Cities: Skylines

Cities: Skylines

Modernist Office 6x4x11f
66 条留言
Azrehs 2022 年 10 月 30 日 上午 8:40 
average american office in the west
DragonFire 2022 年 6 月 21 日 上午 5:05 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=hH94anV0f0E
Loutre55 2021 年 1 月 20 日 上午 6:40 
Great building !
wooze 2018 年 1 月 13 日 下午 4:53 
It looks to have the same facade as the World Trade Centre 6.
johan.eusoff 2017 年 11 月 26 日 下午 12:14 
A great building to fill up my downtown! By the way, what is that long row building on the left in the first screenshot?
Realname 2017 年 10 月 5 日 下午 7:25 
Old but gold. Still one of the best offices which fit in nearly any theme.
SnakesRaven 2017 年 3 月 31 日 上午 8:14 
Great job, this is a beauty!
creepyeyes 2016 年 10 月 6 日 上午 12:43 
Any chance we'll see more of these! I love this style, I'd love to have more than two in my city!
Jax 2016 年 4 月 1 日 上午 12:02 
Thanks for adding RICO support :)
Koesj  [作者] 2016 年 3 月 1 日 上午 11:16 
Ploppable RICO , a mod with which Unique Buildings can get Residential/Industrial/Commercial/Office. In other words they can then work just like growables!

Not many buildings are enabled as of yet, but I'm doing my part by at least switching it on for my medium-sized buildings...
Igor 2016 年 3 月 1 日 上午 11:13 
what it is "RICO"?
Koesj  [作者] 2016 年 3 月 1 日 上午 10:47 
Done.
Tarzanax 2016 年 2 月 21 日 下午 3:11 
No problem. I have pantience. Thanks for the work.
Koesj  [作者] 2016 年 2 月 21 日 下午 3:10 
All right, RICO seems to work, but like I said I want to test it out a bit and balance my employment numbers against the base game at least!
Koesj  [作者] 2016 年 2 月 21 日 下午 2:44 
Getting an error right now but AJ3D is in-game and on chat! Reply AJ, reply!
Tarzanax 2016 年 2 月 21 日 下午 2:42 
Hahaha what a coincidence. Good luck and I look forward to the result!
Koesj  [作者] 2016 年 2 月 21 日 下午 2:31 
Dude I'm trying it out for the first time right now haha, if it works, let me see how it holds up for a couple of days though!
Tarzanax 2016 年 2 月 21 日 下午 2:24 
Looks amazing! Are you still going to update the asset to make it work with ploppable RICO?
kawa 2016 年 2 月 3 日 下午 2:20 
thx fam i will look forward for that
Koesj  [作者] 2016 年 2 月 3 日 下午 2:18 
It's supposed to have employees, it's right there in the stats, but without tourists I don't think people enter the building =/

Waiting for RICO's tools to become available so I can make it function as a regular office building! Meanwhile, I'll look into adding a small amount of tourism.
kawa 2016 年 2 月 3 日 下午 2:16 
Thank you for your amazing work. By the way can you make it work as tourism spot? it has completly no employees nor visitors.
XHunterX 2016 年 2 月 2 日 上午 5:17 
TOP ;)
sag032 2016 年 2 月 1 日 下午 3:52 
I have no problems with unique buildings and 100+ is not my goal ;)

Looking forward with what you can add to the office collection.
Koesj  [作者] 2016 年 2 月 1 日 上午 8:07 
I'm thinking about all those things, and mostly on how to make them work withing the current zoning system. But, I've never done growables before and don't really have a feel for what's the right size/stats for the right level.

A taller unique is probably easier in this case, since I can slap on the extra floors no problem and just try something different for the roof. The thing is though, there's no shortage of 100m+ skyscrapers on the workshop, even broadly in this style.

In any case, life's gotten a lot busier for me from this week onward so I'm definitely not going to be putting three buildings on the workshop inside six days like last week -_-
sag032 2016 年 2 月 1 日 上午 7:05 
Love this (and the smaller) asset. Have used it on my airport plot.

I would love to see more types (slightly taller and lower, different sizes, corner buildings ?).
sterkam5 2016 年 1 月 31 日 下午 7:33 
this is great - excellent work!
sacha_neuage 2016 年 1 月 31 日 下午 6:01 
Great, even better!
Koesj  [作者] 2016 年 1 月 31 日 下午 5:41 
It's not a zonable building! It's a level 0 (landmark) unique 6x4 asset.

