XCOM 2
Engineer Class [Old, Unsupported]
107 条留言
Richard  [作者] 2017 年 7 月 13 日 下午 6:38 
I won't delete them, I've just changed the titles on them all to say they are not supported.
Stealth Bison 2017 年 7 月 13 日 下午 5:49 
I still use it a lot actually. I love the Gunner and Engineers.
Richard  [作者] 2017 年 7 月 13 日 上午 6:17 
Is anyone still using this? I am considering deleting it when War of the Chosen comes out. I will make a new version if there is enough request but it will be a class pack (its easier for me to maange and you can just unselect which ones you don't want)
Galhamon 2017 年 1 月 19 日 下午 1:22 
Yeah I really want to check them out but again I really don't want to deal with Visual Studio.
Richard  [作者] 2017 年 1 月 19 日 下午 1:18 
The developer tools aren't perfect thats for sure. They're alright for what they are.
Galhamon 2017 年 1 月 19 日 下午 1:16 
Fair enough to be sure, I have had a class idea brewing in my head lately but found out that apparently the developer tools for XCOM 2 require vicual studio to work and after my last near-on nightmare with that program I refuse to use it.
Richard  [作者] 2017 年 1 月 19 日 下午 12:56 
I was working along the lines of "Combat Engineer" but eventually I give up on it.
Galhamon 2017 年 1 月 19 日 下午 12:45 
i don't intend to be super pedantic and/or cynical here considering I haven't tried this mod at all but nothing about this class says engineer what-so-ever. The class however seems like an interesting idea and more so if you were to split the Grenadier and the Heavy Weapons into seperate classes, which I have seen in other mods.
soriku1989 2016 年 10 月 26 日 上午 9:54 
There is a deployable turret mod that would be awesome to use maybe the engineer could repair sparks in combat, resupply your squads ammo, drop a sheild generator to protect allies and mess with enemy tech. to be honest I would go with a smg and gremin combo plus it would fit the theme quite well.
TARDNUTS 2016 年 10 月 1 日 上午 9:05 
Would be cool if someone could make it to where this class could build a sentry turret once per mission or something. That's a lot of coding and stuff I don't know about. Maybe one day.
Conefed 2016 年 9 月 18 日 下午 7:04 
WARNING: Pulse Rounds do NOT work on Sectopods.
Richard  [作者] 2016 年 9 月 14 日 下午 1:15 
Double_A 2016 年 9 月 4 日 上午 8:47 
So is this and your other class mods good for Shen's Last Gift?
Conefed 2016 年 9 月 3 日 下午 3:14 
As a class, it's good and plays well. As an ENGINEER class, it fails a bit, not fitting the theme. Seems like engineers would build, repair, and hack.
Like name the two branches Construction / Demolition
Jhones 2016 年 7 月 14 日 下午 2:22 
No problem, was just curious :)
Richard  [作者] 2016 年 7 月 14 日 下午 12:35 
I'm not doing compatibility with that mod sorry.
Jhones 2016 年 7 月 14 日 上午 11:13 
Are you planning on updating to be compatible with the LW Perk Pack and grant a 3rd selection of perks?
Richard  [作者] 2016 年 7 月 3 日 上午 11:43 
Okay, well let me know if anything is wrong with it, thanks.
xCrazyDragonx1 2016 年 7 月 2 日 下午 5:50 
i found out what was wrong it was delete from the update so reinstalled it and that fixed it
Richard  [作者] 2016 年 7 月 1 日 下午 2:19 
Why, whats wrong with it?
xCrazyDragonx1 2016 年 7 月 1 日 上午 7:53 
when will the mod update
Mr.Shafto 2016 年 6 月 11 日 下午 1:19 
Any chance for an ini at some point?
dmc32 2016 年 6 月 5 日 上午 7:26 
Just started using this class, really like this Engineer. Breaching thru doors is the way to make an entrance, Hello!
Richard  [作者] 2016 年 5 月 25 日 上午 2:47 
NP. I just like splitting up the vanilla classes :)
Lovecraft 2016 年 5 月 24 日 下午 9:04 
ever since your mod came out i have been using an engineer in nearly every squad, that's how valuable he's been to me. thx for this mod.
Richard  [作者] 2016 年 5 月 21 日 上午 2:48 
Thanks, I've never been too sure how to tag things. I read a tutorial but it didn't make much sense at the time. I'll have a look on the nexus to see if theres a better one.
irishmafia2020 2016 年 5 月 20 日 下午 10:43 
This is just a random comment to let the author know how awesome I think this soldier class has been... My first soldier to a hundred kills was an engineer named "Rambo" with the Sylvester Stallone voicepack... that was a good time! Thank you for your only slightly OP class of super soldier! This is one of the best custom classes out right now! You should tag it with "soldier class" so that it comes up when you tick that box while searching - currently this mod is hard to find...
空.明 2016 年 5 月 16 日 上午 6:39 
I actually like the new perks better. Esp the breaching charge, makes the engineer more focused demolition type of class as it now has 5 shots at removing cover instead of just 3 grenades. This makes it possible to switch out 2 damage grenades out for Frost Bomb under the current Rulers environment. In fact, this made the enginner even more indispensible in my squad now... damn, think I need to groom a backup engineer just in case my primary one goes down.
