they're serialized into savegames so they'll only function on new games. That's how I prevented the initialization of the Avatar project - by editing XComGameState_Headquarters_Alien.uc (or whatever it's called exactly).
Bei tempi 2016 年 2 月 13 日 下午 5:01 
I'm so scared of this breaking everything. I'm playing fine with a ton of mods on (3 new classes, a lot of customizations, QoL mods) but I have no idea which files do they use.
Kelnor  [作者] 2016 年 2 月 13 日 下午 4:56 
Dylan1020 if you can add the flash for the healthpips. Just set it up so I invoke your pips with three arguments. Base health (LW was white right?), Current health, max health and I'll do the rest.
Kelnor  [作者] 2016 年 2 月 13 日 下午 4:35 
Added the files tweaked. I'm not going to do compatibility tests with other mods though. I am looking to change it so it hooks a state change instead of overriding classes. That should help with compatibility
PY5RA 2016 年 2 月 13 日 下午 2:39 
Could you add into the Description what files you tweak, and compatibility with other mods ??
UncleLouie 2016 年 2 月 13 日 下午 2:38 
Thank you so much for this! I've wanted a mod to create 'Armour Buffer' for a long time!
The Iron Rose 2016 年 2 月 13 日 上午 10:51 
Which classes did you extend, out of curiosity?
AliceOverZero 2016 年 2 月 13 日 上午 10:26 
A couple of informative screenshots on this mod should help stem the tide of questions trying to get clarification on how the mod works. Thanks for putting it in! I've had enough of my exosuit soldiers being "gravely wounded" when they take 5 damage in a mission.
Dylan1020 2016 年 2 月 13 日 上午 6:59 
I think it would be cool to work with this guy with the health pips or otherwsie remain compatibility with other health UI mods.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=621376448&searchtext=health
ptr 2016 年 2 月 13 日 上午 6:34 
Hell yeah, another great feature from LW returns! Thank you, sir! :))