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Ashpit
55 条留言
404_coffee.exe 2022 年 12 月 18 日 下午 5:28 
when I was young I questioned why there was no ash after the fires went out and used this mod
Freybjörn 2020 年 11 月 30 日 上午 1:17 
And i want to say thanks for this words, but.. No, i prefer yr. It's interesting mechanic and at the same time very simple, i like it; absolutely everything suits me
In any case, thanks for the work done in past time. Have a good day!
dragbane  [作者] 2020 年 11 月 29 日 下午 6:41 
If anyone's disappointed in my own mod, feel free to update/derive from it. I have no qualms with this.
I'm sure there are many out there who could improve upon it.
dragbane  [作者] 2020 年 11 月 29 日 下午 6:38 
I was always a fan of the Deluxe Campfires mod. You can find them here, but it looks like they're a bit old, as well (but probably using better code): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=269073510&searchtext=fire
dragbane  [作者] 2020 年 11 月 29 日 下午 6:27 
Sorry, the spider webs were supposed to be a debugging tool. They only happen if it's bugged. Either my code wasn't as solid as I had hoped, or they've made a lot of changes to the game since I made this mod, almost 5 years ago. (Probably both.)
Freybjörn 2020 年 11 月 28 日 下午 7:13 
Ahem.. I could mislook, but.. I performed the action (the personage shrugged with his hands), taking out of the fire.. A spider web? Is so OP (imbalanced)
Sure in late-game (so.. in mid is too) - you cat kill koalefant on the marsh and some pig, goes farming tons of cobweb, but for early-game - it's so strong, easy -n sure absurd. btw: usually i burn prickly grass seedlings. I tested in the new world - no problem. So.. Or it's influence of other mods or i don't know what
p.s dude from the 22 of March - it's specific mechanics, you need wait full-burn of fire
wilson!!!!!!! 2018 年 3 月 22 日 下午 12:04 
i dont get any charcoal
烟花绽放之刻 2017 年 11 月 27 日 上午 8:28 
开这个mod进火山貌似会导致游戏崩溃
Cringe Isekai Enjoyer 2017 年 4 月 12 日 上午 8:55 
nice mod, but It crashes my game, please update.
Demon Of Razgriz 2016 年 8 月 11 日 下午 4:24 
@TwinAura me too, I think it happens if you leave the pit alone for a while
Daphy 2016 年 6 月 19 日 下午 8:56 
Oddly enough, I get silk some times. Weird.
Margin 2016 年 3 月 18 日 上午 2:36 
Must burn a more item in order to get the specified item.Like I need to burn 7 things before I get charcoal.
moetheuglyhoe 2016 年 2 月 29 日 上午 3:43 
I don't get ash from it, only coal.
moetheuglyhoe 2016 年 2 月 27 日 下午 1:35 
it's not really a problem anyway because it works fine :-P np!
dragbane  [作者] 2016 年 2 月 27 日 上午 11:57 
@Moejoe, That's good to know. Even though I haven't changed any of the positioning or animations for the firepit, it gives me more of a concept of differences to expect between the base game and the SW DLC for when I get to that phase of testing. Thanks. :steamhappy:
moetheuglyhoe 2016 年 2 月 23 日 上午 12:30 
in SW the fire looks a lil odd. like its burning outside of the stone ring. but the functionality is top :)
姆叽MUJI 2016 年 2 月 19 日 上午 5:10 
thanks
Batt1e3yes 2016 年 2 月 19 日 上午 12:44 
仍然是一个进展中的工作(WIP)
基于从zkm2erjfdb的炭炉模型的概念,这个MOD可以让玩家从火塘接灰和木炭,只要它也起了推波助澜的作用,而不是湿的。
在这个早期版本的mod,战利品系统是非常简单的:
Batt1e3yes 2016 年 2 月 19 日 上午 12:42 
1项(S)的刺激下,允许你选择从火塘1灰。
2项(S)的刺激下,允许你从火塘挑2灰。
3项(S)的刺激下,允许你从火塘挑3灰。
4项(S)的刺激下,允许你从火塘挑4灰。
5项(S)的刺激下,允许你从火塘挑5灰。
6项(S)的刺激下,允许你选择从火塘木炭1。
-待办事项:获得基本的MOD载入不挨饿(完成)
-待办事项:获得基本的功能工作的采摘和刺激的行为(做)
-待办事项:得到mod工作只是一个可挖掘的火盆
-待办事项:把机会拾取功能
-待办事项:将功能由于雨水的战利品损失
-待办事项:将功能由于风的战利品损失
——TODO:在ROG DLC稳定性试验
——TODO:在SW DLC稳定性试验
-待办事项:扩大预制改烟囱预制
-待办事项:获准扩大预制修饰豪华火塘MOD内容
-待办事项:扩大预制修饰豪华火塘MOD内容
Democracy Enjoyer 2016 年 2 月 18 日 下午 11:12 
nice
EatingRainbows 2016 年 2 月 18 日 下午 10:06 
Love the concept
dragbane  [作者] 2016 年 2 月 18 日 下午 8:25 
A working version of Ashpit has been uploaded, incorporating the simple loot system outlined now in the description.

