Portal 2
Progress
23 条留言
Dark Rozen 2022 年 4 月 10 日 上午 11:50 
The ending seemed a bit underwhelming, I was hoping the cube could be used on the fizzler button or something
zoljah 2021 年 3 月 14 日 下午 1:01 
Guess i used an unintented solution: I let the gel bounce in portals and used the funnel to increase its height, then with the help of the funnel i placed the gel on the last edge

Will play it again in a year.. :steamthumbsup:
Mikeastro 2020 年 9 月 10 日 上午 11:26 
Fun map, took me 15 mins. Thumbs up
dvdbillen 2017 年 12 月 3 日 下午 12:29 
See that was a great chamber. I upvoted it and would maybe have favorited it if I favored chambers.

Here's a small complaint about "skill" in Portal 2 though: I tried the solution required to get back to the area with gel access while a portal remained in the exit area , and I guess I messed it up eye-hand coordination wise. After a couple of tries I thought "well that's not how you do it". Then I proceeded to spend like another hour finding another approach before I finally cracked and looked at a video :(
Libbybapa 2017 年 11 月 28 日 下午 6:56 
Oh, one other thought. There's a trapping situation by the exit if someone removes the cube from the button that turns off the laser field and then loses their portal to the other funnel side.
Libbybapa 2017 年 11 月 28 日 下午 6:47 
Very good blue gel map. Blind run: https://youtu.be/6NvwMa3tH40
anpy 2017 年 3 月 24 日 下午 12:58 
Amazing puzzle! It took me about 20 minutes to solve it.
LB 2017 年 1 月 29 日 上午 8:09 
Nice work! I quite thoroughly enjoyed it: https://youtu.be/bZaiovliGzA
bullfrog 2017 年 1 月 25 日 上午 12:30 
Really good map. Several hours in, gel all over the place and nearly gave up, but eventually worked out how to get to the gel dropper side without using the tractor beam whilst leaving a portal in exit room floor, then again leaving a portal in exit room upper level.
HugoBDesigner 2016 年 11 月 26 日 下午 2:49 
This was relatively easy, but still pretty clever. One of the best repulsion gel puzzles I've played. Thanks for making it!
Enormous Charger 2016 年 9 月 11 日 上午 4:20 
It just took me 15 mins to solve. Thank you, this is such a great map.
[studiotanuki] Mikiωay 2016 年 4 月 22 日 上午 3:54 
Ha ha! That's some wicked solution, compared with your previous works. I'm getting used to the logic, didn't expect the jump mastering part though.
Anyway I enjoyed it a lot! Thanks for the hard work!
Rector  [作者] 2016 年 4 月 9 日 上午 9:21 
@p0rtalmaster Thanks buddy! Appreciate the comments across my latest maps :)
I agree, this is one of my messier ones :P
The Sojourner 2016 年 4 月 4 日 上午 2:49 
Interesting one :p2cube: Seems like one of your messier chambers with all those floor portalable surfaces and the repulsion gel...
Rector  [作者] 2016 年 2 月 14 日 上午 7:18 
@ATOMIC Thanks!

@jgaultney Thanks for your help, jgaultney! :steamhappy:

@dire.fcs Thanks for retrying!

@| \_/ () Whoops, I forgot about the deadliness of the Goo in these kinds of test. But thanks for sticking by! I know it's been hard and frustrating to retry in these types of levels, especially in PTI when there are no autosaves. Thank you! :smileyface:

@kimist108 VERY SPOILERIFIC SPOILERS AHEAD!! The warm lights are where you're supposed to paint ;)

@dven1 Wow 6 hours?!! I applaud your tenacity. :csgostar:
About your question, in a way, yes, but you need your portals. That is, by using momentum. :) Hahaha keep on trying, mate! You got this! :steammocking::steamhappy:

@marky Thanks marky! :smileyface:

@jandlml Thanks for your persistence! 2-3 hours on this one map is amazing! :p2chell::p2cube:
jandlml 2016 年 2 月 9 日 下午 8:22 
man that was really difficult. took me a good 2-3 hours. didnt have to put gel everywhere,but boy that took some work. keep making them. more logic
M-A-R-K-74 2016 年 2 月 7 日 上午 10:30 
Another amazing freaky map :-P
dven1 2016 年 2 月 6 日 下午 3:13 
Damn, 6 hours today is enough. RR, I thought I asked you to retire! Let me ask one question, Is there any way to get to the "gel-triggering" platform without the funnel (or portals, obviously)? I have gel all over and I can't seem to do it. Maybe if I know there's a way I'd be more persevering at trying. You still suck and my hair is falling out!
kimist108 2016 年 2 月 3 日 下午 4:10 
Not sure what is meant by light strips and colors. I plastered blue gel everywhere and bounced to the exit. :)
| \_/ () 2016 年 2 月 3 日 上午 11:54 
In those kinds of tests unintended solutions are inevitable but here each solution depends on how many surfaces the player has painted. So if you really don't mind it if players cover every single surface there is in the chamber (hipothetically speaking), and regardless, each solution feels compelling, than unintended ones don't matter.

Because of the bounce flings, the goo is deadlier than usual in this chamber.
I died at least 5 times.

That is what I wanted to say about this map, everything else is as good as usual - layout, puzzle, etc. Thumbs up!
dire.fcs 2016 年 2 月 2 日 下午 10:39 
I replayed this version, but since I made the same steps as in the initial version I didn't finished it ; same words as before.
jgaultney 2016 年 1 月 31 日 上午 7:04 
A great update! I really like your intended solution. Thumbs up. :p2cube:
ATOMIC 2016 年 1 月 31 日 上午 3:01 
:p2orange: Nice one :) :p2blue: