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Github link [github.com]
I've updated the code and corrected some minor bugs, so it works in the current version.
Now it includes all the new DLC blocks (big and small versions) as well as the small thrusters.
I wish to send you the updated code so more people could use this tool (it's the greatest calculator for survival players such as I).
feel free to contact me on steam about it.
I posted exact step by step instructions on how to use this script in the link above. It works great. I think a crucial step many people are forgetting is to actually hit Run when you load the script. Please let me know if that helps! @HiddenMosquito feel free to post these instructions to your OP. I spent several hours racking my brain to figure this all out (I'm new to SE and scripting in this game). I hope this helps someone.
Unfortunately the script get wrong values.
i try everything described and couldnt get the lcd to show anything says" unkown command:Projector ... after i might forget something or where to put stuff or whatever i try to do thing everywhere nothing show up
is it right that i need 2 progblocks ? one for the LCD 2 and one for this script ?
sorry for my bad english
I made a switch statement inside of both the convertLargeGridBlockToComponent and convertSmallGridBlockToComponent methods. Each case accounts for each type of vanilla block the Projector is aware that it's projecting.
You can look at the Projector's detailedInfo without using a programming function to see what your non-vanilla block is named in the projector details by pressing K on your grid and accessing the projector that's projecting in the control panel on the bottom right. The area usually starts with "Projector: x/x blocks complete, WARNING PROJECTION OUT OF BOUNDS" and all that.
with
lcd.WritePublicText(outputToLCD);
And added a few line breaks to not make the formatting a mess.
Other than that I like it.