Space Engineers

Space Engineers

Warbros ModLabs Compound Armor Slabs
79 条留言
Ced23Ric  [作者] 2022 年 11 月 16 日 下午 11:41 
Good job, bud. You keep the dream alive.
Stubkan 2022 年 11 月 16 日 下午 9:46 
All right, I have made a mod fork here - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2889607998

I've made sure you have full credit. I'll keep it maintained. I hope you don't mind.
Ced23Ric  [作者] 2022 年 11 月 16 日 下午 12:53 
We're approaching nearly 7 years since the last update. I am this close from just deleting these mods.
Stubkan 2022 年 11 月 16 日 上午 12:20 
Hi, regarding the airtightedness issue... It can be solved by adding this tag to each block definition, I place it above the </Definition> ending for each.

<IsAirTight>true</IsAirTight>

If the Author wishes to update his mod, that'll fix the longstanding airtightness issue. Otherwise I will make a fixed version myself.
Ced23Ric  [作者] 2020 年 10 月 15 日 上午 1:05 
I am sure there are still some active modders who made those. We, on the other hand, left Space Engineers modding in 2016.
Solraven 2020 年 10 月 14 日 上午 2:28 
any chance for some half thick blocks?
Siro 2020 年 6 月 29 日 上午 4:02 
Okay so other than some texture weirdness, seems to work fine and does hold air.

There is, however, a problem with grids in the game containing large amounts of individual blocks that can cause problems with not just airtightedness but also cause issues with refineries and assemblers not pulling in items. I expect that if someone is having issues with this mod with respect to either of those, it's because of it being a mega-build (which is why people come looking for this mod in the first place). I used this mod to successfully redo a base, restoring airtightedness and conveyor functionality to a large base.
Siro 2020 年 6 月 28 日 下午 3:28 
Was building a thing. My refineries and assemblers just gave up pulling things. Now nothing will pressurize. Realized I was destroying the entire game trying to build a big thing. Came looking for exactly this mod. Seeing that it doesn't work. *Anakin/Vader Nooooooo noises*
Starry 2019 年 7 月 26 日 下午 2:20 
ded
Greyson XMG 2018 年 7 月 15 日 下午 6:14 
Last I checked, these blocks could NOT hold air.
KPD 2018 年 7 月 8 日 下午 5:19 
Please whenever you feel it right update this, its such an amazing mod and i want to use it more than anything to keep block count low.
thanks
~KPD
Who the Fok 2017 年 9 月 28 日 下午 2:31 
genius
=7Cav=2LT.Melk.J "Creature" 2017 年 7 月 14 日 下午 5:30 
genyus
Greyson XMG 2017 年 7 月 10 日 下午 2:05 
I'll scope arround and see if I can find somebody.
ARAURA 2017 年 7 月 10 日 上午 8:39 
Has anyone shown interest in picking this mod up and maintaining it? Not that I can mod, I can't, but just curious.
Greyson XMG 2016 年 4 月 18 日 上午 2:39 
Notice: Mod broken.

When you try to weld a projection (with compound blocks) you get a picasso.
All the blocks weld in in the wrong positions, resulting in a mess.
Greyson XMG 2016 年 4 月 7 日 上午 11:38 
Such a pity. This is one of the more useful mods.
Ced23Ric  [作者] 2016 年 4 月 7 日 上午 7:08 
For those who missed my entry at the top of the description:

I am no longer working on anything Space Engineers related, ad haven't been since the beginning of this year. That'll be a negative for any and all support inquiries. Space Engineers has treated my buddies and me poorly, and thusly, is no longer holding my interest in either playing or modding.
Greyson XMG 2016 年 4 月 6 日 下午 1:10 
I have been working with these for a while, and many of these blocks have a LOT of trouble holding air.

I am not sure how that works, but could you check on this?
Crimson Revenant 2016 年 4 月 3 日 上午 2:50 
I've tested this mod and the other one like it on the workship, equal amount of triangles to a structure made of normal blocks. I'm confused as to how this actually works, because you make it sound like you're reducing the numbers, but this is just making giant block chunks for ease of building but not reducing lag.
Darkaiser 2016 年 2 月 4 日 上午 9:22 
Will have to try these out on my Battlecruiser. I'll let you know how that goes.
Ced23Ric  [作者] 2016 年 1 月 31 日 上午 9:52 
Jesus Christ, how horrifying. In that case, my bad - apparently Keen tiles the plate models their cubes consist of.
2crashandburn 2016 年 1 月 31 日 上午 6:41 
You sure about those 12 triangles per block? Cause I just did a little test and the 5x1x1 and 20x10x1 block had the same amount of triangles as a similar setup with single vanilla blocks.
Ced23Ric  [作者] 2016 年 1 月 29 日 上午 1:31 
Has nothing to do with sim speed (that is gamelogic calculations), but a lot with frame rate. And yeah, it is only 12 triangles per block. That's a lot less tris overall.
Subway 2016 年 1 月 28 日 下午 7:25 
Is this more efficient polygon-wise and less resource heavy for better sim speed and frame rate?
Ced23Ric  [作者] 2016 年 1 月 22 日 上午 9:20 
They are.
Drayst 2016 年 1 月 22 日 上午 7:09 
But the construction models are not part of the SDK, if I'm right. That's why I am asking...
Ced23Ric  [作者] 2016 年 1 月 22 日 上午 6:32 
Drayst: Those are just Keen's models. Feel free to use their assets from the SDK as you see fit.
Drayst 2016 年 1 月 22 日 上午 5:24 
Hey Ced23Ric, would you allow me to use some of your construction models for my own mod? Would greatly appreciate it and give credit to you of course.

