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Judging by your play test, it doesn't really work that well.
If I get a chance, then I might try implementing your suggestions, but I have my other mod project that I am currently working on. I wasn't planning on devoting a lot of time to creating balance mods.
I'm not sure whether Zaskow is creating the live-MP and PBEM balance mods as we come up with thing or if he's waiting. If the former, then he might have something you can test.
We can try this solution if you can do it :
+ ghoul curse: exactly like convert don’t work on units with mind control immunity (like this no Manticore or evangelist or Naga Matriarch …)just one time by necro and on the first attack he do in the fight. The unit who success become immune to ghoul curse like this you can’t do ghoul this units with an other necro, the unit who lose the test come after fight in ghoul :), After the first attack of a necro success or not ghoul curse become deactivate for this necro .
I do not know french, but google translates 'Harbingers of Death' as 'signes avant-coureurs de la mort' and 'Harbinger' as 'présage'. It's the skill that makes each of your heroes turn into an Archlich.
+Removes Inflict Ghoul Curse from Death Bringers. They receive it when Produce Death Bringer is researched = OK
+ i don't understand what is Harbingers...(in french this is what?)
+ Moves Greater Reanimate Undead to lvl 15.
Also requires Necromatic Aura and Lesser Reanimate Undead = OK but come level 13
I'm planning on not changing anything with this mod though, and will probably take it down once the other balance mods are completed and no one is using it anymore.
I'll post in on the PBEM player pool too later (not to spam too much).
I fully agree with your change for Inflict Ghoul Curse.
For Greater Reanimate Undead, I don't think it solves the issue, as you know from my posting on the official forum.