安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






"Apologies for the long wait, I spent most of my vacation taking it easy, but I'm on my last week now, and have resolved to go over this mod before I return to work (otherwise it will never get done)."
So, I guess it is never going to get done and this is a dead mod! Too bad, it had a nice look to it. But of course can create bathroom stall with simple walls and plain doors (or staff doors for staff only use stalls) just be sure include drain in case prisoner decides to break. Not quite as nice appearance but still better than lone open toilets sitting about. No outhouse though other than small room with toilet stalls inside.
From what I've seen of the 2.0 patch changes, I am optimistic that I can remake the mod in a far more efficient manner. I also know a lot more about lua scripting now than I did when I made this mod, which ought to help.
Even though I'm not really playing Prison Architect anymore, the fact that I left this mod somewhat incomplete has been bugging me for a while now.
I had some plans about how to address the efficiency issue, as well as ideas for further improvements, but ended up getting side-tracked by other games
I noticed there were a few more patches to the base game since I made this mod, so I probably should delve back into it at some point.
It's a shame that the game's modding platform isn't optimized enough for this, but the mod still remains a super great idea.
Very well done!