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报告翻译问题






Nice work!
Playthrough video
Aesthetically it looks pretty nice---a clean map. Though the brighter walls that surround the observatory rooms get to me a little, because they tend to look like white walls from a distance. I also like the texture you used for the laser field, they look better than the usual super-thick one.
The music was nice, it reminded a little of Halo 2 's "Heavy Price Paid", from the low hum. And the puzzle was great! It all connected really nicely in the end, well except for the unused sphere at the end :P
Definite thumbs up from me!
Looking forward to your next series
@ |\_/() Thank you for you well out critique, I’m happy to hear you liked most of the companion cube chambers. Try as I might, there are no clean incinerators so I had to settle. Incidentally, CC4 is my favorite too.
CC1 - 8/10 (cool idea and layout but I had some technical issues with it)
CC2 - 7.5/10 (very good layout and visuals but not much need of the cc)
CC3 - 3/10 (I wrote enough about that one, it just didn't appeal to me)
CC4 - 9.5/10 (This one is almost perfect - great core idea, execution etc.)
CC5 - 8/10 (again, cool layout and ideaS but I had some technical issues with it.
The part that I didn't like was the room with the two bridges. It didn't seem well thought out and I could even jump off the cc to press the button without even turning off the bridge. I know what you were trying to do but that wasn't the best way to do it.
Finally incinerating the cube - :/ (no clean model of the incinerator but oh well)
I actually went to the elevator and played it again to see what the exit eding would look like - well done on that one! Also, creepy part was creepy. :D
Nice fixes, Andi!
I added func_solar_eclipse to my map and hammer crashed, it looks to be the the lighting system doesn't even work, do you have a fix for this? :P
(Note: when you are doing the @ Thingy, don't do a @TG because I wouldn't see it, it isn't my name, this is why Ctrl+c and Ctrl+v exist :P
;)
https://youtu.be/ZkG0XM3ovmU
https://youtu.be/uCzdJgrc0Ac
https://youtu.be/fv8Yksw3I6I
I also didn't use the blue funnel.
I guess you worked hard on this one, fun map :)
The lighting was odd because it faced it the wrong way, would be cooler if it faced the light strips.
I 'think' I found the Creepy surprise if it was a glimpse of Chell .
Thumbs up and favorited.
I actually thought the gel looked cool despite what TG said.
Another great looking and fun map. Look forward to more.
https://youtu.be/WS95GE2Y1aw
Once again, maybe just a little bit of stain? It's really too clean, in real life it couldn't be like this.
The lighting of the orange gel was a bit odd.
I wouldn't say the good touches for the map, because it's exactly the same as the previous maps (and that's not a bad thing).
Tip: put in every doorway a func_areaportal, it makes the map gradually optimized.
Thumbs ^^^^^^^^^^^^^
I don't have a favorite part of this chamber, because every room has something I like. I have tested this map a dozen times already, and I enjoy it the same amount every time. I think the exit is a lot of fun, and if the player hasn't found the creepy thing before, he or she is in for a treat.
Excellent layout, excellent puzzles, excellent detail. Thumbs up and favorited, no question.