XCOM 2
Classmod
199 条留言
Alastrianna 9 月 30 日 上午 3:39 
Now I tested, Mod works well with WOTC <3
XenoX222p 2024 年 3 月 15 日 下午 7:48 
How do i get this to work for WotC?
TTV/Crimsomreaf5555 2018 年 5 月 18 日 上午 9:20 
no wotc update still
aarnold 2017 年 12 月 9 日 下午 9:16 
can't get to work! :( i need this.
Vano47 2017 年 10 月 11 日 上午 11:17 
If someone is wondering, the mod works fine in WotC. It gives 5 slots to all vanilla weapons and doesn't give any to the new faction weapons. Research that adds an extra slot also works, giving a total of 6 slots to vanilla weapons.
♥♥♥♥ OFF 2017 年 10 月 2 日 下午 1:40 
Please, we really need this in WOTC. Essential Mod!
Алларион 2017 年 9 月 10 日 上午 7:35 
Please, we really need this in WOTC. Essential Mod!
[NATE] 2017 年 9 月 5 日 下午 10:15 
Please, we really need this in WOTC. Essential Mod!:necroheart:
SergeyFRAY 2017 年 9 月 5 日 上午 5:05 
Please, we really need this in WOTC. Essential Mod!
Seva 2017 年 8 月 31 日 上午 10:15 
Please, we really need this in WOTC. Essential Mod!
DERPKING1991 2017 年 8 月 30 日 下午 2:36 
Yeah having 5 is a must nowadays lol.
But the thing is now is figureing out how to ignore the breakthroughs that add a slot to each weapon in covert actions
BloodRaven 2017 年 8 月 30 日 上午 6:37 
@Stiltman
Man,,, I need this mod updated =_=
I need it baddddddd. at least teach me how to add 5 attachments .loool
frankiemojica01 2017 年 8 月 29 日 上午 1:15 
needs update for WOTC
DERPKING1991 2017 年 8 月 27 日 下午 1:02 
Oh im so excited to have this with the new dlc. I hope you get to this first after you play
DERPKING1991 2017 年 7 月 21 日 下午 4:02 
Hell yeah
Stiltman  [作者] 2017 年 7 月 21 日 下午 2:09 
Hey!, havnt had time to play much xcom for a while, work and all that! i am looking forward for the DLC and will be back for that since its around vacation time! thanks to all the people that use this and given thumbs up!
DERPKING1991 2017 年 7 月 21 日 上午 9:39 
Well just imagine now that you can add the spark guns to this when the dlc come out for the peeps that want to change it from 3 to 5
DERPKING1991 2017 年 7 月 18 日 下午 6:18 
hope this comes to the new dlc
wedajm 2017 年 6 月 13 日 上午 9:30 
Does this one work with LW2 ?
Black Mane Lion 2017 年 2 月 7 日 下午 9:00 
hope you upgrade this for LW2! great mod
DERPKING1991 2017 年 1 月 19 日 下午 1:24 
Sadly its not right now, i hope he updates this soon
voice of enigma 2017 年 1 月 19 日 上午 11:25 
compatible with the mod Long War 2?
Elentári 2017 年 1 月 14 日 下午 10:20 
Unfortunately breaks the game when combined with "mod everything"!
(graphics engine heavily bugged)
Grimahlnik 2016 年 10 月 2 日 下午 9:53 
Does this also apply to SMG's?
Shacks 2016 年 9 月 17 日 上午 8:05 
I no longer have the option to add 5 mods to a gun.
TXBroncoBBQ 2016 年 5 月 27 日 上午 4:09 
Anyone else have a problem not being able to use grenade launchers anymore? I can equip them but the ability is gone.
soldado159 2016 年 5 月 13 日 下午 9:57 
is there any way that you can make this apply to weapons introduced by other mods?
mammey 2016 年 5 月 9 日 上午 6:54 
@ Xavier L. Wulf

You can adjust your little problem on your own.