Also, just afterwards, I've noticed that a Debug item I encorporated in the code, ('silk') is spawning at times when it shouldn't be (it shouldn't be spawning at all). This indicates there's a bug in the logic I'm using for the loot. If your firepit spawns silk, please let me know here, and let me know if you are able to reproduce it. Thanks.

I'll fix it when I get a chance, but until next update, Enjoy.
Meet the Zombie Soldier 2016 年 2 月 18 日 下午 7:33 
Perhaps it was a bad download then. It works just fine for me though.
I can't explain the issues you are having without actually seeing your game as it happens, and while I do understand the frustration of having a mod not work, there is generally a easily findable conflict or error which can then be resolved with ease.
dragbane  [作者] 2016 年 2 月 18 日 下午 7:21 
I understand mod compatibility issues, but no. At the time of the crashes I'm referring to, I didn't have other mods that modified the firepit prefab. Charcoal Burner was the only mod I used for that purpose. This is what led me to work on this mod, in the first place. (know that since studying the code in Charcoal Burner, I've resolved the bugs I found and have an improved copy locally that I do not plan to share, partially out of respect for the original author)
Meet the Zombie Soldier 2016 年 2 月 18 日 下午 6:27 
Dragbane, do you have any other mods active that modify firepits? or do you use a mod that gives custom firepits?
Either of the above may damage or negate the mod respectively. That is indeed the link to the current version of Charcoal Burner.
dragbane  [作者] 2016 年 2 月 18 日 下午 4:35 
Admittedly, I haven't tried the Charcoal Burner mod in a few weeks, as I've been working on this one, but the below comment refers to my experience with the mod as of starting this mod.
dragbane  [作者] 2016 年 2 月 18 日 下午 4:27 
If you're referring to the mod Charcoal Burner, I subscribe to it from this page: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=171943884

Perhaps I'm subscribed to an old page, but the version of the code I have, which I believe to be up to date with it's latest update, does not have an up-to-date api flag, it doesn't have a SW compatibility flag (as the last update predated the release of SW), and unmodified, will crash my games either at world launch, or during prefab spawn (depending on the DLC I choose).
120 BPM 2016 年 2 月 18 日 上午 9:59 
@meet you ruined my post, damn you xD
120 BPM 2016 年 2 月 18 日 上午 9:57 
- the original firepit mod works fine with the current version of vanilla, rog, shipwrecked and even dst. I've been using it for months and cannot imagine playing without it now. Here is a screenshot of a 56 save from sw. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=626841315


- the reason it happens is because you never extinguish the flame upon harvesting, only reduce it to minimal size. It will keep going for a couple more seconds, producing 1-4 ash depending on how big the flame was before you harvested. You will also never be able to get more than 1 ash from burning a small object like grass. It's balanced and makes sense gameplay wise so I don't see why anyone would want to change it.
Meet the Zombie Soldier 2016 年 2 月 18 日 上午 9:57 
Fun fact dragbane: Charcoal Burner DOES still work with the game, up to and including ROG. I have not tested it in SW, but that addition is more than a little buggy ATM.
120 BPM 2016 年 2 月 18 日 上午 9:53 
- if ashpit features actual "storage" of charcoal and ash instead of only allowing you to harvest when the fire is lit then it might be worth trying out, especially if it works with furnaces in shipwrecked

- I don't think that adding a shovel requirement is a good idea, this mechanic should have been in game since the beginning. Having to burn out a forest just because you need a piece of coal for a boomerang is rather fucking ridiculous, but that's just my opinion.
dragbane  [作者] 2016 年 2 月 17 日 下午 6:01 
Planned differences from zkm2erjfdb's Charcoal Burner mod:

1. Charcoal Burner hasn't been updated, and no longer works in the game's current API.
dragbane  [作者] 2016 年 2 月 17 日 下午 6:01 
2. Charcoal Burner was time-based in addition to triggering upon the firepit being fueled. It was possible to harvest the firepit, add nothing to it, and come back the next day and harvest it again. Ashpit will not do this.

