安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Any chance to split it from this mod? LW Toolbox has it too.. but that mod is also causing game breaking issues for me.
-You wont be able to change soldiers to Sparks with commander's choice and sparks wont be able to change to other classes
-Spark robots are now not affected by NCE
Changelog:
-Fixed Problems with Red Fog not working correctly(forgot to initilize some variables) - thanks @Timbo327 for finding this
Thank you for cleaning it up and sticking with it throughout the updates so far though. Your work is greatly appreciated.
Changelog:
-Fixed Epigenetics on Rulers, dosnt work on them now
-Tried to increase performance and reduce more bugs with Hidden potential activation
Changelog:
-Fixed a little bug, forgot to cleanup a state if not submitted. should fix Commander's Choice problem
Changelog:
-Fixed A problem where if you didnt have the SecondWaveOptions object in your game it would mess up soldiers and wouldnt work correctly. Now always checks for one such object
Changelog:
-Fixed the Names of classes to use display names and not Data Names. (should look more familiar)
-Possibly fixed the Custom class bug that Sarezar reported.
Thank you Sarezar for the bug report.
Changelog:
-Tried a fix on slowdowns again.
Changelog:
-Catch up with the UI version of this mod (SWRE)
-A lot of bug fixes
-Hidden Potential bugs fixed
-All Rangers want to be bradford bug Fixed.
Changelog:
-Commented out a few line in Hidden Potential that were causeing an infinate loop
Changelog:
-Redone how Epigenetics handles reinforcements (will have stock stats until your turn starts, will look further into it)
Changelog:
-A whole load of things...
Changelog:
-Fixed black bar instead of health bar
-Fixed all "Rangers are Bradford" bug with Commander's Choice
-Fixed a problem with Hidden Potential that would reset the soldier's stats to 0 (and reroll if you had NCE active)
In what instances was this happening? Have not noticed anything like that for a while.
Changelog:
-Fixed a bug (that i am pretty sure WAS there) about hidden potential and custom classes
-Fixed a bug that made soldiers get rerolled when first given Hidden Potential SaveObjects
-Fixed a bug with soldiers becoming useable after being CC'd when injured (cant CC them anymore)
-Fixed a bug in Red Fog not activating a return to normal at all.
No UI in this mod because there is a problem with save compatibility, get the new mod at
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=667691437
Changelog:
-Added Hidden Potential
-Added Epigenetics
-Fixed a whole lot of bugs
-Refactored code, should run better