Age of Wonders III

Age of Wonders III

Civic Diversity
84 条留言
HousePet  [作者] 2022 年 8 月 17 日 上午 4:02 
The link didn't give much info anyway. I think I was still trying to add more units to it and didn't get around to writing the documentation before the drive crashed.
I've still got an old version of the design document, but there is no way I got that many units done. So I'm not sure it is very useful.

However, the Tome of Wonders might be able to filter some of the info out.

I can extract some information if you have a specific area you are interested in, but I'm about to be off grid for a little over a week, so it might be quicker to just try it out.
Sturm 2022 年 8 月 16 日 下午 11:12 
is there any documentation or anything to show what units the mod adds?
i tried clicking the link in the description but it appears to be dead
Dragon 2021 年 12 月 6 日 上午 8:17 
plus playing as an Undead Elf, why would the fell horse be good? That doesn't make sense to me. Maybe they need a new type of animal, or make them not dedicated to anything?
Dragon 2021 年 12 月 6 日 上午 7:51 
well I'm using the Mod Return of Wonders Spheres and Spells and it doesn't have the Shadowborn any more so I'm not sure if I can make them become evil or not, I'm sure I can just haven't gotten the right research to turn them to the dark side =)
HousePet  [作者] 2021 年 12 月 5 日 下午 10:31 
Can't the Torchbearer and Shadowborn specialisations do this?
Dragon 2021 年 12 月 4 日 上午 8:51 
There is no way to make the dedicated to Evil and Good animals become like that when the Leader becomes Good or Evil?
HousePet  [作者] 2021 年 12 月 3 日 下午 8:43 
Yes it is intentional. Fell Horsies are Good creatures.
Dragon 2021 年 12 月 2 日 上午 9:14 
I was playing as an evil Elf Necromancer and I could build a dedicated to good Fell horse, didn't seem right.
Dragon 2021 年 11 月 30 日 上午 4:03 
So the elves animal Fell Horse is a dedicated to good, is this intentional?
HousePet  [作者] 2021 年 2 月 25 日 下午 4:40 
There aren't any. I didn't make any icons for this.
skaz88 2021 年 2 月 25 日 上午 11:25 
Where are the dds files? I wanted to shade the Obsidian Icons darker so that they weren't the same as the gold icons.
HousePet  [作者] 2019 年 12 月 5 日 上午 1:20 
The Pillar of the Stylites exists without this Mod. This Mod changes it to work with Devout units as well. Unsure why it wouldn't show in the Tome of Wonders.
Zahnrad 2019 年 12 月 3 日 下午 4:53 
It appears exactly that is the issue
https://imgur.com/a/aOJDqWN

