Total War: ATTILA

Total War: ATTILA

Accumulative Experience Traits and Ancillaries
56 条留言
CptZhu 9 月 3 日 上午 1:39 
alright, thanks! so pankration gloves was supposed to work for ALL infantry, missiles included. thank you so much for replying! the pankration gloves without the mod doesnt work for either governor, or army.
Javi_Wan  [作者] 9 月 3 日 上午 1:32 
Hello, i dont have atw anymore neither tools so i cant update it, sorry. The infantry bonus affecting bows was intended by the game, for the game infantry means foot soldier, melee or ranged. The mod just changed a value that allowed the effect to be applied for governors.
CptZhu 9 月 2 日 下午 4:40 
this also buffs missile units :/
CptZhu 9 月 1 日 下午 4:14 
doesnt work for me. Pankration gloves on, recruiting new infantry recruits as rome, still lvl 2
Leo 7 月 27 日 上午 6:53 
At last I found this fix for these traits. It works. Thank you!
Verax 2 月 25 日 下午 5:12 
This does not want to download onto my mod manager. Is the file size correct?
Javi_Wan  [作者] 2024 年 11 月 24 日 上午 11:00 
Yes it was, currently I don't have ATW installed to check the compatibility with other mods, but it was for vanilla version
Eothese 2024 年 10 月 11 日 上午 10:49 
Are you sure its save game compatible?
I've subscribed and still get zero xp for recruits...
Björn 2022 年 4 月 17 日 上午 11:03 
Great unit colors. Is it possible to get gray color data encodings? (In the screenshot) I want to use it to create my own flag mod.
wa.as 2022 年 1 月 22 日 下午 11:47 
You should give the mod an easier name so it be easier to find on search.
Kerovanka 2021 年 3 月 20 日 上午 7:18 
mod work or obsolete?
Gutser 2020 年 2 月 19 日 上午 5:29 
yes!!
Anisvara 2020 年 1 月 27 日 下午 10:12 
I am sorry everything my fault. This mod works perfect. I am building an AD642 map and my mod overwrote this mod. :steamhappy: Sorry, sorry, sorry!
Anisvara 2020 年 1 月 19 日 下午 10:40 
@Javi_Wan - this is one of the best mods ever. Thanks a lot. Have you ore anybody else here tested it with the desert factions. I played Aksum and I have no effects for expirience. Sometimes it seems, that the upkeep costs for the army are arising even when the upkeep costs for the single unit sank. For example the Prosthetic Hand. Owner a Desert Warlord. Expirience effect 0 / Uphold for Desert Spears sank from 174 to 170 (moch less then 5%), Recruitment sank from 247 to 228 (much more than 3%). Uphold costs for the arrmy arised from 3943 to 4009.
Marradin 2019 年 4 月 5 日 下午 1:34 
The pankriaton gauntlets and pillum are still not stacking in the Celtic patch with the special Generals (Ollaim Ri, and his trait Ollam Ri's brilliance) and is not usable once the general appears.
TheOneWhoKnocks 2018 年 9 月 26 日 上午 11:05 
Thank you! :D It'll be included in the next version of the patch! :)
Javi_Wan  [作者] 2018 年 9 月 21 日 下午 12:12 
Of course! Thank you, and good work!
TheOneWhoKnocks 2018 年 9 月 21 日 上午 10:51 
Hi Javi_Wan,
I've included your mod in the latest version of the Community Patch.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1513074313

Thank you for helping us fix the game! :D

I'm also interested in adding your garrison fixes to the patch, as they would fix some of the game's long-standing issues. Would you be okay with me adding them, too?
Javi_Wan  [作者] 2018 年 9 月 21 日 上午 4:25 
Feel free to use it in the compilation @TheOneWhoKnocks !
And yes, it works for the AI too, as long as they get the ancillaries.
OVERDOG 2018 年 9 月 15 日 上午 1:53 
working AI?
TheOneWhoKnocks 2018 年 9 月 13 日 上午 9:52 
Hi!

I'm currently working on an unofficial community patch for Attila combining all the fixes I can find on the workshop as well making them all compatible with one another.

I'd like to get your permission to use your mod as part of the patch. You will of course be credited and linked to in the description. :)
Plok! 2018 年 4 月 15 日 上午 11:23 
[Kamandaran shield]___Unit exp +2 infantry unit recruits = melee AND missile infantry
[Legionary Capsa]_____Unit exp +1 infantry unit recruits = melee AND missile infantry
[Famous Warrior]_____ Unit exp +2 missile unit recruits = missile infantry AND missile cavalry

I don't have Pankration gloves currently but I will update if I get it.

This works as intended at least on my current playthrough with Visigoths (horde).
Someone said it's broken only when you settle (not horde). Need confirmation.
Chief Minister of Gaming 2018 年 4 月 2 日 下午 7:16 
So you are saying, that there was simply a "flag" to apply the effect, which you enabled.
And the vanilla, had the ruleset that infantry was missile also?
I cannot see that so I do not know that, since I have not gone into that data.
But I thought it strange, that there was a household item for missile +3, and then one that applied to melee and missile +3.
Then by what you are saying, this is the design of CA, which I do not like that much :)
Because I don't see why there should be so much favour to the missile.
Javi_Wan  [作者] 2018 年 4 月 1 日 上午 5:57 
It may be, and i understand what you mean, but i just fixed the effect appliance, i did not change the effect itself, which has been left as vanilla. With infantry counted as footmen and cavalry as mounted, both affecting their melee and ranged version, with another ancillary just for ranged (both mounted anf foot).
Chief Minister of Gaming 2018 年 3 月 31 日 下午 8:43 
So am I clear on this?
if their is an item that says for infantry, it is melee only.
if it is for missile it will say,
If it is for calvary it will say,
If it is for all units it will say.

