Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Ancient units 'ancient' modpack (Outdated, assets for use by modders)
30 条留言
Armored Baron  [作者] 2018 年 8 月 26 日 上午 8:43 
There is no change from the version written in the comment.
NecroBrine2022 2018 年 8 月 26 日 上午 7:38 
what is the latest proto2.* that i must write to make this work, i already wrote up to 2.7
Armored Baron  [作者] 2018 年 8 月 23 日 下午 12:00 
Read below your comment.
NecroBrine2022 2018 年 8 月 23 日 上午 11:45 
the units are not displaying in the editor, what i do?
Armored Baron  [作者] 2018 年 5 月 20 日 上午 1:51 
Rename the proto file to proto2.5 and you should see the units in the editor with *** before their names.
FaLeRi 2018 年 5 月 19 日 下午 4:52 
How do you put the unit?
Armored Baron  [作者] 2017 年 9 月 10 日 下午 11:18 
I wrote my reasons as to why I won't be updating the asset pack mods meant for modders.

Anyone who wants to view and play with the units in the editor is free to rename the proto file to proto2.5.xml and do so.

Alexander The Greek 2017 年 9 月 10 日 下午 4:11 
Damm, why all your mods doesn't work? They seem good mods. Please, try to make them available.
Armored Baron  [作者] 2017 年 9 月 10 日 下午 12:21 
The mod will not be further updated.

You can't play with any of the units normally anyhow so there's no point in updating it.

It will now only serve as an asset pack for modders, you have been warned.
Alexander The Greek 2017 年 7 月 17 日 上午 9:57 
Doesn't work
Armored Baron  [作者] 2016 年 10 月 30 日 下午 2:42 
Yes, or 2.6, whichever is the newest version that makes changes to that file, if 2.6 doesn't make any changes to that file then it's not required to rename it to the latest version.

And then use the example of my Roman mod to see where you need to add each unit in order for you to enable it to be trained in a certain building.
Jon 2016 年 10 月 30 日 上午 8:04 
instead of techtreex or something like that?
Jon 2016 年 10 月 30 日 上午 8:03 
so change it to techtreexml2.5 ?
Armored Baron  [作者] 2016 年 10 月 30 日 上午 7:42 
I am not going to update it soon, if ever.

But you can still use the units and buildings in a new mod, you just need the materials from here, and to enter them in the .xml files, simple as that.

You can use my Roman mod as an example of how to get new units in to buildings to train them, you just have to edit the techtree.xml file for that.
Jon 2016 年 10 月 30 日 上午 7:33 
so when r u going to make the buildings and units compatiable with the chinese expansion so u can train the units and use them in battle?
Armored Baron  [作者] 2016 年 8 月 9 日 下午 10:39 
Nah I mean actually testing the changes, I know I have the same files as you guys.
Android 2016 年 8 月 9 日 下午 2:58 
I see. You not having the expansion shouldn't be a problem though; you should have the same data files, only the exe is different. So if you use the latest proto/techtree/soundsets etc you should be fine. Anyway just a suggestion
Armored Baron  [作者] 2016 年 8 月 9 日 下午 2:36 
It's harder than it looks Android, plus I have no idea how to update my texture packs, if they even need updating.

And this is one of the few mods that I've converted that don't use any of the balance changes, and since I don't have the Chinese Expansion, I really have no idea if my changes go through at all or how they function, talking about Epic Warfare btw.

So yeah, if you're willing to help, I'd sure as hell love to update all of them to the best of my abilities. I'm not done yet, not until I've finished the Rome community expansion and Epic Warfare.
Android 2016 年 8 月 9 日 下午 2:22 
Why don't you just update your mods? :) Just make the necessary changes, open the mod manager, hit "Publish" on your again, and the update will be pushed out to all of your subscribers automatically :)
Armored Baron  [作者] 2016 年 7 月 21 日 上午 5:08 
Yep, many of them even, just follow the instructions below to fix it.
Babaca 2016 年 7 月 21 日 上午 1:18 
Excuse me sir , does Age of Mythology released some new patch that broke your mods ? I cant use any of them . Maybe its something else , I just dont kwon how to check it .
Armored Baron  [作者] 2016 年 6 月 16 日 下午 12:32 
Rename all of the .xml files in the data folder of the mod by replacing the x at the back with 2.4 or the other most up to date version, so for example protox.xml becomes proto2.4.xml.
The Kazakh 2016 年 6 月 16 日 下午 12:18 
I can't find them, I've looked everywhere.
2016 年 2 月 16 日 上午 12:43 
ok then I will try
Armored Baron  [作者] 2016 年 2 月 16 日 上午 12:16 
They're on top, it just looks like a blank space, like I said, they're there, just don't have names.
2016 年 2 月 15 日 下午 10:35 
But if they don't have names then I can't find them and all I wanted t do with them was play with them in the editor.
Armored Baron  [作者] 2016 年 2 月 15 日 下午 10:25 
You can still select them in editor, they just don't have names, that's it.
2016 年 2 月 15 日 下午 10:11 
Then how does it work?
Armored Baron  [作者] 2016 年 2 月 15 日 下午 10:07 
They have no names.
2016 年 2 月 15 日 下午 8:50 
It hasn't worked for me as I have subscribed and I went into the editor and they weren't there.