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This is the proper link.
It will probably overwrite the balancing of early-game weapon upgrades (though it really shouldn't have to), but otherwise it looks fine.
It looks like the upload didn't go properly as several files are missing from the Workshop version. I'll inform PrometheusDarko and try to get this fixed soon.
Thanks for the quick reply! unfortunately I don't see it :/ either on the Mod Menu Options or the Config folder in my games for xcom 2. I only see Grimmy's mod for the Mod Menu Options
Not quite yet. I've contacted PrometheusDarko, but I'm still waiting for him to upload the update.
As for the "Prototype" name needing a debuff, I beg to differ there. Just because it's a Prototype doesn't mean it needs to be flawed. Rare, sure, but it doesn't have to be flawed to be a Prototype. I do appreciate the feedback however, and may incorporate a "balanced" version later on, once my personal life dies down enough to allow me to continue working on this mod in ernest again.
I disagree with you on the stock. The vanilla stocks have the same effect on the Infantry, and if anything, I think they're the most underpowered of the prototype attachments. I will agree that they do need a debuff to prove their 'prototype' status, but I would propose that another type of mods, a level above prototype. 'Military-grade,' for example.
Also The stock mod that guarantees damage even if missed is also OP. Espesially if you line this up to the infantry class mod with "Light em up". Should ethier give it a % chance to do damage when missed, give it a negative affect like "-1 ammo capacity", or make it much more rare.
Is it compatible with Anarchy's Children?
Thank you for this info. I'm in the process of planning my wedding at the moment, so time to work on mods is limited but I will address this ASAP.
http://www.nexusmods.com/xcom2/mods/78/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom2%2Fajax%2Fmoddescription%2F%3Fid%3D78%26preview%3D&pUp=1