XCOM 2
Accurate Rookies
47 kommentarer
Colina 30. apr. 2024 kl. 16:05 
I tried to make a new campaign and on the mission where you bomb the monument it did not work everybody missed their shot
ShinyRobotGod 20. juli 2021 kl. 17:07 
As Atrocious said below, this works in WOTC if you start a new campaign.
Method 3. feb. 2021 kl. 23:34 
Please, update for last ver. xcom2. Please, please, please.
ButtStorm 16. aug. 2019 kl. 13:58 
why not 15? if you add 15 then rookies will have 100% chance to hit an enemy from point blank distance eliminating the nonsense rng beginning of xcom2


A†rocious 12. juni 2019 kl. 13:46 
This mod works, even in WotC, but it requires a new campaign start.
Method 7. okt. 2017 kl. 23:54 
"update coming soon for WOTC?"
+++++++
♥♥♥♥♥♥♥♥ 2. sep. 2017 kl. 11:22 
update coming soon for WOTC?
Cornflower 2. sep. 2017 kl. 10:02 
This doesn't appear to work with WOTC, at least not for me.
NinjaSpartanThe 31. juli 2017 kl. 14:57 
nice mod, never made sense why soldiers good enough to be recruited for xcom couldn't reliably hit targets out in the open.
Dęąth Viper 13. maj 2017 kl. 8:26 
will you please apply this to allies unkonw species too? Thanks in advance!
Martin Zzz 24. juli 2016 kl. 3:07 
Super games is more easier :-)
Christy 29. mar. 2016 kl. 2:14 
Great mod, thank you
Christy 29. mar. 2016 kl. 2:14 
Answered my own question... this does affect your very first group mission, even on Legendary. I was finally able to kick thier butts. lol
Christy 29. mar. 2016 kl. 0:48 
So when you first start the game, do your first 4 rookies you get start with this aim bonus? Or is it only when you buy or find new rookies later?
/!!!!!!!!!!!!!!! 23. mar. 2016 kl. 10:42 
First rate mod! Thank You!!
Ironside 28. feb. 2016 kl. 11:24 
awww ok. I only looked at my current recruits. I missed the... "new" recruits. :steamhappy:
The Iron Rose  [ophavsmand] 28. feb. 2016 kl. 7:52 
@Ironside it only applies to new recruits. Nor does it disable achievements. If it's not working, than some other mod is completely overwriting the character stats .ini.

@Shacks, yes.
Ironside 26. feb. 2016 kl. 19:04 
meh. installed it and it doesn't do anything to the aim... still 65
Ironside 26. feb. 2016 kl. 18:51 
does this mod disable achievements?
Shacks 25. feb. 2016 kl. 16:19 
DOes the plus 10 stay when they level up? SO if a rokkie has aim of 75, foes it go up from there?
The Iron Rose  [ophavsmand] 24. feb. 2016 kl. 16:01 
@chrisnavy Oh hell, I just thought of something stupid. Make sure that the folder in mods is named AccurateRecruits not Accurate Rookies.
Criton21 24. feb. 2016 kl. 9:40 
@The Iron Rose, I checked the workshop folder and all the files were there and when I did the manual install I put those files in the mod folder. Whats odd now is that in the autolog it tells me that the mod is installed but I still get that error message, but now I get the plus 10 to aim so it seems to be working. Hopefully that error doesn't mess anything up.
The Iron Rose  [ophavsmand] 24. feb. 2016 kl. 2:01 
@Chrisnavy Um, that's... really odd! I'm not sure why the game is doing that, like, at all. A hard drive error perhaps? Did you check your workshop folder and ensured that the files are there? When you used the nexus version, you unpacked the zip to the Mods folder, yeah?

In any event, use that mod that allows you to load saves without the required DLC, and then edit