3. Ashpit will (eventually) lose any ash / charcoal that has accumulated if the firepit gets wet in the rain, or floods (in shipwrecked). It may have a similar effect in wind.
dragbane  [作者] 2016 年 2 月 17 日 下午 6:01 
4. Ashpit *might* (eventually) require use of a shovel to harvest ash / charcoal. (mostly to compensate for any offset in game balance)

5. One of the last features planned will be to expand similar effects to other 'campfire' objects, such as the chimney or even the deluxe firepit from the Deluxe Firepit mod (only after obtaining permission from that mod's author)
*Yuki* 2016 年 2 月 17 日 上午 11:14 
is it still unstable?
120 BPM 2016 年 2 月 17 日 上午 4:33 
wait, how is it any different from the original mod?
dragbane  [作者] 2016 年 2 月 16 日 下午 7:36 
Regarding DLC Compatibility: Once I have it working on the classic game, I'll work on making it compatible with the ROG and Shipwrecked DLCs. I'll need to take a peek at how the game engine changes the code for how it handles precipitation and 'water-logged' objects (which I have barely glaced at, so far)
Marshallangelo 2016 年 2 月 16 日 下午 6:54 
Lol, misread it as "Apeshit". XD
Rippertear 2016 年 2 月 16 日 上午 10:37 
is it Shipwrecked compatible?
laserbear 2016 年 2 月 15 日 下午 9:26 
sweet can't wait!
dragbane  [作者] 2016 年 2 月 15 日 下午 8:43 
So, to clarify, again. This mod doesn't work yet. In fact, the only reason this stub is already here is that I was testing to make sure my initial wave of testing wasn't failing due to what I suspected could have been steam simply not loading my local code. I have left it in place and visible so that I can provide updates to the surprising number of people (in my humble opinion) who have shown interest. I am a singular programmer working on this in his spare time, after work, while his patient fiance sits, waiting to use the computer, and his little 2 year-old climbs up on his lap / back / shoulders / arms.
dragbane  [作者] 2016 年 2 月 15 日 下午 8:43 
Once it is working, I plan to make it comparably balanced.
dragbane  [作者] 2016 年 2 月 15 日 下午 8:43 
I do NOT intend to have it provide fuel items (such as charcoal) unless at least 4 logs have been fueled to the fire, perhaps 6, or even a configurable number above 4. This should balance against the fact that anyone with a torch, a grown tree, an axe with 4% durability, and enough time to let it burn out can make charcoal. While respecting game balance as much as I suppose I should, I admit it will likely make the game fractionally easier.
dragbane  [作者] 2016 年 2 月 15 日 下午 8:43 
As a progress update: Curently, my own local copy of the code (not the version that's currently uploaded here) loads properly in the classic game without causing a game crash. Most of my obstacles so far seem to be related to the fact that this is my first Lua project, and I am learning most of the syntax and structures on the fly. My largest obstacle at the moment is that the function I've set to trigger when fuel is added doesn't seem to be triggering. Once I figure out that little puzzle, I will likely have a workable mod ready to upload in a short period of time.
Krieg_BeUself 2016 年 2 月 15 日 上午 2:09 
Crashed.I didn't use other MOD.Why?
shanshan007 2016 年 2 月 14 日 下午 9:04 
i hope this mod can turn 2 or 3 log to coal,not 1 to 1
laserbear 2016 年 2 月 14 日 下午 8:45 
sweet idea, I really just want a firepit that you can get ash from when it goes out :P
cinnamontoastcrap 2016 年 2 月 14 日 下午 7:14 
so you put in fuel and get fuel back. op.
Kornec 2016 年 2 月 7 日 上午 11:03 
realy nice mod, but he don't work : (
Fenrisudo 2016 年 2 月 5 日 上午 7:16 
Subscribing to the thread to know when it will be working :D