安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
good
https://www.coh2.org/topic/10409/map-making-tutorial-index
I was expecting a more capture and hold type game with the bridges, but seeing that you can just go around, made it alittle annoying. - Just my opinion - and opinion's are like arseholes, everyone has one. appart from that - Great map! :)
@FYA :: Chemoxx: Have you checked chapter 1-2, especially 3.4 and 4.2-4.3? Otherwise try to reduce Graphic Settings in chapter 4.1.
I´m Sorry to hear that. It works fine for me. CoH2 is a demanding game, so is this map.
Look over here for help:
https://www.coh2.org/guides/50098/coh2-system-performance-guide
Gonna Try It
The map is originally based on reconnaissances pictures made after the raid. The position of the houses in the two villages on each base side reflect this. The middle part of the map with its farms is my personal creation supporting balance, infantry and vehicle combat.
I am very happy to hear all your suggestions, so I fancy the idea to combine all of these maybe in a republished version of this map as a bottleneck map at night in the near future.
was working on a similar one for the original COH, shame my computer died and i lost it. I spent hours looking at any pictures, from teh ground or aireal reconisance, that i could find
good to see someone else put effort into creating it acuratly
Best regards and thanks for all your nice comments.