[Soldier X2CharacterTemplate]
CharacterBaseStats[eStat_Offense]=65

to

[Soldier X2CharacterTemplate]
CharacterBaseStats[eStat_Offense]=75

in XComGameData_CharacterStats.ini in your My Games folder. That will recreate the mod and allow you to load any saves created while it was installed.
Criton21 23. feb. 2016 kl. 15:37 
All the sudden I get this error - Warning: Warning, Failed to load 'AccurateRecruits': Can't find file 'AccurateRecruits'. This happens even when this is the only mod being used. I have tried unistalling and verifying the cache and nothing is working. I have also tried to manually install it from nexus and still no luck. Any help would be great.
Tactive 21. feb. 2016 kl. 7:46 
Anyone else missing their medikit "charges?" The medikit and the drone both tell me that I "don't have enough charges"....even when I haven't used the kit one time during the mission. It's just happened after adding this mod, and starting a new campaign together. Any suggestions?
veeet 16. feb. 2016 kl. 5:26 
isn't compatible with the second wave mod. the rookies dont get the +10 aim
Sir Texas Sir 12. feb. 2016 kl. 20:51 
@Amezzeray I feel you I try to do this until I get pretty much a good A and B team. The other day I had so many folks on the hurt roster that I took one good memeber and 5 rookies with me. I couldn't believe they actually all but one lived. They did good which about suprised me as they normaly miss point blank shots. So now one that game I'm making up a C team with the rookies that lived.
Triste 12. feb. 2016 kl. 19:28 
How can we edit rookies improving aim by 06? :DarkOphelia:
Deagroth 11. feb. 2016 kl. 23:10 
I really appreciate this mod, and I might use it if I feel like fielding more than my 'A' team, even then I'll probably use it to make them even better. Thank you for this simple, yet incredibly useful tweak.

It doesn't make sense that with all the down time rookies have they aren't made to practice their shooting skills at least a little.
Triste 11. feb. 2016 kl. 13:45 
Very Nice! Thank you! This is cool when playing very hard campaign mode. It helps a little. :health:
Amezz 10. feb. 2016 kl. 5:41 
THANKYOU! My old Enemy Unknown tactic of always taking one of the least qualified soldiers on non-story missions is currently failing miserably.
UraniumOverdose 9. feb. 2016 kl. 16:59 
I would subscribe if it just applied to the rookie aim, and left the rest of progression the same. Rookies need a bit of a boost, maybe squaddies, after that it's fine.
Stone Cold Stavros Flatley 9. feb. 2016 kl. 15:58 
best mod

the last hope for humanity should care about recruiting people who can actually use a gun
Bacxaber 9. feb. 2016 kl. 11:21 
You are a saint. My game doesn't work so I can only assume this mod is functional, but if it is, you're a god among men. Can you make another one that increases it further? Say, by 30?
Dongerino 8. feb. 2016 kl. 20:17 
thanks, i needed it after missing all the 50%++ shots in legend iron man new game
Caravan 8. feb. 2016 kl. 0:28 
Chiming in here to say it's a permanent +10 aim, it persists after they make it past rookie. Otherwise fun mod! :gs_joy:
Watermelon Daiquiri 7. feb. 2016 kl. 16:18 
You do good work on all games, Rose, keep it up :)
WitchsFISTS 7. feb. 2016 kl. 13:28 
does this only apply to rookies, or does the +10 aim persist all the way through the ranks (so a major raised from rookie who would have 90 aim without this mod would now have 100 aim if raised from rookie with this mod)
Siren System 7. feb. 2016 kl. 7:13 
Khan I'm not sure it's "the best of the best" in this game seeing as you can get soldiers from just looking around a city and said soldiers are just some random people. I'm pretty sure in a resistance you take whoever will come with you.
Khan 7. feb. 2016 kl. 0:10 
Heresy! Recruiting rookies from the Imperial Stormtrooper Marksmanship Academy is a long-standing X-COM tradition, going all the way back to the original UFO Defender. Sure, it'd be nice if the F***ing New Guys, supposedly recruited from the best of the best of all the worlds military special forces, could actually shoot straight once in a while, but is it really necessary?.

Sarcasm aside, do the new guys get a permanent, career-long +10 aim bonus (potentially overpowered at higher levels), or just while they are rookies?

dallas22_84 6. feb. 2016 kl. 22:12 
I like this mod it does not seem over powered or anything just seems to make Rookies less then useless which is nice.
A Psychopathic Rat 6. feb. 2016 kl. 18:12 
Ah.
The Iron Rose  [ophavsmand] 6. feb. 2016 kl. 18:11 
@Steve Oh that was directed at Hyde, not you don't worry hah.
A Psychopathic Rat 6. feb. 2016 kl. 18:06 
I was just making a joke about the terrible aim in Enemy Unknown. You hit like one of every six shots.
The Iron Rose  [ophavsmand] 6. feb. 2016 kl. 17:54 
I figure people can play however they wish :shrug:

I don't even use this mod, but no harm in putting it up if people want.
Hakkotsu 6. feb. 2016 kl. 17:40 
some people should just play on "Easy" :steamsalty:
A Psychopathic Rat 6. feb. 2016 kl. 15:13 
Plus 10 aim? My god, this would be perfect for enemy unknown!