SOMA
SOMA:Darkness
46 条留言
Él FÁnstama Exclusivo 2022 年 12 月 22 日 下午 3:00 
there is audio and a scene for chase event to AUX but no chase
whats up with that ?
ПΞGΛ 2022 年 2 月 2 日 下午 5:56 
Game doesnt run mod. Popup says "fatal error".
B 2021 年 9 月 28 日 上午 3:42 
Gives "Fatal Error: Could not load script for 'LuxRichPresenceHandler' "of class 'cScrRichPresenceHandler'"
Amoox 2018 年 6 月 26 日 下午 1:08 
got stuck in vent :sr4paul:
THAT'S A SPICY DRINK 2017 年 2 月 23 日 下午 4:29 
Hey, I was wondering how you made the vent at https://youtu.be/WnfeK6IFA5s?t=2m57s there does not seem to be any tutorials on this and I wanted to make something like this in my map.
música fluye (Bitte Records) 2016 年 11 月 5 日 下午 3:00 
please fix this
cruptfile save was dleted
ValG 2016 年 6 月 27 日 下午 3:24 
really liked this one. nice level design, atmosphere, it's kinda terrific sometimes even that i'm used to this shit for long. buggy monsterpaths really made this hard sometimes, i'm proud of myself i haven't died once, but i'd be a bit angry if i would since sometimes there was no way around a monster when it got stuck somewhere. next time a bit more clues about what to do would be fine. definitely was a good map, gave a + for it, i hope to play more in the future :)
Hazrd Faux 2016 年 6 月 21 日 上午 11:38 
its nice, i just have 1 question what do I do about the second power system I cant go anywhere after that. Then I rage quit.
Arkail 2016 年 6 月 6 日 上午 8:31 
i got stuck in vent plz fix it
Draugemalf 2016 年 6 月 4 日 上午 10:09 
Pros:
-Big Map
-Ambient
-Vents!
-Lighting System!
-Nice design, especially the underwater part near the end.
Cons:
-Unintuitive level design(Hard to tell what you have to do)
-You can get stuck by turning off the power, and on again. You can't go back in the vents to turn off the power to open the omnitool door.
-Proxy pathfinding
Overall: Despite it's flaws, it's one of the better mod maps.
FunnyVoice 2016 年 3 月 1 日 上午 12:06 
well, i climbed right through locked vent door (where paper says that lights are causing door problem) and got stuck in vent :steamsalty:
Hypercube 2016 年 2 月 28 日 下午 8:11 
Great map! Only criticism would be the path node placements, but I think you've seen other people say that before.
SNAKE 2016 年 2 月 28 日 上午 3:12 
Nice mod 5*
lil_torchic  [作者] 2016 年 2 月 24 日 下午 1:47 
Fixed Vent Issue!
John John 2016 年 2 月 24 日 上午 7:04 
in containment F1, if you walk up to the vent that is locked and clik on it, you will enter the vent and be stuck.
The Dreamer 2016 年 2 月 23 日 下午 9:41 
Got stuck in the first vent after climbing back in, you guys should add an entity_setactive to false for that climb area once you're done with it, otherwise it's incredibly easy to get stuck. Also, some autosave points would be nice, especially for people who misclick on climb spaces for closed vents and get stuck, :|

Other than that, atmosphere of this one was fantabulous, environmental detail was great, exploring it all was really fun, would have been nice to see it put to use in something more substantive, but as is, it's a short creepy ride, I liked it quite a bit, :D
twitch.tv/frittenfettsenpai 2016 年 2 月 19 日 下午 1:46 
Really good mod :)

Had much fun.
HeaDiii 2016 年 2 月 19 日 上午 8:28 
Pretty short mod. Looks like the author just wanted to try some things out.
The AI is a bit buggy and the Pathfinding doesn't work correctly. The first monster was constantly running into a corner, the second monster was mostly ignoring me.
A Lost Prophet 2016 年 2 月 18 日 下午 3:59 
Survive?!?...Do i have too?..Cant i just sit and smoke with them?...meyber would could oder pizza
Driver Nephi 2016 年 2 月 18 日 下午 3:44 
EUROPA!!! Äh einheitliche Gemeinschaft...
Đ🚬 2016 年 2 月 15 日 下午 12:31 
Great!:steammocking:
Valer 2016 年 2 月 14 日 上午 11:25 
:v excelent map...
CoffinJoe 2016 年 2 月 13 日 下午 1:03 
cool
Inexedra 2016 年 2 月 13 日 下午 12:48 
This isn't your average everyday darkness...this is ADVANCED DARKNESS
Ezekiel Bavarii 2016 年 2 月 13 日 上午 1:57 
des aber ne schee
FroshyYoshi 2016 年 2 月 11 日 上午 9:49 
i think im going to find you and kack u in the briefkasten.
lil_torchic  [作者] 2016 年 2 月 9 日 下午 1:08 
Before the button did nothing, but I added some credits to it so now when you press the button, credits play and then it kicks you to the main menu.
BANANMANX47 2016 年 2 月 9 日 上午 10:04 
@TheDoctorPoo (or anyone who finished the mod really)

