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报告翻译问题






In any case, thanks for the work done in past time. Have a good day!
I'm sure there are many out there who could improve upon it.
Sure in late-game (so.. in mid is too) - you cat kill koalefant on the marsh and some pig, goes farming tons of cobweb, but for early-game - it's so strong, easy -n sure absurd. btw: usually i burn prickly grass seedlings. I tested in the new world - no problem. So.. Or it's influence of other mods or i don't know what
p.s dude from the 22 of March - it's specific mechanics, you need wait full-burn of fire
基于从zkm2erjfdb的炭炉模型的概念,这个MOD可以让玩家从火塘接灰和木炭,只要它也起了推波助澜的作用,而不是湿的。
在这个早期版本的mod,战利品系统是非常简单的:
2项(S)的刺激下,允许你从火塘挑2灰。
3项(S)的刺激下,允许你从火塘挑3灰。
4项(S)的刺激下,允许你从火塘挑4灰。
5项(S)的刺激下,允许你从火塘挑5灰。
6项(S)的刺激下,允许你选择从火塘木炭1。
-待办事项:获得基本的MOD载入不挨饿(完成)
-待办事项:获得基本的功能工作的采摘和刺激的行为(做)
-待办事项:得到mod工作只是一个可挖掘的火盆
-待办事项:把机会拾取功能
-待办事项:将功能由于雨水的战利品损失
-待办事项:将功能由于风的战利品损失
——TODO:在ROG DLC稳定性试验
——TODO:在SW DLC稳定性试验
-待办事项:扩大预制改烟囱预制
-待办事项:获准扩大预制修饰豪华火塘MOD内容
-待办事项:扩大预制修饰豪华火塘MOD内容
Also, just afterwards, I've noticed that a Debug item I encorporated in the code, ('silk') is spawning at times when it shouldn't be (it shouldn't be spawning at all). This indicates there's a bug in the logic I'm using for the loot. If your firepit spawns silk, please let me know here, and let me know if you are able to reproduce it. Thanks.
I'll fix it when I get a chance, but until next update, Enjoy.
I can't explain the issues you are having without actually seeing your game as it happens, and while I do understand the frustration of having a mod not work, there is generally a easily findable conflict or error which can then be resolved with ease.
Either of the above may damage or negate the mod respectively. That is indeed the link to the current version of Charcoal Burner.
Perhaps I'm subscribed to an old page, but the version of the code I have, which I believe to be up to date with it's latest update, does not have an up-to-date api flag, it doesn't have a SW compatibility flag (as the last update predated the release of SW), and unmodified, will crash my games either at world launch, or during prefab spawn (depending on the DLC I choose).
- the reason it happens is because you never extinguish the flame upon harvesting, only reduce it to minimal size. It will keep going for a couple more seconds, producing 1-4 ash depending on how big the flame was before you harvested. You will also never be able to get more than 1 ash from burning a small object like grass. It's balanced and makes sense gameplay wise so I don't see why anyone would want to change it.
- I don't think that adding a shovel requirement is a good idea, this mechanic should have been in game since the beginning. Having to burn out a forest just because you need a piece of coal for a boomerang is rather fucking ridiculous, but that's just my opinion.
1. Charcoal Burner hasn't been updated, and no longer works in the game's current API.
3. Ashpit will (eventually) lose any ash / charcoal that has accumulated if the firepit gets wet in the rain, or floods (in shipwrecked). It may have a similar effect in wind.
5. One of the last features planned will be to expand similar effects to other 'campfire' objects, such as the chimney or even the deluxe firepit from the Deluxe Firepit mod (only after obtaining permission from that mod's author)