Tabletop Simulator

Tabletop Simulator

Labyrinth
44 条留言
Keysin 2 月 10 日 下午 4:31 
with the new update when you cross a arrow while holding a piece the arrow will push the underneath tiles and ruin the game experience, it is a pain to play now :(
Dorfsowjet 2024 年 8 月 26 日 上午 9:00 
Thanks!
Could you maybe also do a scripted version of "Labyrinth der Meister", the sequel of "Das verrückte Labyrinth"? There is a version in the workshop but it's not scripted and it looks so much nicer than the original game and is also a little bit more interesting.
Keliho  [作者] 2024 年 4 月 26 日 下午 2:00 
Each player should have a hand region. You can just draw a single secret card from your deck and keep it in hand until you reach it with your figurine and then reveal it to the other players.
R1L 2024 年 3 月 28 日 下午 7:14 
Is there a way to easily look at the secret cards? Right now im flipping, putting them over the stack to see them and then flip them back so they are revealed again.
Vöri 2023 年 12 月 22 日 下午 4:52 
damn, this brings back memories
Pirre 2023 年 2 月 27 日 下午 3:04 
Perfect recreation of one of my favorite childhood games, thanks!
Keliho  [作者] 2022 年 10 月 25 日 下午 4:40 
@Finary yes you are perfectly right. Nice catch :) It is fixed in the new version.
Dobas 2022 年 10 月 2 日 上午 6:37 
Perfection.
Crafunzio 2021 年 12 月 13 日 上午 1:47 
Thanks for this. Unfortunately I cannot "nudge" the tiles, they overlap. Is that normal? Can that be worked around? Thank you very much.
Finaryman 2021 年 9 月 8 日 上午 3:45 
chances are 2:/5 orginal rotation, 1/5 other rotations.
Finaryman 2021 年 9 月 8 日 上午 3:41 
therei is probability error in code. function uses random(0,4) when it should be random(0,3). this causes slight bias in generation.
DarthFJ 2021 年 1 月 27 日 上午 2:46 
perfectly done!
striffler94 2020 年 5 月 16 日 下午 12:49 
HI, toll, dass der alte Klassiker umgesetzt wurde. Ich finde es super angenehm gescripted. Keine Bugs und auf nötigste reduziert. Ich finde es echt super. Danke. :steamhappy:
fUn*z13l5ch31b3 2020 年 5 月 3 日 下午 1:45 
Danke für den Upload :winter2019happybulb:
Another Æon 2019 年 9 月 14 日 上午 8:52 
Hello! First, good work! I like playing this game with scripts. Makes it more enjoyable.
Just one thing... is there no way to select specific tokens? Whenever i select Yellow as my color and start with two players, i always get the red and green token only, but not the yellow one.

For now, i am always changing the color of the token i don't need. Like red to yellow. Just putting in 4 players doesn't work, as it would need to redistribute the cards.

It's the only criticism i have a.t.m..
WhyAlwaysMe 2019 年 8 月 4 日 下午 5:07 
Love it thanks
ohnoanotherputz 2018 年 1 月 26 日 下午 2:13 
Great job with this. Brings back memories of playing it at my grandma's house when I was little.
Keliho  [作者] 2017 年 11 月 28 日 上午 11:18 
Hey Dusara,
your critique seems reasonable. As I don't play the game myself, I am relying on comments such as yours. So thank you very much.
I will have a look at your issues.
Dusara 2017 年 11 月 27 日 下午 11:05 
Love the scripts and just how much more accessible it makes this game in TabletopSim. There's just a couple minor issues I've had with it that prevents it from being perfect.

Putting two player tokens on a path is difficult. The grid snap tends to stack them, followed by the top one just falling over.
Temporary solution for me has been to just disable snap on player tokens; the tokens still move along quite nicely from my experience.

The script that prevents you from undoing a move isn't reset when you press restart, meaning if I want to start a second game, I first need to reload the board.