I'm assuming this upgrade hovering over is part of the mod, as it shows nothing in the tome of knowledge when right clicking
Zahnrad 2019 年 12 月 3 日 下午 3:56 
Will try it.
HousePet  [作者] 2019 年 12 月 3 日 下午 3:49 
Hmm I never tested it with the Campaign. It might be that MCUs are disabled in the non-DLC Campaigns. Empire quests are.
Could you try a randomly generated map?
Zahnrad 2019 年 12 月 3 日 上午 9:19 
https://imgur.com/a/BHzNGqI
Seems even with the DLC I'm still getting this issue of upgrades appearing only when I use this mod that I cannot select. Currently playing Elven campaign's first mission if that helps.
Zahnrad 2019 年 12 月 3 日 上午 7:58 
guess who just got all the DLCs!
Zahnrad 2019 年 8 月 4 日 上午 7:20 
ah, np.
HousePet  [作者] 2019 年 8 月 3 日 下午 7:19 
Okay, those are MCU's which is a mechanic that shouldn't exist unless you have the Golden Realms DLC. So I must have added the extra production options in a non-DLC package.
I'm surprised it can find enough of the structures to display the icons and descriptions of them, since they should be in DLC packages. I guess its loading all the packages from my mod, but that won't contain everything.
I don't think I can easily correct this at the moment. (I would have to reconstruct the mod as I've lost the original mod file. I would like to do that anyway, but I don't have the time.)
I'm sorry, but you aren't going to be able to use this mod without at least the Golden Realms DLC. I'll update the Required DLC list.
This was my first time making a mod in something where their could be DLC. I didn't really know what I was doing. :|
Zahnrad 2019 年 8 月 3 日 上午 5:46 
I've not bothered to take a picture of every example, but I think I've got it figured out.
https://imgur.com/a/ddWSiHh
It seems to be that treasure sites in your domain that can grant you a city upgrade can't be bought.
HousePet  [作者] 2019 年 8 月 2 日 下午 5:38 
Thankyou. Theoretically I placed all the DLC required stuff in DLC packages that shouldn't get loaded if you don't have them. But I probably didn't think carefully enough about this and messed some up.
Zahnrad 2019 年 8 月 2 日 下午 5:22 
yeah, I'll start a game tommorow and try to get some screencaps of the upgrades that I can't buy.
HousePet  [作者] 2019 年 8 月 2 日 下午 4:53 
Can you give me any examples at all? :/
Zahnrad 2019 年 8 月 2 日 上午 10:43 
It's all speculation, so I can't really grab any images. All I could provide is what seems to be upgrades that I cannot grab from Dwellings, no matter how I try to select it for production it simply acts as if I didn't input anything. I can view what it says it does and etc, but cannot get it to queue up. Like I said, it's an immediate crash to desktop so if that is what's causing it, I have no way of capturing it.
HousePet  [作者] 2019 年 8 月 2 日 上午 4:25 
Got any pictures? It seems really unlikely that the AI is playing by different rules to you.
Zahnrad 2019 年 8 月 1 日 上午 5:38 
Seems to be Dwellings that I see unpurchasable upgrades.
HousePet  [作者] 2019 年 7 月 31 日 下午 5:19 
Hrm... Some of the MCUs are from DLC sites, but it the sites don't exist then they can't qualify for building the MCU.
I really have no idea. You might have to check debug logs to see if that gives any hints.
(You should also get the DLC some time. It pretty much doubles the game.)
Zahnrad 2019 年 7 月 31 日 下午 12:48 
I'm finding certain upgrades won't let me build them, I assume this is because they are part of DLC?
I also seem to have certain points where my game CTDs (Crash to Desktop). If I'm correct in that there's DLC required (but not shown) for this mod, is it possible AIs are building the DLC upgrades and that's causing me to crash?
skaz88 2019 年 7 月 4 日 上午 7:10 
The fix I applied doesn't seem to have worked. Either it's missing something or the author themself needs to fix it.
HousePet  [作者] 2019 年 5 月 12 日 下午 9:55 
You should have Civic Diversity "in" any mods.
All you need is one mod with a higher priority than Civic Diversity to have Civic Diversity as a required mod, then add the missing property with it.
skaz88 2019 年 5 月 12 日 上午 5:38 
Would I have to do that to every mod I have Civic Diversity in?
skaz88 2019 年 5 月 12 日 上午 5:36 
I tried that it didn't seem to make a difference.........
HousePet  [作者] 2019 年 5 月 11 日 下午 6:22 
Just add the Drowned Garden bonus effect to the Drowned Garden structure.
skaz88 2019 年 5 月 11 日 上午 7:26 
How can I fix it on my end? I made it part of a personal mod.
HousePet  [作者] 2019 年 5 月 11 日 上午 12:37 
Its an easy fix, except that the original editable mod file was lost in a hard drive failure. :|
skaz88 2019 年 5 月 8 日 下午 1:46 
I take it the fix is not so easy?
HousePet  [作者] 2019 年 4 月 16 日 上午 12:53 
After much digging (cos I stupidly lost the original files) I can confirm that the Drowned Garden is not granting the +1 rank to Boats or Sea Creatures effect.
skaz88 2019 年 4 月 14 日 上午 11:23 
Something else is missing, the bonus isn't applying no matter if it's built in a city or a dwelling.
skaz88 2019 年 4 月 13 日 上午 8:41 
I think you forgot to attach the XP bonus in properties.
skaz88 2019 年 4 月 12 日 下午 9:31 
Drowned Garden isn't working at all.
HousePet  [作者] 2019 年 3 月 21 日 上午 12:13 
No, but I gave the Undead Archons something extra, so my mod should give Living Archons something too.
skaz88 2019 年 3 月 20 日 下午 1:43 
Buildings for Archons? Are they getting an upgrade from Dwelling to playable side?
HousePet  [作者] 2019 年 3 月 19 日 下午 6:23 
Eventually.
I should try to finish off stuff in the SR mods before I start working on mod mods.
But once that is out of Beta, I'll look at making a compatibility mod that adds stuff for Shadow Elves and Archons.
skaz88 2019 年 3 月 19 日 下午 5:33 
Do you plan to do buildings for Shadow Elves?
skaz88 2018 年 12 月 2 日 下午 6:47 
Thanks, I learned how to give units requisites as a result (and make things that should be sea creatures sea creatures).
HousePet  [作者] 2018 年 12 月 2 日 下午 5:50 
Looks like the Lost Mariner and Lord of the Deep don't have the Sea Creature tag, probably since they can move on land. So they won't get the medal from the Drowned Garden. The Baby Kraken should though. Should also work on Mermaids and Sirens if you can build them.
skaz88 2018 年 12 月 2 日 上午 8:55 
I don't think Drowned Garden works for dwellings, none of my Merfolk are getting an extra medal.
HousePet  [作者] 2018 年 11 月 12 日 下午 4:19 
Can't remember, but I think each race has a list of buildable structures somewhere, and the MCUs need to be added to that.
skaz88 2018 年 11 月 12 日 下午 4:15 
How do you make the Dwellings able to build MCU's? I want to make the mod added Dwellings capable too.
HousePet  [作者] 2017 年 4 月 12 日 上午 2:22 
No idea.
Trying it would be the quickest way to find out.