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Broken Mods/Assets (read description)
Outdated Mods/Assets (read description)
Problem Mods/Assets (read description)
How to Find Broken and Bloated Assets
@Spyroo Agree
Use Fine Road Anarchy 2 & Fine Road Anarchy 2? Which rock this you live under?
http://psteamcommunity.yuanyoumao.com/id/Chryssie/myworkshopfiles/?appid=255710
Just do what can and when you can, this is an issue I farsaw when Paradox left gamersgate operation and replace with steam.
Yes it is a lot easier to make change in the game but at the same time, the modders are require put just as much effort and pace or else risk their mod's being obsolute or force the game to become unplayable.
http://community.simtropolis.com/forums/topic/69894-hundreds-of-cims-ditching-cars-around-city/
Can you explain what your mod "Skylines Overwatch" change?
Proper Hardness is working with the newest Patch again, there is a other modder that fixed the latest error code but he dont maintain the mod... since the original modder is no longer available.
The newest Version is only available @github
I'll try with Traffic++ V2, we'll see. ^_^
And you must warn that some mods have not only to be turned off but also to be unsubscribed.
Details: No details System.MissingMethodException: Method not found: 'NetSegment.GetLeftAndRightLanes'. at CSL_Traffic.CustomPathFind.PathFindImplementation (UInt32 unit, .PathUnit& data) [0x00000] in <filename unknown>:0 at CSL_Traffic.CustomPathFind.PathFindThread () [0x00000] in <filename unknown>:0 "
I think that those mods are probably compatible with Proper Hardness. But I have heard that Proper Hardness mod is incompatible with patch 1.3.0-f5 (SnowFall). Is it working with SnowFall?
I just try all 3 mods today, and i have to say that the Vanilla AI works 10 times better.
Is there any other Mod for better/smarter traffic AI?
Maybe this Mod is incompatible with Proper Hardness mod?
NullReferenceException: Object reference not set to an instance of an object
at SkylinesOverwatch.Loader.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
LoadingWrapper:OnLevelLoaded(UpdateMode)
<LoadLevelComplete>c__Iterator69:MoveNext()
LoadingManager:Update()
I even tried to fix this but really need to refresh my memory first; CSL refuses to load my patched dll.
so the original author is really no where to be found?
Ideally he should add someone to help manage the original one,