XCOM 2
Sword Rebalance
34 条留言
I Darkstar X 2017 年 11 月 1 日 上午 4:54 
Same. XD My apolagies
Why Contain It?  [作者] 2017 年 11 月 1 日 上午 12:03 
No idea. Don't own it.
I Darkstar X 2017 年 10 月 23 日 下午 5:38 
WOTC compatible? I'm making a collection for when I get the DLC ^^
Andala_Boromir 2016 年 8 月 6 日 上午 8:46 
To have sword attacks almost always hit sounds op though the increased damage makes sense!
Sperty 2016 年 5 月 27 日 下午 9:22 
the mod doesnt seem to be working for some reason. Still seeing the base damage of the regular sword at 3-4 damage.
Softis 2016 年 4 月 16 日 上午 11:08 
@pjgary88 No, it does not. This only modifies the vanilla swords. Any weapons added by mods are not affected.
pjgary88 2016 年 3 月 15 日 上午 11:22 
does this work with the lightsaber/jedi mod?
Zephkiel 2016 年 3 月 10 日 上午 5:00 
Hello,

You've said that you'd update the description on the 8tf of february with exact number.

Could you do it someday ?

Thanks
Eminent Rising 2016 年 2 月 23 日 上午 8:16 
You should prolly mention somewhere that the sword has armor piercing per tier equal to that tier of upgrade.
Nyu210 2016 年 2 月 16 日 上午 10:47 
***\Steam\SteamApps\workshop\content\268500\619477247
coilysiren 2016 年 2 月 16 日 上午 1:16 
where's the config file for this mod?
Deagroth 2016 年 2 月 15 日 下午 11:27 
Gotcha, I was wonderig because you said this is a step down from the previous version and didn't list the armor piercing in the new description. Thank you for clarifying that.
Why Contain It?  [作者] 2016 年 2 月 15 日 下午 9:51 
No, but there is a vanilla UI bug with pierce. If you attack a dude with Armor greater than your weapon's Pierce value, it will only ever display their full armor value in the damage display, and not the amount of actual stopped damage. I've already reported it in the 2k forums.
Deagroth 2016 年 2 月 15 日 下午 9:07 
Did you remove the armor piercing from this with the new update?
Why Contain It?  [作者] 2016 年 2 月 13 日 下午 8:04 
Sorry about that, it seems steam/modbuddy are frequently unhappy with my VPN. I'll have a description back up shortly.
Exarch 2016 年 2 月 13 日 下午 7:34 
As with the Gay Witch, seems the dmg increase is gone. as is the description.
coilysiren 2016 年 2 月 13 日 下午 7:11 
Also it seemed just now that the damage increases from this mod were no longer applying, but I cant verify that at the moment since no description. In game just now my sword damage value was (3 - 5)
coilysiren 2016 年 2 月 13 日 下午 7:04 
description disappeared!
Ebithril 2016 年 2 月 13 日 上午 7:10 
@Evernight
LOVE your idea!
That would make much more sense to give these "bonuses" in smaller parts from the existing perks.
To really build a melee class.
Evernight 2016 年 2 月 12 日 上午 7:03 
I am with some of the other comments asking to make this park of Blademaster and Bladestorm. These changes are bordering on overpowered but if they require investment into blade perks. Either way - great mod - thumbs up.
Why Contain It?  [作者] 2016 年 2 月 11 日 下午 11:29 
That's a definite possibliity. I have a few other projects I'm working on though, so this is admittedly low priority. But it's something I've had on my mind as a part of a larger rebalance/tweaking mod though, but that will definitely be further down the road.
Cybrid 0x0t2md2W 2016 年 2 月 11 日 下午 8:01 
May I ask, if enough people desire it, that you also have a seperate mod involving the changes tied into the assault's melee skills? I understand this increases conflict possabilities that a lot probably want to avoid to ensure mod compatability. For now though I will give it a whirl to see how it feels and I appreciate what has been made. As I cannot for the life of me make a simple mod including europe, oceana and south america for possible starting locations.
Why Contain It?  [作者] 2016 年 2 月 11 日 下午 7:01 
I'll look into it. I'm currently keen on keeping it overall because a) it makes swords still viable for scouts, and 2) in it's current form it keeps it light weight enough that someone can disable the content without potentially damaging their save game. If you delete the content folder of this mod it won't break your game.
Cybrid 0x0t2md2W 2016 年 2 月 11 日 下午 5:26 
what neo said is what I would love to see as a sword change
NeoAcario 2016 年 2 月 11 日 下午 4:01 
@Respec so Blademaster adds damage and chance to hit to these values.. and Bladestorm adds armor pierce and crit change?

All I know is the vanilla values made swords next to worthless at end game.
Why Contain It?  [作者] 2016 年 2 月 8 日 下午 5:57 
afaik, yes
G0rgonP0rnstar 2016 年 2 月 8 日 下午 3:09 
With 100 aim, does that mean you will never miss?
Respec 2016 年 2 月 8 日 下午 2:43 
I think a better idea would be to buff the sword perks, like blademaster damage. This requires you to specialize. Rather than take the shogun perks anyway and just have a stronger sword.
Kalys 2016 年 2 月 8 日 下午 1:32 
really like this
i like the sword skill tree for the ranger but the damage was never really enough, especially near the end of the game

been playing with this on for a little now in a new game, and I think that maybe the starting sword does not need a damage boost
when combined with the blademaster skill at early levels it is a little too strong
Why Contain It?  [作者] 2016 年 2 月 8 日 下午 1:25 
I'll update the description with the exact numbers from changes, but crit chance was doubled, and each tier does two more damage than the last, and the starting blade does +1 damage over vanilla. I'm actually going to be starting a new game soon, so I'll be able to get a better feel for how it works from the ground up.
G0rgonP0rnstar 2016 年 2 月 8 日 下午 12:52 
Can we get some numbers on the changes, please?
Kaotic_Slaughter 2016 年 2 月 8 日 下午 12:43 
Some people prefer to click subscribe and have that updated without the effort :)
Dragonlord 2016 年 2 月 8 日 上午 11:41 
ldejder there is really no need to have a mod for this.
Go to the XComGameData_WeaponData.ini and just edit the numbers your self.
I doubled the damage of all melee weapons to actually make them playable.
Idejder 2016 年 2 月 8 日 上午 11:39 
Would you be willing to post the details of what you changed? I am curious how much you buffed the numbers and crit.