Richard  [作者] 2016 年 5 月 15 日 下午 4:01 
Thats how you end up with your own :P
Gallum 2016 年 5 月 15 日 下午 1:25 
I might if I don't like the new perks, but honestly why download a class mod if you're just gonna switch out all the perks?
Richard  [作者] 2016 年 5 月 15 日 下午 1:23 
you can easily swap them out, it honestly doesnt take much effort :) If not get chooseable AWC Perks mod to add them on top.
Gallum 2016 年 5 月 15 日 下午 1:15 
Honestly, my engineer always had run & gun and shredder, but I haven't played in a while and I'm probably gonna try out the new perks before I form an opinion on whether or not I like them. It's your mod and if you think those are the perks it needs, I'm not gonna second guess it.
Richard  [作者] 2016 年 5 月 15 日 上午 11:27 
Use AWC or over-ride the XComClassData, I think Nanobots still exists in the mod data somewhere for anyone who wants to revive that skill.
Gallum 2016 年 5 月 15 日 上午 4:50 
and also run and gun
Gallum 2016 年 5 月 15 日 上午 4:49 
Rip shredder
Richard  [作者] 2016 年 5 月 15 日 上午 12:07 
In the XComClassData in the config folder of the mod you can change the skills if you dont like them.
DPK[???_????] 2016 年 5 月 14 日 下午 9:24 
why are you changing this.......
Richard  [作者] 2016 年 5 月 14 日 上午 5:47 
Updated.
Lightning Reflexes dropped.
Second choice is now Flak Vest (+3HP) vs Blast Padding
Breaching Rounds added [New] (variant of demolition)
Swapped Shredder for Chain shot, 4th choice is now same as grenadiers 4th choice
Swapped Run and Gun for Ever Vigilant so a Close-Quarters type can move around to pin enemies.
Richard  [作者] 2016 年 5 月 13 日 上午 2:03 
I did try "smoke and mirrors" effect from another class but it broke the grenade launcher item slot. I'll have a look around at some other classes again and see what I can get from that.
General Hawk 2016 年 5 月 12 日 下午 9:52 
love my Engies!! Thx for all the work!!
Syntax 2016 年 5 月 12 日 下午 6:48 
love this class!
Deadalus 2016 年 5 月 12 日 下午 6:02 
guys the class cant wear armors anymore ?!?!??!?! fixxxxxxxxxxxx
Kanan 2016 年 5 月 12 日 下午 5:51 
Id suggest maybe perks that add on to utility items, like flash grenades and smoke grenades. Not giving the unit those, but adding effects to them. The explosive side of the perks is great, its a grenadier wielding a shotgun, but still gives us an option for a CQC grenadier. But shredder and run and gun just feel too off, as they mainly make you a variant to the ranger with one of the best perks in game for late game, shredder. You have a hard hitting weapon, with shredder and can get really close for range bonuses using Run and Gun, along with the last skills that deal some serious damage. Shredder should be a skill to be received eventually on a AWC basis, to make it really unique. You should add in abilities that give the class more of a utility feel, like most engineers on most games, while having the shotgun as a hard hitting alternative if you are too deep in the battle.
xf100t 2016 年 5 月 12 日 下午 4:30 
Cool, I'll go mess around with it to play test. It may be that it's more balanced to only give like 1 mobility as you had previously, or the mobility bonus and nothing else. Normally 10% crit isn't a huge deal, but when you're dealing with shotguns having over 100% may be a bit much.
Richard  [作者] 2016 年 5 月 12 日 下午 2:37 
Updated.
Richard  [作者] 2016 年 5 月 12 日 下午 2:12 
I've gotta re-upload them in a bit anyway so I'll swap that around see how it works.
xf100t 2016 年 5 月 12 日 下午 2:10 
Other than that I really like this class as is, it's a mainstay for me.
xf100t 2016 年 5 月 12 日 下午 2:09 
Kind of a nitpick thing, but I feel like CQB training and Duck and Cover! should be modified. You should make one offensive and one defensive. Maybe make CQB training +3 mobility and +10% crit and the other one +10 dodge and +10 defense. The problem is that it's just really hard to choose CQB training because the +3 mobility boost is so good, especially early game. Putting both defense options on the same side might cause me to reflect on whether I want to build a shotgun in your face class or a tougher longer range grenade lobber. Right now I feel like it's like having return fire on one side of the tree: you always pick Duck and Cover! unless you have NCE and have a high move soldier already.
Richard  [作者] 2016 年 5 月 12 日 下午 1:58 
I am currently working on my classes (to update them for the DLC) and I have been making the others I have less vanilla. What perks would you suggest and in place of what and why? By Logic I picked Salvo v run and gun because they are sort of opposites and Shredder vs volatile mix due to speciality. The new patch allows you to disable what the AWC dictates as skills for your class so hopefully it wont inherit shredder for example when it already has it.
Kanan 2016 年 5 月 12 日 下午 1:51 
Any chance you might expand a little more on this class? I like how its an alternative Grenadier, with a more of CQC style, but I feel like Shredder and Run and Gun could be changed a bit in order to give us more of a option than we currently have with Grenadiers, maybe even bring in perks like the Engineer class on Long War. Otherwise great job, I really enjoy having both a grenadier and an engineer available in my barracks as they fit in well for different occasions, and sometimes are great when used together.