If a player changes their color to one of the 4, it puts them at a 45 degree angle to the board. If the player then moves the pathway card anywhere near the bottom of the screen, it will try putting it into their hand, and automatically rotate the piece 45 degrees, which can be a little annoying if your default rotation is 90.
Temporary solution was to go into options and disable player hands.
Keliho  [作者] 2017 年 9 月 10 日 上午 1:42 
Should be resolved. Thank you for the hint.
Maxx Saigen 2017 年 9 月 9 日 下午 10:32 
One of the arrows that move the tiles is glitched and has the end tile fall through the table. The arrow is pushing directly towards the settings.
Keliho  [作者] 2017 年 8 月 30 日 上午 10:13 
Woops, thanks Timwi, you are right. I fixed it :)
Timwi 2017 年 8 月 28 日 上午 3:43 
This is very well made, thank you for the work. Just one niggle. You left one German word untranslated: “Smaragd”. The English translation is “emerald”.
buschco 2017 年 6 月 25 日 上午 7:16 
Very good job :steamhappy:
koomaster 2017 年 2 月 20 日 上午 7:32 
Fun game and great scripting making it easy to set up and play! My friend and I had a fun time with this. :D
Liara 2017 年 2 月 20 日 上午 7:15 
this game is so well made! one of my fav's to play irl. i didnt think this game could be made on tts but its so awesome!
Will 2017 年 1 月 12 日 下午 4:34 
Thank you very much! It works perfectly. Me and my mates loves it :)
Keliho  [作者] 2017 年 1 月 9 日 上午 10:55 
Neat idea, I just implemented it. Have a look!
Will 2017 年 1 月 8 日 下午 8:46 
Hello! I love this script so much. But i got little feature request! As in rules it says: "A maze card cannot be pushed back in at the same place as the previous player pushed it out". Can you make a little script, what disables the arrow button to be pressed what cannot be pushed because of the rule? As sometimes my mates keeps forgetting that rule :)
Johnny 2017 年 1 月 8 日 下午 6:38 
Nice stuff. It is much easier to play now. I'll have to host this sometime to see how people like it.
Will 2016 年 12 月 28 日 下午 1:50 
Weird. Now it all works just fine after booting Tabletop simulator again. Sorry for false alarm.
Keliho  [作者] 2016 年 12 月 28 日 下午 1:45 
Hey, I am not able to reproduce the error. Does something appear in the text chat like "Starting ... > Putting layout", when you hit "Start"?
Will 2016 年 12 月 28 日 上午 11:59 
Hello! First of all. Thank you for adding scripted feature. I love it. But after everytime, i hit start (after deciding settings or not) it shuffles tiles but then all stops. I get this in the chat: "Failed to load Card. Object reference not set to an instance of an object. Error calling Lua function Start: Object reference not set to an instance of an object"
Keliho  [作者] 2016 年 11 月 20 日 上午 10:07 
I tried to fix this, by removing the rotation snap points for the locked tiles.

There are still some problems regarding hotseat mode, namely that the cards arent dealt to the non-seated players.
malbonius 2016 年 11 月 12 日 下午 5:16 
Thanks for the great mod, it's greatly appreciated, but sometimes when the tiles snap they rotate which breaks the rules of the game and means you to have to manually keep track of the positions. Is this a mod issue or another setting somewhere?
Millstone85 2016 年 7 月 1 日 下午 12:21 
I loved that game as a kid.
Warriorr 2016 年 3 月 28 日 下午 3:54 
Ah, cool thanks.
New to the TTS so wasn't sure if there was some advanced tricks.
Was reading how Unity 5 version might improve physics so will see if that improves things.
Keliho  [作者] 2016 年 3 月 28 日 上午 11:50 
At the moment there is no good way to physically push the tiles.
Probably the best way is to align your view to the board and box select the row you want to push in and lift them over with your mouse. Alternatively you can select them by Ctrl + LeftClick each maze tile.
I'll experiment a bit with different colliders to see if you could come closer to the original game.
Warriorr 2016 年 3 月 28 日 上午 6:07 
Is there some nice way to push tiles around? Only push I found was a bit awkward and tiles were pushed under or over each other.
Keliho  [作者] 2016 年 3 月 21 日 上午 9:31 
Should be fixed.
MrGatron 2016 年 3 月 21 日 上午 8:30 
Textures don't work.
Manticore 2016 年 3 月 17 日 下午 4:19 
Great mod!
CheckerboardDynamo 2016 年 3 月 10 日 下午 7:34 
I remember this game! I'm really excited to try this one out, its such a great game.
Kreuzfeldt 2016 年 1 月 23 日 上午 11:38 
A-maze-ing