Find the place where your SteamApps - Common - XCOM 2 - XCOM Game - Config - DefaulGameData-WeaponData is.
Open this file and find the part with "Core properties and variables for XCom weapons"

There are all the weapon stats:
AssaultRifle_Conventional_Aim = 0
AssaultRifle_Conventional_CritChance = 0
..........
AssaultRifle_Conventional_iPoints = 0

Now you write this

AssaultRifle_Conventional_UPGRADESLOTS = 5

under every weapon you want to have upgrade slots, ! But with the proper name for every weapon ! 5 = slots

It should look like this:

AssaultRifle_Conventional_iPoints = 0
AssaultRifle_Conventional_UPGRADESLOTS = 5

AssaultRifle_Magnetic_Aim = 0

mammey 2016 年 5 月 9 日 上午 6:42 
This mod will not work, when you use "Tactical Advent Officer - Do you fear grenades?"-mod at the same time.
Xavier L. Wulf 2016 年 4 月 11 日 下午 1:37 
Any chance this could be updated so that the user can manually change how many weapon mods can be attached to any given weapon? (Decreasing it to 3, increasing it to 7, etc.)
Larania 2016 年 3 月 28 日 上午 5:34 
@Corvis.. no it won't affect it. i got tygan just now with this mod on, THIS helped a lot.. i killed all avatar and most of my enemis via insta kills...
Corvis 2016 年 3 月 22 日 下午 2:13 
Is it possible that this mod makes the "Who needs Tygan?" achievement unobtainable?

Because I tried it 3 times now and I made sure that it wasn't a mistake on my part. So it must be one of the mods.
Dewrill 2016 年 3 月 1 日 上午 2:28 
i indeed agree with Niiyu, splendid work, but there are a few combinations missing. i would also love to equip my Sniper with a Shotgun for CQC reasons (gunslinger needs a Shotgun) Or maybe even a very own Gunslinger Class? with Pistols as Primary ? would love that.
Lulunii 2016 年 2 月 27 日 下午 2:35 
I cannot equip my sharpshooter with a shotgun, no matter how hard I try. Please help! Loving your mod btw! <3
Battle 2016 年 2 月 27 日 上午 5:33 
Added weapons have their own ini you can change as it pertains to weapon mods. This one is strictly for the base game weapons.
Loso3svk 2016 年 2 月 27 日 上午 2:15 
you can very easly mod the smgs yourself if you look at its ini
Xavier L. Wulf 2016 年 2 月 26 日 下午 7:55 
Any chance you will make this mod able to affect mods that add weapons? (Such as LW's SMGs)
Battle 2016 年 2 月 14 日 下午 4:11 
Disregard. I have learned that "It Will Take More Bullets" is conflicting with this mod.
Battle 2016 年 2 月 14 日 下午 3:31 
I am a little confused. Are these five slots not avaliable at the start? Or is this something that gets unlocked later?
cniht 2016 年 2 月 14 日 下午 12:12 
@Chusabi

Actually someone managed to do this mod without the UI bug showing up. Saw it on another mod that was adjusting the values for the actual attachments in the author's photos. I put a message in his comments asking where he got it.

@voodoo

Don't know where to do the adjustments in the game file. I'm going to have to do some learning it seems though. See how much tinkering I can do. Guy just managed to do an upgrade to the Gurella Warfare Unit to add squad expansions beyond 6. Can't be that much more difficult to do a research/Proving Grounds upgrade to add the extra expansion slots.
an.shot.first 2016 年 2 月 13 日 下午 7:29 
You should decrease amount of attachments to 4 so there's no UI bug.
Paddon 2016 年 2 月 13 日 下午 4:40 
Can you allow more attachments on the SMGs?
dskpnk 2016 年 2 月 12 日 下午 8:53 
Weapons slot are cool but should need researches to unlock ! But good work !
Oh for Fox Sake 2016 年 2 月 12 日 下午 4:19 
It seems I still only have two slots to pick from. I really like having my sharpshooter use a rifle! Thank you.
Goggles 2016 年 2 月 11 日 下午 7:32 
Hey thanks for the mod...I just have one question....are you going to make it so you can use all 7 weapon mods?
Apache49 2016 年 2 月 11 日 上午 11:43 
I have to ask: Where do you find this many weapon addons? Great mod all the same, just saying.
Pilgrim 2016 年 2 月 10 日 下午 5:17 
@cniht

Too bad you can only pick 5 is there any file i can edit to allow weapons to have all 6?

@Azrealxx1

That and the gent that made the ADVENT rifle
Azrealxx1 2016 年 2 月 10 日 上午 10:52 
Any plans to add this to the SMG from the long war guys? Or any advice on how to implement it ourselves if we have that added weapon?
Rad 2016 年 2 月 10 日 上午 8:43 
@cniht
Since early reloaders looked like two duct taped mags I thought they also used the magazine slot.
cniht 2016 年 2 月 10 日 上午 2:38 
@Rad

Actually you can use all 6. Repeater, Scope, Reloader, Magazine, Stock, Trigger. You could argue if you use the Mag you don't need the reloader or vice/versa at superior level. Honestly you should have 6 slots, but they should be research items, broken out by weapon. Tech tree is way too short as it is. Need research sinks in it.