Total War: ATTILA

Total War: ATTILA

Constructing Transport ships takes longer
25 commenti
William Wales 31 ago 2016, ore 0:33 
ok thank you
PradaErwin  [autore] 30 ago 2016, ore 3:36 
I dont't know, sorry. I'm not even sure if you can change it that way, maybe with some scripting.
William Wales 29 ago 2016, ore 17:43 
Hello where can I find the file in the db to change the ships to a more stronger against flame, as just a few flaming arrow will easily take down a big ship with at least 200 man in it, "with just a few arrows, literally about 10 to 12 arrows, where can I find that folder please.

Thank You.
Crazyivan 27 mar 2016, ore 18:33 
Can you please confirm what this great mod works with i really would love to play it.
Augustusng 27 mar 2016, ore 4:46 
Guess you're right. Wonder why that is though. I had to change that table in my own mod for it to work.
PradaErwin  [autore] 27 mar 2016, ore 4:42 
Are you really sure? Because I always tested it on my AoC campaign, it worked out alright.:steamsalty:
Augustusng 27 mar 2016, ore 4:40 
If I may step in, I don't think crazyivan's issue is a Radious thing. You'll have to change the appropriate value in campaigns_campaign_variables_junctions for this mod to work at all in the AoC campaign.
Crazyivan 27 gen 2016, ore 14:57 
thanks
PradaErwin  [autore] 27 gen 2016, ore 3:37 
Didn't you answer your question by yourself down below? ... It is not compatible with "Radious", as you said. :mkb:
Crazyivan 26 gen 2016, ore 21:30 
Yes does this work with Radiuos my good man:germancross:
PradaErwin  [autore] 26 gen 2016, ore 6:24 
crazyivan, still no answer? You weren't asking something! :rfacepalm:
Crazyivan 25 gen 2016, ore 17:52 
still no answer dude if your going to run a mod please back it up with input.
Crazyivan 15 gen 2016, ore 22:29 
Radious is that ok
Crazyivan 15 gen 2016, ore 22:29 
will do
PradaErwin  [autore] 15 gen 2016, ore 5:03 
@crazyivan, I can't find any problem on my side. If you're using any big overhaul mod, try to deactivate it, maybe that will help.:diwrench:
Crazyivan 14 gen 2016, ore 19:09 
yes playing as mercia i can just take of into the sea and go no waiting.
PradaErwin  [autore] 14 gen 2016, ore 6:48 
@crazyivan, what? - The mods does not work for you?
Crazyivan 14 gen 2016, ore 2:02 
don't know why but it does not work for me where transport through ports does.
The_Yogi 9 gen 2016, ore 1:25 
This is actually a better solution than Transports only from ports, Gameplay-wise.
Baiu-Var 8 gen 2016, ore 9:27 
cool, thanx.
PradaErwin  [autore] 8 gen 2016, ore 9:21 
Yes.
Baiu-Var 8 gen 2016, ore 9:20 
ah ok, thanx for the respond.
is it save game compatible?
PradaErwin  [autore] 8 gen 2016, ore 4:18 
@Baiu, it will effect the AI and the Player, It seems that the AI actually responds to this change and will use Ports more often.
Jesus Loves You^_^ 8 gen 2016, ore 0:55 
Indeed a realistic work. Thank you.
Baiu-Var 7 gen 2016, ore 15:15 
ah hell yeah, great, a truly needed mod!
thank you for that!
it has effect on player and AI, right? not only player?