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Any bugs you got, might as well let me know now.
Looking into right now:
-Unit Cap to avoid excessive AI (I don't care if it's OP for the player, practice self-restraing, you muddied rice farmers!);
-Generals not having abilities;
-Some possible fix to the lack of sounds when heroes fight (the major reason I've abandoned the game >6 years ago).
Wow, thank you mate, you left me speechless hahaha. I'll do my best to try and fix it soon, possibly by the end of the month. Have to write a whole lotta essays on shakespeare's Richard III. It's taking a lot more work than expected
I left it somewhat cheap because the AI spams them sometimes, so it's somewhat fair. Maybe not, I really didn't care that much about money because after a while you're swimming in mons... But I'll take a look into it. I may make some changes to the armor as well.
rocsage
Well. It wasn't supposed to do that, I'm fairly certain. I'm not sure if I left any prototype multi-soldier units laying in the pack file and maybe somehow the AI spawned it. Or mayhaps you could take a look at the general's stats and see if there is any sort of buff for its unit. It's either some "bug" i caused, or it's some conflict between the mod and the generals' abilities. It never happened to me as far as I remember. Was it a high-level general or some placeholder conscript? It really does sound like one of those retainer/bonus/whatever that grants the general more units...
Still, the solution for that is to nerf the units, which I may do as soon as I get free time from college
Copy what?
>WTF DUD3!?!?!?
When I get a chance, I'll try to nerf the general units.
>you think you can change it for player only al get hero units and it kinda sucks
It's impractical for me to do it. The game doesn't differentiate Player > AI, it only cares about factions. So you can do it yourself, download Pack File Manager, open the mod and go into unit permissions and unit faction permissions and delete all entries that are for the AIs factions, and leave your faction of choice there. More details in the sticky thread here http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/614128526/405692124740711323/
Like I just had a battle were the General took 45 minutes to die.... HE HAD TO BE SHOT BY EIGHT MUSKET UNITS AT ONCE!
WTF DUD3!?!?!?
at one point, AI had a hero general with 13 units.
since even 1 was quite a lot to handle, that proved to be quite problematic in direct confrontation.
now, the question: how can I copy that?
About the compatibility: absolutely. It should be compatible with any and all DLCs, I believe I've even made it possible for all factions to recruit them.
About the Bow hero: it was a test trial. It did not work, so he carries his decorative bow and kills people with the honorable sword.
About it replacing golden heroes: What the hell? How did it replace, do you have more info on that? I have no idea about that, it may have something to do with the unit ID (which is in either main_units or land_units tables), possibly editing those IDs with PFM and using higher numbers. If you're still interested, send me a message and we may talk about it (while I'm still modding TW, which may end anytime with no previous warnings). And sorry about such late response.