Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Metal Gear Solid: Outer Heaven [RT]
32 条留言
Ignacio 2023 年 3 月 2 日 下午 9:14 
Invisibility on Tier 1 agreement CQC doesn't work.
Vie S  [作者] 2017 年 11 月 28 日 上午 10:49 
You have to make sure you back out and do it again; it has to configure game data twice.
Starlight Crusader 2017 年 11 月 25 日 下午 1:26 
For some reason, I can't tell my colonists to create outposts. I tried loading it through the mods menu like you suggested, but that didn't fix the problem.
Stephen 2016 年 5 月 4 日 上午 4:44 
Ah, now that I have played it, I see that they can make planetfall into the sea, you just don't mention here. That's cool.
Stephen 2016 年 5 月 3 日 上午 11:24 
You know, Outer Haven should toatally be a city that can make platentfall into the ocean, like the NSA, since MotherBase has totally been in the ocean before.
UnderButter 2016 年 5 月 3 日 上午 10:41 
Does Naked Snake[Big boss] change with anfi?
Ancap-chan 2016 年 4 月 20 日 上午 7:32 
Hmmmmmm
AspectOfWisdom 2016 年 3 月 20 日 下午 4:58 
Love how there's a MGS mod in a space civ game before Halo :P
JayceeCat 2016 年 1 月 31 日 上午 3:26 
Thanks
Vie S  [作者] 2016 年 1 月 31 日 上午 12:08 
@draygriff
Just whenever you restart the game as far as I know.

@mgs90
See the known issue.

@Video Crab
Short answer: you don't.
Long answer: multiplayer modpack maker doesn't exist for BE, so you would have to manually edit the files of this mod into the base game assets, which I don't recommend at all.
JayceeCat 2016 年 1 月 30 日 上午 9:37 
how do you use this in multiplayer
draygriff 2016 年 1 月 26 日 上午 8:58 
Do you have to do the "backing out/reload mods" everytime? Just curious. As always, nice mod.
mgs90 2016 年 1 月 25 日 下午 2:49 
Have a problem , In the bottom left corner about the unit the "pick a bonus " suggestion will not go away
Anatoli boi 2016 年 1 月 20 日 下午 12:07 
oh...DERP
Vie S  [作者] 2016 年 1 月 20 日 下午 12:03 
@Tallightning {DH}
Check the first line in the mod description.
Anatoli boi 2016 年 1 月 20 日 上午 6:26 
can you make it also for the vanilla mode?
Vie S  [作者] 2016 年 1 月 19 日 上午 6:14 
@CannonP3niz
@remus_2002
There are still issues with adding new Promotions similar to the one that was around on vanilla game launch, apparently. I've added the fix under "Known Issue" in the mod description.
remus_2002 2016 年 1 月 18 日 下午 8:30 
I'm getting the same issue that CannonP3niz reports--can't establish outpost. Unless you want a one city empire, consider this mod broken. Thumbs up, otherwise. Fix that and this will be on point.
Cannonp3niz 2016 年 1 月 17 日 下午 4:11 
how ever though love the mod other than that
Cannonp3niz 2016 年 1 月 17 日 下午 4:10 
small but kinda big glitch I am experiencing I can't make new cities because of this 10% damage indicator will not select and i cannot make the colonist a outpost any way to fix this?
Vie S  [作者] 2016 年 1 月 17 日 上午 9:42 
@Ariatiki
The values for the MSF colonists are indeed high, but this is to counteract the fact that you are giving up specialized but constant per-city yields in exchange for a strong but sporadic boost to everything when you kill something. 8 science/culture per kill sounds high, but in a game which encourages wide play as much as this one does, it is quite easy to be getting over 16 culture per turn for doing nothing if you use Artists. And I feel boosts which require active participation should be stronger than those which are passive and "free."

It's always subject to change though, so if it's too much stronger than its alternatives, I can dial the values back down a bit.
Ariatiki 2016 年 1 月 17 日 上午 9:29 
Very nice mod. That new colonist type seems very OP, though. The new spacraft type and cargo type, however, are both awesome and not OP.

Makes it very hard to take their capital if they go tall, though.
Gumpy 2016 年 1 月 16 日 上午 5:57 
This is my only reason for getting rising tide.
You are a brilliant modder, hope you get into Japan! :steamhappy:
Hauptmann 2016 年 1 月 15 日 下午 1:10 
I remember this mod from Civ V. Love it, man:D
Vie S  [作者] 2016 年 1 月 14 日 下午 1:21 
@fire_inthe_heart
Requires alliances for both. And if you want to go to war, then a few alliances shouldn't impede it; in fact, wars are probably going to be more likely if you have a couple of alliances, since alliances automatically pull each ally into wars entered.
DarkFire 2016 年 1 月 13 日 下午 11:12 
Love the idea of military contracts (+3 energy/+1 Diplomatic capitol...but doesn't this impede you if and when you eventually want to go to war and you then lose the organic bonuses when the alliance is lost? Or am I missing something.
DarkFire 2016 年 1 月 13 日 下午 11:05 
A question or two...as for the tiers, do you require an Alliance to get the +3 energy per unit in the capital or does it only pertain to the +1 Diplomatic Capital?

Also, does the +3 Energy per unit require the unit to be in the capital or does it apply to all units?

Thanks.Cannot wait to play these guys.
jsnider193 2016 年 1 月 13 日 下午 9:02 
saw this over at civfanatics ,,, so had to come get same. using other ones also as add better folks to the mix .. for own use change pic's out for something easier on my eyes. Thanx for the work and posting same. wish other folks wold update their sponsors ...
Vie S  [作者] 2016 年 1 月 13 日 下午 8:49 
@The3ArmedCommunist
It looks like upon further testing, the game still has the same sort of bugs with mods it had on release. Try this:
-Load the game from the Mods menu, and click on Next after selecting your mods (so you see the "Configuring Game Data, Please Wait" message)
-Immediately back out, you will get the configuring message again
-Hit next one more time and then proceed as normal
The Best @ Depressed #1 2016 年 1 月 13 日 下午 8:46 
**further elaboration on my last post:

The Colonists' ability to build cities is down to a permanently unselectable +10% melee strength upgrade. I don't know if this is caused by mod conflicts, but every unit has it in my game.
The Best @ Depressed #1 2016 年 1 月 13 日 下午 8:00 
Hey! Would you even *believe* I logged in to Steam today on the off chance that a RT version of this mod existed? So awesome.

Downloaded this. Just a heads up - I'm not getting the kill bonuses. I can also build - but am unable to use OR discard - Colonist units. If I want them gone, I need to find an alien or something to kill them. ;p
Icen 2016 年 1 月 13 日 下午 4:08 
Yay! /o/