XCOM 2
Skulljacks Unlimited
10 条留言
TROCH22 2022 年 4 月 30 日 下午 4:46 
I wonder if this works in 2022 with wotc?
Tyrant 2016 年 4 月 23 日 下午 12:28 
mod no longer works
minich 2016 年 2 月 22 日 上午 10:08 
When using an additional skulljack, the UI to hack doesn't show up. I am able to hit the Enter key to make a hack happen, but I have no idea which one it's doing.
Invizigoth 2016 年 2 月 20 日 上午 10:31 
Since i am playing with 'increased enemy squads & pods size" and "enemies with better A.I." , it is nice to install this Mod as well! :DarkOphelia:
Juravis 2016 年 2 月 19 日 下午 5:15 
I'd enjoy a "Skulljack has 2 charges per Skulljack" option on this!
Zero-Gabriel 2016 年 2 月 17 日 下午 7:16 
I like Ebithril idea...
Vargis  [作者] 2016 年 2 月 14 日 上午 2:04 
@paulgsavill: I'm extremely far from being a skilled modder. This is, in fact, an extremely simple mod. It's literally the removal of a single line in a single file. It's unlikely I could answer any questions, really.
paulgsavill 2016 年 2 月 13 日 下午 5:42 
You seem to be a very skilled modder. May I add you as a friend to ask a couple of questions?
Vargis  [作者] 2016 年 2 月 13 日 上午 7:55 
@Ebithril: Probably.
Ebithril 2016 年 2 月 13 日 上午 7:25 
Cool concept!

But wouldn't this potentialy be better solved and utelized with having the Skulljacks be unlimited uses per mission, but with a - somewhat - severe cooldown?

To imagine that the Skulljack uses an advanced internal powerstorage to function. And after each use it needs to recharge, but remain useable?

This is waht I personaly would find more thematicly fitting, usable and balanced.
For what it is though, it is a cool idea that never crossed my mind. (Simply for the fact that I so rarely use the skulljack out of storybased missions.) XD