Cities: Skylines

Cities: Skylines

Futuristic House L5 4x4
13 条留言
ASOM30 2023 年 8 月 14 日 下午 2:40 
Rico?
Jutlander 2017 年 10 月 23 日 上午 11:48 
This building is just awesome!
LIDL 2016 年 5 月 30 日 上午 9:27 
WOW thank u
CJB 2016 年 3 月 10 日 上午 9:48 
can you lower the lod texture to 128 X 128 and drop the lod tris a bit, or make a seperate version? it would help with performance. Im making a low requirements collection and id love to add this
hesbatting1000 2016 年 2 月 25 日 上午 2:37 
Slick!
mh_2070 2016 年 1 月 31 日 上午 6:17 
@Ryhuul I concur! :steamhappy:
Vellis 2016 年 1 月 18 日 上午 4:45 
MORE! :steamhappy:

Do 1x1 2x2 3x3 :steamhappy:
Buzz Dripyear 2016 年 1 月 15 日 下午 12:29 
MAKE MORE
Quad Rioters 2016 年 1 月 15 日 上午 6:31 
Futuristically outstanding.
templeofdoom 2016 年 1 月 14 日 下午 12:36 
I made a tutorial on YouTube on how I create my own assets (poorly) as I'm not at all a very experienced modder but it may help you figure out some details. You probably already know most of it but let me know and I can link you the YouTube playlist series I created. :) Thanks for taking the constructive feedback well and I can't wait to see your future creations! :)
BenTracker  [作者] 2016 年 1 月 14 日 下午 12:33 
Thank you very much "temple of doom", just take 2-3 weeks setting content and I have much to learn. I'll update the building following your advice, thanks again friend :)
templeofdoom 2016 年 1 月 14 日 下午 12:26 
Oh I might as well add that the reason the textures have an impact on performance, I've read that the game will take all the textures and make one huge massive "atlas" of textures mapped out in the game files so it knows where to apply which texture to which model. 2048 size textures really bog down the performance ability of the "atlas" and or just adds a huge file size with a texture that large. Anyways - just a suggestion to think about for further models & submissions.
templeofdoom 2016 年 1 月 14 日 下午 12:24 
Great work BenTracker! Just a tip: for a growable in this game (one that auto populates in zones you plop) 2048 texture sizes are probably way too large. You did great on the tri-count but the dev's have openly stated 2048 textures can really bog down the performance of the asset and should only be used for very, very, very unique buildings or super large buildings.

I bet you could get away with the same quality and reduce this texture to 1024x1024 and cut that file size probably more in half or further.