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anyone know how to fix this issue
Personally I don't agree with this " full immersion/immersive " in the total future, but again, it's just my opinion. anyway, thanks a lot :)
Artyom's one calculates the end position of the cartridge case.
This mod just drops them at the player's feet. Albeit you can inspect the cartridge case.
Wish both could be combined.
(atm this mod works in SP, but not when playing on my dedi)
thx
Both BW Mod and Redd'nTanks Vehicles do not have any problems with flipping or flying upwards!
@Commander Shepard
Disabling casing simulation within the settings menu should fix the issue.
If the option to disable casing simulation isn't available via the Client, This may require the host of the mission to change the settings.
Hope this helps with your issue.
Also this will affect vehicles for everyone else when the mod is only loaded on the player-side.
'Trying to call remoteExec(Call) with a null-object as JIP ID' like messages. I corrected your code for this and a few other bugs.
Here [github.com] is what I have edited. Feel free to update your version with any of the modifications I did to your mod.
Trying to call remoteExec(Call) with a null-object as JIP ID
And a GitHub link to the source code would be nice.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1373715042