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报告翻译问题






Just whenever you restart the game as far as I know.
@mgs90
See the known issue.
@Video Crab
Short answer: you don't.
Long answer: multiplayer modpack maker doesn't exist for BE, so you would have to manually edit the files of this mod into the base game assets, which I don't recommend at all.
Check the first line in the mod description.
@remus_2002
There are still issues with adding new Promotions similar to the one that was around on vanilla game launch, apparently. I've added the fix under "Known Issue" in the mod description.
The values for the MSF colonists are indeed high, but this is to counteract the fact that you are giving up specialized but constant per-city yields in exchange for a strong but sporadic boost to everything when you kill something. 8 science/culture per kill sounds high, but in a game which encourages wide play as much as this one does, it is quite easy to be getting over 16 culture per turn for doing nothing if you use Artists. And I feel boosts which require active participation should be stronger than those which are passive and "free."
It's always subject to change though, so if it's too much stronger than its alternatives, I can dial the values back down a bit.
Makes it very hard to take their capital if they go tall, though.
You are a brilliant modder, hope you get into Japan!
Requires alliances for both. And if you want to go to war, then a few alliances shouldn't impede it; in fact, wars are probably going to be more likely if you have a couple of alliances, since alliances automatically pull each ally into wars entered.
Also, does the +3 Energy per unit require the unit to be in the capital or does it apply to all units?
Thanks.Cannot wait to play these guys.
It looks like upon further testing, the game still has the same sort of bugs with mods it had on release. Try this:
-Load the game from the Mods menu, and click on Next after selecting your mods (so you see the "Configuring Game Data, Please Wait" message)
-Immediately back out, you will get the configuring message again
-Hit next one more time and then proceed as normal
The Colonists' ability to build cities is down to a permanently unselectable +10% melee strength upgrade. I don't know if this is caused by mod conflicts, but every unit has it in my game.
Downloaded this. Just a heads up - I'm not getting the kill bonuses. I can also build - but am unable to use OR discard - Colonist units. If I want them gone, I need to find an alien or something to kill them. ;p