The red button is not working for me, though after loading a safe it did start blinking for some reason. It's possible that replaying with the recent patches may have fixed it, but before I go and play through the entire mod again for something that might fix it, could you tell me if there even is any more gameplay after starting the train, or if it ends shortly after?
Scoticus 2016 年 2 月 9 日 上午 9:39 
February09-2016 I wasn't supposed to put the word "toy" I was typing too fast and didn't check it sorry about that XD
DoveyDove 2016 年 2 月 9 日 上午 7:51 
SPOILERS
























Go inside the train and press the red button.

BANANMANX47 2016 年 2 月 9 日 上午 6:50 
since I did not get an answer last time is there anyone who can answer me what I am supposed to do once I get to the subway, is it normal that the lever in the powerbox is broken/stuck?
DoveyDove 2016 年 2 月 9 日 上午 12:26 
Review:

DISCLAIMER: Due to previous encounters on this Workshop I must state I am in no way trying to attack this person in my review.

SOMA: Darkness is like a really old cane. It's rough on the edges but with a little clean-up it can have significant worth.

Pros:
- The detail here is the most I've seen in a SOMA map since the time I'm writing this
- The lighting sets a tone for each section of the map which hightens reality
- Gameplay that spans out over a large section of the map (no haunted house BS)
- First advanced terminal interactions I've seen in a SOMA mod

Cons:
- The path nodes for the enemies are extremely buggy, going so far as the Proxies walking into the wall and grinding up against it as it was trying to progress through the map
- Some of the area's walls seem a tiny bit bare
- Invisible walls on the floor would stop clipping in the corridor with the Proxy
- It should be more clear as to what you are supposed to do in the mod

7/10
Sizzler 2016 年 2 月 8 日 下午 9:06 
This is Awesome! This is the first custom story that feels like someone put some effort it in to it, nice job.
Hypercube 2016 年 2 月 8 日 下午 7:51 
Uhhh, hehe. No [HG] Governor ¡LP!, sometimes I forget to turn off soma debug mode, because I'm busy with other crap sometimes so my computer just has it running because I forget crap too. But when I do start to work on it again I look at my computer and am like, how did that turn on?
Governor 2016 年 2 月 8 日 下午 7:29 
269 hours in the past two weeks Aquamarine? Are you disabled and work on SOMA for a living?
BANANMANX47 2016 年 2 月 8 日 下午 2:59 
not sure what you mean by "toy" but if you are refering to the file type scripts are .hps
XenixEffect 2016 年 2 月 7 日 上午 11:32 
Aker's pathnodes need moved over a bit, he kept running into walls and getting stuck.
Hypercube 2016 年 2 月 7 日 上午 9:42 
Well, I guess I'll call mine SOMA: Blackout. like a huge power outage. because darkness within doesn't really define my mod. So I hope nobody takes that name ever.
BANANMANX47 2016 年 2 月 6 日 下午 3:03 
proxies like hiding or just becoming invisible(if you played my mod fuga I attached a fire to a proxy, and you can see the fire moving around when it's invisible).

You need to make use of scripts to force the proxy to come out.

I recommend looking up the Theta tunnels to see how FG did the proxies, and what scripts they used.
Scoticus 2016 年 2 月 6 日 下午 2:45 
Awesome mod well done. Just one question I'm trying to create a mod myself but when I place the proxies (the monsters) where I want them, they never show up while I'm testing my mod. Am I doing something wrong?
Spachib 2016 年 2 月 6 日 上午 10:56 
Hey, thanks for making this mod! I recorded myself playing this and uploaded it to youtube here. https://youtu.be/WPfWmhlnZTY It was pretty spooky and I'm curious to see where you take it :k8happy:
Hypercube 2016 年 2 月 5 日 下午 7:39 
Yeah I was thinking that too, but my map has a similar concept, same enemy and everything. Only I'm trying to make it look a little more like theta labs. But anyways this map was pretty cool.
lil_torchic  [作者] 2016 年 2 月 5 日 下午 6:44 
Sure, but I guess you should add another word like "Darkness within" or something spooky so you can tell the mods apart!
Hypercube 2016 年 2 月 5 日 下午 5:23 
Not that it would've been any better, but could I use the same name?
Hypercube 2016 年 2 月 5 日 下午 5:20 
Aww, my next map was going to be called that...
BANANMANX47 2016 年 2 月 5 日 上午 3:33 
Made it to the subway, not sure what to do from here on, theres a lever in the powerbox between the trains, but I cant pull it since it's completely bugged into the wall.