Regards
drayst
Xenoxanatos 2016 年 1 月 14 日 上午 8:20 
i would honestly do it myself if i was able to but im barely even starting to just read up on modding personally and havent even gotten into it just yet. downloaded and installed some of the required software but need to get a few more things before im even ready. basically what im saying is im a total noobtard at modding SE and would probably totally butcher it. lol
Xenoxanatos 2016 年 1 月 14 日 上午 8:17 
i know this really isnt the place but i am a fan of your guys work and love this mod. i have a personal request since you guys sometimes bring old mods back to life and or fix/update as well as DX11 the oldies. i think a bunch of other people will agree as well. could you please take a look at the large parts torpedo mod and see if it is salvageable. i think that would be a great current addition to those of us that like to make custom weapons imho. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=381176722&searchtext=torpedo
Greyson XMG 2016 年 1 月 8 日 下午 9:00 
Update on the problems I have been having.

It seems that the 'air tight' problems occour when there is a door halfway across a 5X5 block and your trying to create a barrier halfway across it.

Also problems when you have a 5X1, using its tip as part of a wall. Goes for other sizes.

STILL a fantasic mod, I just hope the air thing is fixable.
Ced23Ric  [作者] 2016 年 1 月 8 日 上午 10:23 
Dragon: I'll check the costs again.
Greyon: I'll check if I can jury-rig this with a flat airtightness modifier.
Dragon Fire 813 2016 年 1 月 8 日 上午 8:36 
I also like your mod because it solves problem almost everybody has when building on planets or asteroids, and that is how much of a block you can bury in rock or ore (pun intended). It seem to change every update. One update you can leave less than a fourth out of the ground, then the next almost the whole block has to be exposed. What I'm saying is don't change the ground colision, because I don't want to dig a deep hole to make nice looking support colum.
Dragon Fire 813 2016 年 1 月 8 日 上午 8:09 
As far as I know It only happens with the heavy armor 20x5x1. I discovered this when I went to replace part of my 30x7x1 drone landing pad. I grinded the all the blocks that made up the dimensions of that block dropping the grids and plates on the ground off to the side when my inventory was full (this is the only reason I noticed this). Then I placed your block and built it up using the stacks on the ground, thats when I noticed I had a few stacks left over, maybe a tenth of the components (not sure about it though).
Greyson XMG 2016 年 1 月 7 日 下午 12:32 
I had that 5X5 with a door half way across it.. I am not sure why that bugged it up.
Greyson XMG 2016 年 1 月 7 日 下午 12:30 
I just confirmed it... I had a room that I could not get to pressurize with a 5X5 light armor. Replaced it with 5 5X1 and suddenly the room filled with air.
Ced23Ric  [作者] 2016 年 1 月 7 日 下午 12:26 
Greyson: Should not. Is this a trick question? Do tey not hold air, then please tell me. Do they hold air, then I guess they do. They should be airtight. If they are not, I need to fix it. Please be precise. :)

Mhmm. Are the upper blocks not properly calculated, Dragon? Because, I based it of the cost of a single block of whatever type, and multiplied it. If I made any mistakes there, please tell me.
Greyson XMG 2016 年 1 月 7 日 下午 12:13 
Quick question: Is there any issues with these blocks holding pressure?
Dragon Fire 813 2016 年 1 月 7 日 上午 8:32 
I realy like this mod. It saves time, block count, (and for the 20 x 5 x1 and up) components.
Dragon Fire 813 2016 年 1 月 7 日 上午 8:29 
And I'm not gona change to light for that spot because thats where I place all my stolen drones:)
Dragon Fire 813 2016 年 1 月 7 日 上午 8:26 
Ok, I wanted to make sure it wasn't just me. I'll still use them (altough the heavy armor textures
are gona bug me, since I can se the camo from far away). If you find a solution I would be happy.
Ced23Ric  [作者] 2016 年 1 月 6 日 下午 4:32 
DragonFire: See, it worked out/works out on some blocks and doesn't on others. It seems to follow no real pattern. It is set to behave properly, but it does not. I am unsure how to handle it.
Dragon Fire 813 2016 年 1 月 6 日 下午 12:00 
Has anyone else noticed that the armor textures are all mixed up, or is it just me?
SciDerg 2016 年 1 月 5 日 上午 5:39 
Don't beat yourself up about it, it just shows you're human like the rest of us.
The important thing is that they're fixed. Thanks for keeping on top of that, and thanks for being open to the idea of 2x and 4x block variants, too. Those should help me out a bunch, especially the 2x blocks when I'm using armor slopes.
Ced23Ric  [作者] 2016 年 1 月 5 日 上午 1:29 
Okay, so that is fixed now.

Jesus. I must've been tired or something. It seems like I ... rounded at some point.
Malganor 2016 年 1 月 4 日 下午 9:46 
Thanks for the fix!
Ced23Ric  [作者] 2016 年 1 月 4 日 下午 6:36 
Guess I typo'ed again. I will adjust that, too!
Nurgle 2016 年 1 月 4 日 下午 4:18 
Though the weight/cost values are more appropriate for smallships, there's still a few erroneous values.
The 5x5x1 light armor slab (small grid, 25 blocks) has the cost and weight of 23 light armor blocks (unless this is intentional, to encourage performance friendly building?)
5x1x1 light armor on smallship has the cost and weight of 25 blocks.
Are these errors just due to keencode?
Ced23Ric  [作者] 2016 年 1 月 4 日 下午 1:09 
Fixed!