but infantry, is not missle. It is melee only.
Because you can work out the intent from the items themselves.
You have a cav gut cornelius. You have pankrator for melee/infantry, and you have the pilum for missile. 3 seperate ones, all doing 3 different things.
But you have assumed the gloves are for both missile and melee, but that is a wrong assumption.
ok thanks!
Chief Minister of Gaming 2018 年 3 月 31 日 下午 8:39 
In the vanilla, most of these items do not work at all. but the intention is not for them to stack unless they say For infantry, meaning melee, for calvary, or for missile. These are three different classes. But missile is not infantry, even though in game they are sometimes called infantry missle, that is misleading.
Chief Minister of Gaming 2018 年 3 月 31 日 下午 8:36 
"It fixes a vanilla bug where some traits and ancillaries (Like Pankration Gloves[ www.honga.net ] or Pilum[ www.honga.net ]) did not provided the experience on recruitment effect that the description showed, allowing now to stack"

Wrong - these are not supposed to stack.
One is for melee, one is for missile.

You need to remove +3 for missle for pankrator gloves. They are intended only for melee units, though the game calls them "infantry"

The pilum is for missile.

Fix this!
Chief Minister of Gaming 2018 年 3 月 31 日 下午 8:32 
This mod fixes many probs. But let me tell you where it is faulty!
Pankrator gloves, it gives +3 to missile units.
This should only be giving +3 to melee units IMO.
There is already a +3 item for missle.
And the gloves are for infantry.
Ok yes, the missile units are sometimes called infantry missile units,
But you can obviously see that there is one item for melee, and one for missile, and that is the intent. Giving +6 to missle having both is not the original intent.
The gloves should not give +3 to missle.
Vikingstyle 2018 年 3 月 10 日 下午 12:52 
Is it possible to remove the experience loss after an unit takes casualties/artrition? So that elite units stay elite.
Javi_Wan  [作者] 2018 年 2 月 1 日 上午 8:06 
To be honest I have no idea how mods work on mac. Make sure the mod is present in the data folder and it is activated.
Jason the Exotic Asian Girl 2018 年 2 月 1 日 上午 3:35 
does this work for mac? ive subscribed not its not working, my gloves are not adding experiences...
Arminius 2017 年 12 月 20 日 下午 9:51 
Hey, Javi_Wan! Do you, by chance, accept any mod requests?
Vikingstyle 2017 年 12 月 16 日 下午 11:27 
Ok, thanks anyway for your reply!
Javi_Wan  [作者] 2017 年 12 月 16 日 上午 1:59 
Hi @LESAMA, currently i don't know how to mod that into attila. I can only fix the experience level on recruit, but not on replenish, they will always be fresh meat with no level, sorry
Vikingstyle 2017 年 12 月 15 日 上午 8:21 
Hi, it's really annoying in Atilla that your troops lose experience after battle and due to artrition. In WH this has been solved. Could you mod this so that the experience level doesn't decrease but can only increase?
76561197996544671 2017 年 6 月 28 日 下午 5:19 
Большое тебе спасибо! :steamhappy:
Javi_Wan  [作者] 2017 年 6 月 8 日 上午 5:40 
Could you share with me your savegame? I have tried to begin an Avar campaign, aswell as looking into midgame Westfalian, and Muslim campaigns but I haven't noticed nothing unusual. Could you tell me the specific traits/ancillaries that appear empty?
Thanathos6 2017 年 6 月 7 日 下午 2:30 
picked avars and almost none had any stats with the mod
Javi_Wan  [作者] 2017 年 5 月 29 日 下午 2:56 
which trait have you seen empty?
Thanathos6 2017 年 5 月 29 日 下午 2:47 
It still has the bug with empty traits for age of Charlemagne
RadRipRepRepublicRebelTrooper 2017 年 5 月 5 日 上午 4:36 
oh nice.. be nice to have it
Javi_Wan  [作者] 2017 年 5 月 4 日 上午 11:06 
I will take a look at it!
RadRipRepRepublicRebelTrooper 2017 年 5 月 4 日 上午 10:21 
yes the triump arch... it's +3 unit experience, but never works for me..
Javi_Wan  [作者] 2017 年 5 月 4 日 上午 5:49 
@RadRipRepRepublicRebelTrooper do you mean the monumental chain branching from the capitol? (statue<monument<Triumph Arch) Thats the one that provides experience bonus and public order. The other branch, the governor's buildings gives public order and wealth at the cost of food, but no experience.
Check them here! http://www.honga.net/totalwar/attila/building.php?l=en&v=attila&f=att_fact_western_roman_empire&b=att_bld_roman_west_civic_governor_2
RadRipRepRepublicRebelTrooper 2017 年 5 月 4 日 上午 1:50 
Hope it works, also for some reason if i build a governor house for WRE i dont get any +3xp for units :(
Cioby 2017 年 4 月 22 日 上午 8:11 
Thank you for continuing the mod!
HardKorre 2017 年 4 月 21 日 下午 5:58 
Thank you!:steamhappy:
Lateralus 2016 年 11 月 11 日 上午 11:12 
Thanks for this mod!
TemplarX 2016 年 6 月 7 日 下午 4:41 
@Javi_Wan
thanks for the mod!
Javi_Wan  [作者] 2016 年 4 月 22 日 上午 10:47 
yes, it is.