Space Engineers

Space Engineers

PirateInvader: Drone Carrier for Planet
14 条留言
Marcelo ACFM 2016 年 5 月 4 日 下午 10:34 
mmm as I feared, well I can still use them by pasting the Brother Shell on a world to test my fighters. As always, your mods are very useful and fun for me and my group of friends.
Arara  [作者] 2016 年 5 月 4 日 上午 12:06 
Sorry no, because now they spawn out of planets, and they can move only in atomosphere.
(When they fall into atomosphere, they will work.. If they didn't crash to ground.)
Marcelo ACFM 2016 年 5 月 3 日 下午 9:54 
Hello again! Since Keen "fixed" cargo ships spawning near planets, will this mod still work?
Arara  [作者] 2016 年 4 月 30 日 下午 6:42 
AscendedHologram 2016 年 4 月 10 日 上午 8:36 
Actually, judging from the curvature of the surface in that screenshot, it looks WAY too big to be one of Keen's planets...is that whole thing a mod? Like, "Realistically-sized Planets" or something?

Holy Hell would that change the game around!
AscendedHologram 2016 年 4 月 10 日 上午 8:34 
Hey, what kind of terrain is that that you have the Invader floating over in that first screenshot there? If I didn't know any better, it almost looks as if it's some sort of mod which makes the ice render more like water?

THAT'S SEXY AS HELL! You (or anybody else) have the link to it? OMG I WANTS
Arara  [作者] 2016 年 1 月 13 日 上午 6:46 
No, they need atomosphere.
I'll upload amphibious version later..
jay.jahn 2016 年 1 月 13 日 上午 1:06 
Will it work on moons?
Arara  [作者] 2016 年 1 月 4 日 下午 12:51 
Yes, right
garytc78 2016 年 1 月 4 日 上午 2:02 
So if understand correctly, in order to make this mod work correctly, we need to create a savegame, then Change <CargoShipsEnabled> to true in sandbox.sdc?
Arara  [作者] 2016 年 1 月 3 日 下午 11:14 
カーゴシップごとにシーカー用意して、自然重力の閾値チェックして海賊アンテナON/OFFすれば、全機種惑星対応/非対応の切り替えができる(非対応の場合はシーカーが墜落または漂流するだけ。)面倒ですが。
カーゴシップのデータに惑星対応フラグ付けて、スポーン時に同様のチェックをコード内でやれば遥かに効率的に対応できるはずだけど…
Arara  [作者] 2016 年 1 月 3 日 下午 9:06 
other cargoships will fall..
Arara  [作者] 2016 年 1 月 3 日 下午 9:00 
You should overwrite Sandbox.sbc in your save data.
Change <CargoShipsEnabled> to true.
Noscal 2016 年 1 月 3 日 下午 2:48 
How exactly does this work? I had thought cargo ships had been disabled due to planets.