Total War: ATTILA

Total War: ATTILA

Constructing Transport ships takes longer
25 comentarios
William Wales 31 AGO 2016 a las 12:33 a. m. 
ok thank you
PradaErwin  [autor] 30 AGO 2016 a las 3:36 a. m. 
I dont't know, sorry. I'm not even sure if you can change it that way, maybe with some scripting.
William Wales 29 AGO 2016 a las 5:43 p. m. 
Hello where can I find the file in the db to change the ships to a more stronger against flame, as just a few flaming arrow will easily take down a big ship with at least 200 man in it, "with just a few arrows, literally about 10 to 12 arrows, where can I find that folder please.

Thank You.
Crazyivan 27 MAR 2016 a las 6:33 p. m. 
Can you please confirm what this great mod works with i really would love to play it.
Augustusng 27 MAR 2016 a las 4:46 a. m. 
Guess you're right. Wonder why that is though. I had to change that table in my own mod for it to work.
PradaErwin  [autor] 27 MAR 2016 a las 4:42 a. m. 
Are you really sure? Because I always tested it on my AoC campaign, it worked out alright.:steamsalty:
Augustusng 27 MAR 2016 a las 4:40 a. m. 
If I may step in, I don't think crazyivan's issue is a Radious thing. You'll have to change the appropriate value in campaigns_campaign_variables_junctions for this mod to work at all in the AoC campaign.
Crazyivan 27 ENE 2016 a las 2:57 p. m. 
thanks
PradaErwin  [autor] 27 ENE 2016 a las 3:37 a. m. 
Didn't you answer your question by yourself down below? ... It is not compatible with "Radious", as you said. :mkb:
Crazyivan 26 ENE 2016 a las 9:30 p. m. 
Yes does this work with Radiuos my good man:germancross:
PradaErwin  [autor] 26 ENE 2016 a las 6:24 a. m. 
crazyivan, still no answer? You weren't asking something! :rfacepalm:
Crazyivan 25 ENE 2016 a las 5:52 p. m. 
still no answer dude if your going to run a mod please back it up with input.
Crazyivan 15 ENE 2016 a las 10:29 p. m. 
Radious is that ok
Crazyivan 15 ENE 2016 a las 10:29 p. m. 
will do
PradaErwin  [autor] 15 ENE 2016 a las 5:03 a. m. 
@crazyivan, I can't find any problem on my side. If you're using any big overhaul mod, try to deactivate it, maybe that will help.:diwrench:
Crazyivan 14 ENE 2016 a las 7:09 p. m. 
yes playing as mercia i can just take of into the sea and go no waiting.
PradaErwin  [autor] 14 ENE 2016 a las 6:48 a. m. 
@crazyivan, what? - The mods does not work for you?
Crazyivan 14 ENE 2016 a las 2:02 a. m. 
don't know why but it does not work for me where transport through ports does.
The_Yogi 9 ENE 2016 a las 1:25 a. m. 
This is actually a better solution than Transports only from ports, Gameplay-wise.
Baiu-Var 8 ENE 2016 a las 9:27 a. m. 
cool, thanx.
PradaErwin  [autor] 8 ENE 2016 a las 9:21 a. m. 
Yes.
Baiu-Var 8 ENE 2016 a las 9:20 a. m. 
ah ok, thanx for the respond.
is it save game compatible?
PradaErwin  [autor] 8 ENE 2016 a las 4:18 a. m. 
@Baiu, it will effect the AI and the Player, It seems that the AI actually responds to this change and will use Ports more often.
Jesus Loves You^_^ 8 ENE 2016 a las 12:55 a. m. 
Indeed a realistic work. Thank you.
Baiu-Var 7 ENE 2016 a las 3:15 p. m. 
ah hell yeah, great, a truly needed mod!
thank you for that!
it has effect on player and AI, right? not only player?