Star Ruler 2

Star Ruler 2

Deep Space
26 条留言
dolynick 2016 年 5 月 28 日 下午 7:03 
I built something similar to this into DOFactions recently. I don't know if the scaling is exactly the same (my default system spacing is 130k now) but I also tweaked ship size scaling while I was at it too. May not appeal to all because DOF also includes a bunch of other stuff but it most definitely is compatible with the current version of the game.

And no, I have no current plans to put out a stand-alone version. Too much recurrence to manage with separate mods, plus there are all sorts of other things beyond just planet/star size that have to be adjusted to make something like this work properly.
Darloth 2016 年 5 月 22 日 下午 4:08 
All of the mods stay around even whether they're compatible or not. If you mean, why is it listed as the most popular, then I do not know but Steam's workshop organisation is pretty odd nowadays.

It's not that big a deal to update it yourself if you really want to, just point WinMerge at map_effects.as and ftl.as and copy anything new over, making sure to preserve any changes about size, range or speed.
batmangrundies 2016 年 5 月 15 日 上午 1:44 
So this mod is no longer compatible with the latest version of the game? Why is it here?
Dalo Lorn 2016 年 4 月 27 日 上午 1:02 
No.
bwc153 2016 年 4 月 26 日 下午 7:14 
If one DOESN'T have the new expansion, but is on the most current version - will this work?
ronaldkirkuk 2016 年 4 月 25 日 下午 4:48 
Zzz010, It would mean so much to the community if you did!!!!

Zzz010  [作者] 2016 年 4 月 23 日 上午 6:35 
erm, I'm not very intrested in doing anything with it, to be honest.
ronaldkirkuk 2016 年 4 月 23 日 上午 4:28 
ok, thanks Dalo Lorn
Dalo Lorn 2016 年 4 月 23 日 上午 1:14 
This sort of thing takes time. He has to figure out what's changed, first.
ronaldkirkuk 2016 年 4 月 22 日 下午 3:40 
Please make this mod for the new expansion released today pleaaaaaase
ronaldkirkuk 2016 年 4 月 20 日 下午 4:10 
gvreat mod
dolynick 2016 年 4 月 20 日 上午 9:16 
I really need to sit down and try this. This may be what I was after when I packed Larger Astronomicals into DOF.
Athena 2016 年 4 月 5 日 上午 12:48 
Hope to see this compatible
Dalo Lorn 2016 年 4 月 3 日 上午 11:50 
Actually, there's no 'and'. :P

And yeah, I'd like to put this into ABEM as a toggleable mechanic - I just have to figure out what he did right and what he did wrong (or forgot to do) before I can safely integrate it.
randy 2016 年 4 月 3 日 上午 11:43 
This is the icing on the cake that is SR2. Even more spacing and more difference between the size of stars and planets is the way to go.
What I'd really love though, is to figure out how to make this compatible (or merge into) the Alternate Balance and Expansion Mod.
Mr Blue 2016 年 2 月 14 日 上午 3:40 
oh god. thank you. thank you.
Tsvetomir 2016 年 2 月 14 日 上午 1:16 
thank you for uploading this
Zzz010  [作者] 2016 年 2 月 10 日 下午 10:39 
Speed(distance per time) of projectles is same, it's just distance feels differently.
Length of rail gun tracers is good enough to be visible. it has no shells, just trace lines
Dalo Lorn 2016 年 2 月 10 日 上午 5:09 
Upscaling in the wrong places, perhaps.
Jaden.H 2016 年 2 月 10 日 上午 5:03 
I have noticed the weapons are WAY too fast. The shells are moving at insane speeds. and the actual projectiles themselves are massive.
Zzz010  [作者] 2016 年 1 月 26 日 上午 7:51 
I kinda fixed planets crash. I destroyed some other things and didn't see anything too wierd. What is need to adjust? Add more damge?
Dalo Lorn 2016 年 1 月 26 日 上午 7:49 
Never mind, I see it.
Dalo Lorn 2016 年 1 月 26 日 上午 7:48 
Sooo... what's in the patch?
Dalo Lorn 2016 年 1 月 26 日 上午 4:58 
Thought of a few bug tests during some prep work for porting this to ABEM, and found a few bugs:

1. Black holes don't deal as much damage as they should when destroyed. (Also, black hole nodes need adjusting, unless you've deliberately left the script unchanged.) This is because the script controlling the explosion has not been adjusted.

2. Star explosions may or may not encompass less of the system than they did before, I couldn't tell.

3. Blowing up a planet will crash the game. Most likely, it's trying to spawn an insane amount of asteroids.
Dalo Lorn 2016 年 1 月 25 日 上午 11:44 
Thisisbrilliantandimustmakeitworkwithabem. O_O

One immediately noticeable downside is that your galaxy/star count will inevitably be smaller (hmm, did you even test multiple galaxies yet?) for performance reasons, but aside from that... all it needs is a few balance tweaks, bugfixes if there are bugs to fix, and it's perfect!
Dalo Lorn 2016 年 1 月 25 日 上午 4:48 
This I have to try. :O