TOXIKK
BL-FusionKKore
19 条留言
Butane 2018 年 4 月 7 日 下午 4:49 
Wut
Shadowlord 2018 年 4 月 7 日 上午 11:37 
You might want to get a spell checker...
Storm_at_Sea 2017 年 3 月 17 日 上午 6:53 
Nice :tu1:
I'd go for a darker feel, like an irradiated looking sky perhaps, amps up the disaster feel, plus I just like darker maps! This is still nice tho. Thanks for sharing. :nucular:
LordFahrenheit 2017 年 2 月 28 日 下午 5:53 
"A Desaster won't strice twice at the same place!" lol
Red 2017 年 1 月 22 日 下午 12:25 
Circular and tight map, shield in centre surrounded by deadly water, two levels, this is mayhem, and it's great fun!
UNR34LITY 2017 年 1 月 16 日 下午 8:36 
Love it great map
Dr. HaZaRd 2016 年 9 月 9 日 上午 3:40 
Gael !!!!!! :steamhappy:
Slipgate Tourist 2016 年 9 月 8 日 上午 5:26 
Very nice map.
Johny 2016 年 4 月 12 日 上午 6:18 
Fractal :3 mmm
MVMn 2016 年 3 月 27 日 上午 7:22 
DM-Gael is UT-2004 version of UT'99 pure massacre map DM-Fractal.
Both are lovely, and so is FusionKKore! Thanks a lot for the map!
PLehnard  [作者] 2016 年 3 月 16 日 下午 3:07 
That level was my initial inspiration for it. =)
💔 Į αթøłøפᎥჳℯ 2016 年 3 月 15 日 下午 6:06 
Reminded me of my LOVELY DM-Gael from UT2k4 !
PLehnard  [作者] 2016 年 2 月 4 日 下午 6:34 
Thanks. I did not play Quake4, so it's pure coincidence. ^^
AllbaseDumpledore 2016 年 2 月 4 日 上午 3:50 
It looks like final map from Quake 4
BlingSniper 2016 年 1 月 31 日 上午 9:15 
c
PLehnard  [作者] 2016 年 1 月 30 日 下午 1:44 
The new version has two healthpacks on ground level and 5 vials on top of the crates on each side.
There were added lights near the jump pads as well so that region doesn't drown in darkness anymore.
Fixed the areas that had no texture near the jumppads and some Deacals/Details where added overall as well as an ambient sound in the centre.
Butane 2016 年 1 月 29 日 下午 4:44 
Generally the players on higher ground have the advantage so I would put some of the stronger weapons and pick ups down below to give them a reason to go there and avoid camping uptop. Reakktor's first version of Artifact is a great example of this-- it had no armour shards on the lower level and the 100 armour was where the 50 is now. They adjusted the items on the map so that players have a reason to everywhere instead of just staying on the upper level.

I only tested your map with 1 bot so I'm not sure how well it plays with more players but I love where you put mega armour. Hehe.. Too bad you can't alternate pickups on respawns (at least I don't believe so--maybe with some scripting?) otherwise that spot could be for mega health and armour.

EDIT: damn, I just noticed where you put the maximum damage! Completely missed it on the first play. That's ♥♥♥♥♥♥♥ sweet dude.. lol
PLehnard  [作者] 2016 年 1 月 29 日 下午 3:06 
Is there a place where you would recommend some?
I was first considering putting some on the lower floor, but there allready the strong weapons and the armor.
Butane 2016 年 1 月 29 日 下午 2:49 
wow, cool map dude.. especially for 1 v1 .. But is the non existing health pick-ups intentional? Those dropped health packs never been so valuable before :D