I'm planning on adding (a) growable version(s) later, but to me it felt like initially at least the game could really use some more mid-sized uniques. Hopefully I can add meaningful gameplay effects to these uniques (lvl 3-type office employment) through the RICO mod soon!
sacha_neuage 2016 年 1 月 31 日 下午 5:28 
Is this level 3. Great building i just hate waiting for things to leval up in the downtown area when i want to make a big city
Koesj  [作者] 2016 年 1 月 31 日 下午 4:39 
This one's got tourism set to zero so yeah, I guess people visit it cause it's a unique (and supposed to have workers in it).
DDP 2016 年 1 月 31 日 下午 3:50 
Is this supposed to get any visitors? Or is that just because it's a unique building?

Nice job on this btw.
Koesj  [作者] 2016 年 1 月 31 日 下午 1:29 
Honestly, I don't think the devs are going to change the growables system; it'd mess up all the lot size calculations of their current assets.

Maybe modders could do it eventually, but not with the current tools AFAIK.
icantthinkofaname 2016 年 1 月 31 日 下午 1:26 
i see. hopefully they can expand that limit some time soon! Also, it looks amazing!
AHT 2016 年 1 月 31 日 上午 6:27 
Cool House! :D
kman10001bd 2016 年 1 月 30 日 下午 4:19 
Reminds me of buildings 4, 5, & 6 of the old WTC complex. Just a little bit. Nice mod!
Koesj  [作者] 2016 年 1 月 30 日 下午 3:55 
They won't be growable, since the game's 4x4 maximum lot size is proving hard to crack, but yes (hopefully) through RICO these buildings will provide plenty of regular office jobs.
icantthinkofaname 2016 年 1 月 30 日 下午 3:40 
Do you think you could make this and the larger version a regular office building?
Koesj  [作者] 2016 年 1 月 30 日 下午 12:45 
Not yet, but I'll add RICO functionality as soon as AJ3D & co hammer out the XML asset implementation.
Zake 2016 年 1 月 30 日 下午 12:19 
These are fantastic, a handful more of these and I might be tempted to make whole custom office blocks! I'm curious, do people work at these?
✠Piezziek✠ 2016 年 1 月 30 日 上午 3:40 
nice job dude
Franz-Würstchen-Kolben 2016 年 1 月 30 日 上午 3:03 
nice
Jade 2016 年 1 月 29 日 上午 11:36 
awesome job, well detailed.
Koesj  [作者] 2016 年 1 月 28 日 上午 8:48 
Will add some more versions!!
OUPS ! 2016 年 1 月 28 日 上午 8:38 
I love this systeme <3 Great job :D againt plz ^^
Koesj  [作者] 2016 年 1 月 28 日 上午 4:58 
@Spec. Tater: that'd be great, though I'd like to keep non-vanilla prop dependency down to zero. People are having trouble keeping their downloads and loading times in check as it is haha.

Great ideas on the street level experience as well, but IMO for this building they're kind of moot: the ground floor is a 'mechanical' floor here! It's a pretty huge shortcut for me to take haha, no more having to think about what kind of stuff is going on behind those tall windows, but with this setup it works out pretty well.

I'll show you what I mean based on my WIP double-height version [i.imgur.com]: current building in the back, 11 floors, has its single (reduced-footprint) mechanical floor on ground level. New WIP tower, double the height, has them on ground level and on the 21st (top) floor, neatly simulating the need for more heating, ventilation, AC, pumping, etc.

So.... a shortcut :)

Spec. Tater 2016 年 1 月 27 日 下午 11:36 
Alternate props: extra roof antennae and access doorways, a satellite dish?

I saw someone had an idea a while ago for semi-random street-level "billboards" that would mimic shop windows in the front of buildings. A larger hut or kiosk on the sidewalk level promenade here for newsstand or hot dogs would break it up.
MadCat3D 2016 年 1 月 27 日 下午 5:32 
Love it, once again a perfect "filler" building. Definitely need some versions with more floors. Can't wait to see what's next.
Koesj  [作者] 2016 年 1 月 27 日 下午 4:30 
Color variations: yes, a little bit of thought but I'm really unsure.

Prop randomization? Like with the doohickeys that can place either of the ACs, logos, those things? With this building prop placement feel pretty 'set', but I could always work it in with the next ones. Great tip!
Judazzz 2016 年 1 月 27 日 下午 4:24 
Yeah, PPG Place is a riot (the good way)!

I gave this one a nice little spot in my city, and that made me think: have you considered color variations or prop randomization? Because this building is a perfect example of a Not So Unique Building (tm)
Koesj  [作者] 2016 年 1 月 27 日 下午 4:11 
luckily I had some breathing room there (ask me about where the filesize comes from haha) but it was incessant finnicking around with the facade heightmap, nightlights, and most of all the frickin window diffuse that ate up all my time :steambored: